I actually went and played a bit of the latest SSHIP and am amazed at how far it's come since the last time I've played a few years back. So I'm kind of at a loss to what SS7 features could be added...
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I actually went and played a bit of the latest SSHIP and am amazed at how far it's come since the last time I've played a few years back. So I'm kind of at a loss to what SS7 features could be added...
So it's kind of on the back-burner at the moment? What is the percentage that has been done so far, is it in a playable state?
Since this thread is here and I don't want to create a new thread, I am also having issues with the launcher not launching. I am using Windows 10 and I have tried compatibility mode (running with...
What would even have to be done to make a functional Late Era/Renaissance start? Besides start position changes. Also are any of the SS 7.0 beta features going to be worked into the mod?
Thanks!
One of the issues is you'll have to end the mod at the advent of gun powder appearing on the Medieval battlefield since Rome and Rome Remaster don't have the fire by rank mechanic coding Medieval 2...
Is there a sub-mod out there that removes the steam ships and experimental howitzers? These ruin the mod for me and I'm a bit disappointed they're still in.
WeedendGeneral has only been away since September 24th, not too long. I don't think this sub-mod is dead (yet), give him some time.
How goes the mod development?
Is there a way to make it so things like capital distance penalties, unrest penalties, and cultural penalties are increased to make it more difficult since larger sprawling empires were just coming...
Interesting, I'd like to see what the sub-mods do with this data. Thank you for releasing this and all the work you guys did on the mod!
Have you tried the Bronze Age: Total War mod for models? It takes place a bit later (Bronze Age Collapse) and made it to an early beta release but was abandoned. I think they’ll let you use assets if...
What became of this mod?
Guess I gotta check and poke this mod, any devs still around? Anything new or anything at all?
I've watched the modding community and TW games for a long time and it was Empire TW when the modding community hit a brick wall and started its decline. The refusal of CA (and likely SEGA having a...
Don't beat me with sticks for asking this, but I noticed there's a high and late campaign button on the main menu. Is this something being planned in the far distant future? Or a left over from...
So how is this mod progressing? I liked the unit work that has been done so far.
@Haithabas
Hello! I was watching the latest combat video (Perryville) and I'd suggest the trees be made more static on the battle map, all that movement cannot be too good for performance and the...
Thanks for the info. :D I hope you one day find someone to make models to replace the battle map cities so we can finally be rid of those Hollywood Roman marble mega-structures, the limestone walls...
So what is the difference between this and RRFD? I've noticed so far that Britain and its factions have been removed, and that there are pretty portraits, units, and more traits.
IB I's sub-mods still are not fully finished, IB II's main mod hasn't even been released yet and now you're already on III?
Is there a list of improvements you are planning to do with your version of the mod?
What happened to RS? It seems like it was in steady development and then just kind of dropped off the face of the Earth.
I agree though that we need a permanent place to host the files lest they...
I am getting a constant CTD playing as Britain in June of 1807 during the end turn usually when it reaches Prussia's moves, crash dump attached
If fear if another scenario is added we'll have to call this: "The Crisis of the 21st Century: Development length of the Crisis of The 3rd Century"
Does this mod remove a-historical units like the steam ships and experimental howitzer?
I'm confused, I keep seeing mentions of 1.3, and then posts afterwards mentioning 1.2, Is there a new version? If so where can I find a change log?
So does this mod remove a-historical things like the experimental howitzers and steam ships? Does it also flesh out the 1790's scenarios? From what I remember they seemed to lack units for a lot of...
So in the end the main mod starts in 1606 and the submod starts in 1688?
Anyways great work, and I like that you're kind of doing the Imperial Splendour approach of tackling the era in parts...
To narrow things down, 1453 might be a good start date. Since that was the year Constantinople fell and is the "official" end to the Roman legacy (Trebizond still existed though, but that's another...
So to try and keep things somewhat alive I've been working on trying to make some fitting portraits for the factions. It's moving slowly. I'm by no means a pro at this though, digital art is much...
I was wondering how Christianity will factor into this mod? I mean by this point it was widespread and relatively established, but at the same time Christians weren't going around building basilicas...
Two to Four turns per-year I think is the preferable standard for grand campaigns. From mods I've played over the years two turns per year is great if the game timeline is 300+ years and four turns...
Before I download the mod I was wondering if there's any special scripts for the Holy Roman Empire to represent their elector system and how they were very decentralized?
You're right, I went into the data folder, found all instances of "catw05" in the files and replaced them with "Alex" and I got the campaign to load.
I tried the mod with an without the "-noalexander" in the shortcut and have the same issues both ways. When I try to load a campaign I start getting errors about missing vegetation models, so I am...
I can confirm this, I also get these errors.
On the subject of city battlemaps, I'm sure you could ask around and make a few of your own some time? Age of Darkness II previewed some really nice buiilding models including a custom Rome and...
Continuing from the NTW mod questions talk, thank you for hearing me out! :D
I went through the techs and here are three techs I found with a problem:
Field Exercises just increases the upkeep...
I'll post about it in the sub-forum so I don't drive this thread too far off topic.
Holy :wub:, this is amazing, wonderful, and beautiful. Though I did notice VGR is missing from the preview list, is work still being done on it or is it a finished mod?
Either way, the quality...