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  1. Replies
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    Re: 1448 Campaign Preview

    County of Celje
  2. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I am not affiliated with Buff and Shine-mod, but I've found a small problem. Apparently the new factions (Kyiv, Salghurids and Bavandids) haven't been completely integrated into all files. Currently,...
  3. Bolghar and Shine - A stratmap minimod

    Have you ever felt that the Volga Bulghars and Kypchak stratmap cities and castles are a bit too flashy for the steppes?
    Well, this mod might just be for you.

    SO WHAT HAPPENS HERE?
    I've tried to...
  4. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (28.2 -FINAL UPDATE!!)

    No, NOT compatible with 2.0.



    I am afraid not, I don't really have the energy for trying to sort out what files to keep, edit and so on. Rather, I let this mod stay as an open resource for...
  5. Re: DaC Mini-SUBMOD - Campaign Map Banners (NEW UPDATE - 30th January '17)

    Your observations are quite correct. This mod has officially become obsolete, as 98% of it is included in 2.0. Don't worry, nothing has been lost.
  6. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (28.2 -FINAL UPDATE!!)

    Discovered and solved a week ago. The current EDU should be fine
  7. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (28.2 -FINAL UPDATE!!)

    It's because I'm black, isn't it? ;)

    And thank you all, who have rep'd, downloaded, commented, helped me find bugs and so on. As said, this will probably be the final incarnation of VARG for now....
  8. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    OP has been updated with new pics and new units. Have fun :)



    https://i.imgur.com/zCpkOGV.jpg
  9. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Ohhhh.

    I know that. Already fixed it :P
  10. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    The what? :eh:
  11. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Nah, I don't think Lindon need yet another Pike-unit and another cavalry unit. Lindon is OP enough as it is :P

    Anyways, can I tease you all for a bit?

    As the release of DaC 2.0 looms closer,...
  12. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    This should fix it. Just overwrite the current entry.

    14 haradrim_heavy
    1 1
    48 unit_models/_Units/EN_Lmail_Hmail/zzsw_lod0.mesh 6400
    4
    5 turks
    71...
  13. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    I don't think you are supposed to get them as Umbar tbh. I think they are a Harad-only unit :P
    But if I'm wrong it's easily fixable in Battle_models.
  14. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Care to elaborate regarding the Rhun Reskin? I have toned down the gold to a bronze and fiddled a bit with the red... doesn't it show or are you unhappy with it?

    Whoops, well spotted with Mithlond...
  15. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    DON'T use the cleaner, mate :p
  16. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Hi again everyone!

    The mod has just been updated!

    What news await you within?

    - Arthalions Lindon mod has been integrated. Or, all the skins are, but I did not integrate the new units like...
  17. Re: imladris and lindon units reskin for dac

    When do you release those sweet Mirkwood skins from a few pages ago? Can't wait for those :)
  18. Re: (SUB-MOD) Easterlings recoloring

    You take suggestions? Have a go at re-coloring Harad. They could do with some boosting :)
  19. Re: imladris and lindon units reskin for dac

    Look, it's well done, but do you have permission from the proper sources? I can see some Loius Lux-content here, and he's not really handing out permissions to release edited verisions of his work.
  20. Re: Lindon Resking + More Lindon units

    Alas, gone are the days when Lindon would turn up for battle in tunics, borrowed armor (Have played TATW so long I remember the days when Elven units would wear some Gondorian armor :laughter: ) and...
  21. Re: [SUBMOD] Lindon Resking + More Lindon units

    It was at this moment that I knew that 2018 would be a good year :D
  22. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Thank you for your kind words and critique :)

    To be honest with you, I didn't really do much in regards to Rohan, other than the Eorling Militia upgrade. All the other armor upgrades utilizes...
  23. Re: [SUBMOD] Lindon Resking + More Lindon units

    Count me interested! Very impressive!
  24. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    Weird. Anyways, I've created this for you. CLICK ME!!!
    (Link expires in 30 days)
  25. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (13/12 - UPDATE!!)

    .

    My location/pathway looks like this, yours should somewhat similar:
    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_age_3

    Within that folder, there is a "Data" folder
    Put the...
  26. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Christmas is early. Here are some final updates for this year :)



    New Color-scheme for Regents guard (More purple!)
    https://i.imgur.com/MiijKh8.jpg

    Orocarni Spearmen (Can't remember their...
  27. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Green helmets? Oh, allow me to fix that, just a missing file, I think. I'll look at the Harad silver surfers too :)

    EDIT: Should be fixed now, let me know if the problem persists
  28. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    :party:
    THANKS!


    Feel free to post pictures and bugs here :)
  29. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    AHOY!

    Update is finally out. I've included a few extra goodies. Have fun!
    -BG
  30. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Eh, I don't have an opinion really, I like it as it is now :)

    Regarding future plans, the only thing coming up anytime soon would be this


    new banners for Woodland Realm...
  31. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Yeah, I missed Tharkun, my bad. I'll update in a jiffy
  32. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    While I agree that the Uruk Defenders could use a new look, I am unfortunately hampered by an eye-infection, which makes just looking at my screen a challenge. I will see what I can do once I'm fit...
  33. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Elements are being included. I've been in dialogue with the DaC-team. But I will let them decide what to use and utilize. Also, I have made my skills available to them :)
  34. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Haha, I understood what you meant, and thank you for using my mod :)
  35. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Should be fixed now. Thanks for your observation :)
  36. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Yes, I seem to have forgotten a line or two in descr_character.txt . Well spotted!
    Hopefully it should be fixed by this lil' attachment.

    Let me know if any other bugs occur. And do feel free to...
  37. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (1/10 - UPDATE!!)

    And, the mod is updated! :)
  38. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    I am to please! :D

    Also:


    https://media.giphy.com/media/DBIj6dFIdZTFe/giphy.gif
  39. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Ready for more? :)


    Lindar Mariners

    https://i.imgur.com/7fKoxIN.jpg
    https://imgur.com/c8b1f233-ebad-4dd3-9b08-15d0412962b0


    Nimrodel Rangers
  40. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    Oh dear. I wish I was a better teacher, but I myself only learned normal-mapping less than a month ago. I am not as skilled at it yet, so you'd be better off finding a tutorial somewhere :)
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