Search:

Type: Posts; User: andreafasani; Keyword(s):

Search: Search took 0.42 seconds.

  1. Replies
    7
    Views
    4,831

    Re: Replenishment system

    Oh ok, everything makes more sense now, if there's the chance your general allows replenishment. Well, I guess I'll try another time to plan invasions better and use more aor units, and maybe change...
  2. Replies
    7
    Views
    4,831

    Re: Replenishment system

    Then why I was able to replenish normally for the first, let's say, 3 or 4 battles in Milos and Kydonia?
    I'm not sure how many turns I spent in Argos waiting for replenishment, I'll check next time....
  3. Replies
    7
    Views
    4,831

    Replenishment system

    I'm quite confuse about the replenishment system: the manual says you can replenish only in your capital or merging new recruits, but after conquering 2 cities, I was able to get back every man lost...
  4. Replies
    593
    Views
    367,525

    [Tool] Re: PFM 3.5.2 - Updated string handling

    Can't edit land unit tables and projectiles tables for Attila, so I'm wondering how someone managed to edit them. Assembly kit maybe? Anyway, thanks for your work!
  5. How to give an existing faction trait to another faction

    I'm trying to give local dominance (massilian trait) to rhodos. Do you know exactly wich files I need to mod? Effect_bonus_value_religion_junction should be the main, but there are other voices like...
  6. Re: Creating military group for a minor faction

    The answer is grouping_military_tables
  7. Replies
    2
    Views
    2,288

    Re: add starting buldings

    Done, the only problem is military units that the building may add to the guarrison will span at 0
  8. Replies
    3
    Views
    985

    Area of Recruitment

    I need to bind two new units to their region, one to Knossos, the other to Rhodos. There's a voice in main_unit called region_unit_resource_requirement but what's the exact name I need to write for...
  9. Replies
    593
    Views
    367,525

    [Tool] Re: PFM 3.5.2 - Updated string handling

    So there's still no way I can mod projectiles? What a pity, i'm waiting to see a realistic range for crossbow.
  10. Creating military group for a minor faction

    I'm trying to ad cretan archers on a hepteres to create an élitè unit just like the cimmerian one, but there's no specific military group for knossos in units_to_groupings_military_permission....
  11. Replies
    1
    Views
    1,618

    Re: Land units and main units table

    My bad: modding b.m.m (better missiles mod) recently added I found out its main units has every melee units with javelins, even those left complitelly untouched from vanilla.
  12. Replies
    1
    Views
    1,618

    Land units and main units table

    I'm trying to change samnites warriors and italian swords making one light well trained infantry and the other one heavy like principes. The big problem is: my changes on those two files are almost...
  13. Re: Help with giving Cimmerian Heavy Archers "Heavy Shot" ability

    Try with the time of bow. In better missiles mod this is what gives a type of weapon, or missiles_weapon_to_progect_table in db. Should be the same in Rome 2 vanilla.
  14. Replies
    0
    Views
    818

    General's trait system

    Someone knows how to change how and where you get a specific trait for generals? My generals will always get bad traits, no matter what I do. When I try to change something like unfaithful it takes a...
  15. Re: Playable Factions and Custom Battle (Updated 20.11.2014) - Patch 16 DLC

    I'm trying to unlock etrurian league in my mod following your steps, but something is wrong with the campaign: when I try to play etruria the game crushes loading.
    Custom battles works well.
    ...
  16. Replies
    0
    Views
    522

    How to fix crashes

    I'm sorry if there's already a thread somewhere saying what I'm asking, but I'm working on a mod. With few changes like deleting units, adding permission to use or recruit existing unit for others...
  17. Replies
    2
    Views
    2,288

    add starting buldings

    How to add a building to a settlement? I'm trying to balance carthago and etrurian league starting situation by giving them musterfield so they can recruit better units against rome and syracuse.
  18. Replies
    2
    Views
    927

    Re: Removing units and problem with PDM

    Even if I add from pack - rome data 2 - units_to_groupings_military_permissions_tables, PFM will load this pack.
  19. Replies
    2
    Views
    927

    Re: Removing units and problem with PDM

    I meant units_to_groupings_military_permissions_tables
  20. Replies
    2
    Views
    927

    Removing units and problem with PDM

    I'm trying to figuring out how to remove some of the recruitable units and some mercs, but I can't extract units_to_exclusive_factions_permissions_tables cos path/name is too long. There's a way out?...
  21. Replies
    1,402
    Views
    732,673

    [Tool] Re: PFM 3.2 - DB schema improvements

    Hey guys, I can't extract units_to_groupings_military_permissions cos the path/name is too long. What can I do without messing with files? Help me!
  22. Replies
    0
    Views
    700

    Changing available units in campaign

    I'm reading tutorials but i'm still trying to get into this: how can I change unit's recruitment? I don't want to see ballistae in barbaric factions anymore, especially in early game, same for some...
  23. Thread: unit

    by andreafasani
    Replies
    0
    Views
    659

    unit

    Modding Rome 2 is harder than modding Medieval 2 and even after reading few guides I'm a little bit confused about where to look or what's to do, so I apologize if this is the wrong place or the...
Results 1 to 23 of 23