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  1. Replies
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    Sticky: Re: Radious Campaign Features Mod (Updated 24.01.2015)

    Is there a version of this mod that only changes the amounts of turns per year? Can i i.e. use a dresden mod to only change the turns per year and use the rest of the radious mods?
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    Re: How am I supposed to survive?

    I am not sure how much leeway your house rules allow, but u could try to join the wars of your allies instead of instigating them yourself. I.e. Venetii usually goes to war with one of the Illyrian...
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    Re: Commercial Stimulation edict broken?

    However with all that fancy stuff, it drops less fast =) The way the system works is pretty nice, and requires you to loot something once it a while to keep the 'workflow' going.
    Also make sure u...
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    Re: Iranian Cultures

    We really shouldn't go there, but i'm gonna stock up on popcorn just in case. :tongue:
  5. Thread: Triarii too OP

    by Drowsy
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    Re: Triarii too OP

    In order to successfully attack and flank a unit from behind u have to pin them down first like mentioned, your screenshot just shows 2 units having a go at each other.
    Also, the Triarii uphold all...
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    Re: How to Increase Campaign Difficulty?

    Looks like CA had to compromise -passive kumbaya campaign AI (vanilla default) vs the other end of the spectrum (BACAI) --without a middle ground being an option, for some reason. Something something...
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    Re: "Liberate faction" not possible anymore?

    If Carthage is destroyed (it should) u could liberate them by conquering Tingis and/or Ibossim.
    Cydamus i am not sure, think it belongs to Garamantia, who'm hold the complete (?) province of...
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    Re: My Manpower System

    Tomorrow would be the most fitting date, or around the same time next year. Surely the gods will take notice.
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    Re: Post your "Oh... crap"-Moments :D

    Ah yes, those RS2 armored elephants where feared and cursed by all, took a lot of buffing and nerfing to get them right :) I recall losing complete stacks vs a single unit because they just wouldn't...
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    Re: Help with public order

    PO can easily become a big problem if u ignore tax settings and start upgrading stuff to level 3-4 without a plan, combined with heavy military research and/or lack of clear provinces assigned for...
  11. Thread: Rithonz Spekhoi

    by Drowsy
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    Re: Rithonz Spekhoi

    And they would have routed away with it too if it weren't for our young meddling velites and their Molossian dog.
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    Re: Slavery not authentic.

    +Rep :salute:
  13. Thread: Rithonz Spekhoi

    by Drowsy
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    Re: Rithonz Spekhoi

    I suppose it could happen that after a long battle the enemy routs rather promptly, your exhausted troops giving chase -- any reinforcing AI units that where on their way to the front line would also...
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    Re: Help with public order

    U can't loot every settlement u encounter, yet :) Head straight for Thrace, conquer it and build a level 3+ slave town there. Add some +PO bonuses from the philosophy research tree and u should be...
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    Re: Civil War Question

    I actually find it extremely hard to trigger a civil war, in my last 3 roman campaigns i've not managed to create one despite trying.

    -- Events that cause big influence spikes cease to occur...
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    Re: Any ETA of 1.1 yet?

    Skills be damned, what did the entrails say?
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    Re: Populares and Optimates

    Wow nice job! One step closer :)
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    Re: Populares and Optimates

    Sounds pretty awesome if integration is possible.
  19. Re: Special training buildings + army traditions + unit experience + general's abilities traits + agent support = insanely overpowered pikemen?

    Please care not to shaft those that play with house rules and 'historic' army compositions, rabble rabble rabble.
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    Re: City Incomes Are Too Low .

    Something to consider for your next campaign;

    Generals and Diplomats have the talents to reduce EM by 6% max.
    Water tanks and Academy's give newly recruited generals and diplomats +4 stars (-4%...
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    Re: Longbeards DLC Coming February 26th

    I'll probably pick it up during the summer sale for 75% off, learned that lesson after Empire ;/
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    Re: Longbeards DLC Coming February 26th

    Don't just stand there guys! Lift up those toga's and bend over!
  23. Thread: Segmantata

    by Drowsy
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    Re: Segmantata

    Very informative, never knew all this.


    However, Emperor Drowsinius Augustus was always a bit mad, some say OCD other say it was the weed. Regardless, he passed the 'lex generica' without much...
  24. Thread: Segmantata

    by Drowsy
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    Re: Segmantata

    I would not even consider it inaccurate - If the prime reason is army effectiveness/well being and money/materials/greed are not a factor as they where in the days of old because the player simply...
  25. Thread: Segmantata

    by Drowsy
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    Re: Segmantata

    Haha, almost missed it :)
  26. Thread: DeI and ATTILA

    by Drowsy
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    Re: DeI and ATTILA

    Wow that sounds awesome, together with the thought that maybe somewhere along the line we get to play Rome 2 in the Attila game, aka R2 as it should have been.

    If only humans could successfully...
  27. Thread: DeI and ATTILA

    by Drowsy
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    Re: DeI and ATTILA

    Given CA/Sega track record that's not really surprising and became evident in the user reviews; Empire being terrible at release, Napoleon a huge improvement at release, same with our (beloved, yet...
  28. Thread: DeI and ATTILA

    by Drowsy
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    Re: DeI and ATTILA

    From what i understand (or have interpreted, right or wrong) the only reason Attila is a big deal is because i think CA mentioned improved modding tools, no?
  29. Thread: DeI and ATTILA

    by Drowsy
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    7,349

    Re: DeI and ATTILA

    Would it be possible to use the Atilla game as a base and bring the wonderful world of DeI R2 to Atilla? Meaning a campaign start around the time of the Punic wars?

    Like a best of both worlds. How...
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    Sticky: Re: [Important] Divide et Impera FAQ

    That explains it thank you everyone!
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    Re: Raiding does not affect AI?

    Just did a few turn as Rome on N/N and raiding certainly had an impact, Sicily rebelled pretty fast.
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    Re: Client States/Satrapies Bug?

    Anything is possible after the first turn when basically history as we 'know' it alters. :)


    -- I've had factions ruling territory's the size of Anatolia ask for protection in return for gold and...
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    Re: Client States/Satrapies Bug?

    Yes and yes :)
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    Sticky: Re: [Important] Divide et Impera FAQ

    Question;

    I'm about 350 turns into my grand campaign and i haven't had any 'event' happen in about 150-200 turns, events like long lost son, or paying random money to pirates etc. Is this a...
  35. Re: [Experimental] More challenging, BAI friendly battles - 09.02.2015

    Give me back my legions :fear:
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    Re: Greetings and first impressions

    I like to use a double or triple line, and cycle the tired/fresh units in and out of the fray, together with some light flanking this means u'll win most battles but still take +/- 800-900 (+ another...
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    Re: Not launching after update

    Never hurts to be cautious regardless, but i doubt it's some elaborate ploy :)
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    Re: Downloading 21.1 MB on steam?

    I think i'll avoid this one until more info is available :)
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    Re: Optimal buildings

    Krixux recognizes your needs.
  40. Re: Roma best time to begin war with Syracuse/Carthage?

    Keep in mind u also give Carthage a decent income if u trade with them, gold they will invest and later on use it to kill our proud Roman sons. Surely the gods won't take kindly to this, never mind...
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