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  1. Replies
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    Sticky: Re: Radious Total War Mod (Updated 26.3.2015)

    Thats patch change, it fixed the bug when you could fast click on it and getting defence bonus.
  2. Re: Is there a possiblity or mod to increase the amount Barricades ins Sieges?

    Nope, sofar i found every other defence placement except barricades.
  3. Replies
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    Sticky: Re: Radious Total War Mod (Updated 26.3.2015)

    Building slots growth with population. Cant be modded at all anyway.
  4. Thread: Battle Speed?

    by Radious
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    Re: Battle Speed?

    I didnt noticed any change. In patch/dlc or my mod in recetn update was no change which would speed anything up. I played several test battles and all took long enough when same tier units met.
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    Sticky: Re: Bug Reports & Technical Issues

    Only few units in the game can throw axes, so i see nothing wrong on it.
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    Yes, its nothing for the weak ones. :-)
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    Sticky: Re: Feedback, Suggestions and Requests

    I dont think pikes need any additional buff against cavalry, when they charged into them, they die within few seconds.
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    Sticky: Re: Radious Total Units Mod (Updated 25.3.2015)

    As every faction, they will get new stuff. But all require time and CA is releasing DLCs faster then light :-)
  9. Thread: Very tired

    by Radious
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    Re: Very tired

    Its a new feature for stances, you can see it on campaign map, several stances tire units if they are caught in battle during being in stance.
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    Sticky: Re: Bug Reports & Technical Issues

    They do for me, make sure you have no other garrison mods installed.
  11. Thread: Very tired

    by Radious
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    Re: Very tired

    I think they cant in that battle if you use before battle army stances which making soldiers tired. Its a purpose to get caught in battle while in stance.
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    I am saying that mine and mechs Blood mods were released as a first blood mods for rome 2, way before you released anything. How can i know whos texture it is when it runs on internet for years? If...
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    Hmm didnt looked for that, i will have a look.
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    I have no clue if you are the original Rome 2 author of that texture. I dont claim its mine or anything. I am using it for years, saw it in tons of other mods, mostly not used very well.
  15. Re: 5 Battles on and not a single severed head, arm or leg...

    Ca limited overall matched combat animations in Attila. Gore kill animations can come only from those. I already increased slightly chance for matched combat, but dont wont to overdue due to balance...
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    I used base for this mod from my Rome 2 Graphics mod - http://www.twcenter.net/forums/showthread.php?617884-Radious-Graphics-Mod-%28Updated-16-12-2014%29

    There it is combination of my work with...
  17. Thread: Ebdani navy?

    by Radious
    Replies
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    Re: Ebdani navy?

    Redownload, i posted hotfix early morning today.
  18. Replies
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    Re: Removing mercenary siege/artillery?

    I didnt removed them, just lowered priorities for AI to buy them + limited their amount very much. So they are present, but not very often.
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    I dont think i modified campaign animations at all.
  20. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    I tested it and i see everything, except building picture due to too many info there. Any other mods used?
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    No issues here.
  22. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    Blank in what way? Cant really see what is wrong on the picture.
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    Its not a the mod itself, just Blood DLC is more demanding. New textures, colours, patterns have no effect on performance. Only blood on the ground can cause small fps drop.
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    Sticky: Re: Radious Total War Mod (Updated 26.3.2015)

    No, since we hate them totaly, because they are all evil Iceni!

    Sarcasm off. Yes they are planned same as other 100 units!
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    Sticky: Re: Changelogs (Updated 26.3.2015)

    Updated - 26.3.2015:

    Radious Total War Mod:

    - Minor hotfix which allow Celts to recruit navy.
    - Added navy garrisons for Celtic factions.
  26. Replies
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    Sticky: Re: Radious Total War Mod (Updated 26.3.2015)

    Mod Updated:

    - Minor hotfix which allow Celts to recruit navy.
    - Added navy garrisons for Celtic factions.

    Enjoy.
  27. Replies
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    Sticky: Re: Bug Reports & Technical Issues

    Good one, i just uploaded hotfix for this.
  28. Replies
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    It should be compatible with al mods which are not modding anything with blood.
  29. Replies
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    Sticky: Re: Radious Blood Mod (Released 25.3.2015)

    As is written in instructions its diffeent format = will be always ON once you place it in DATA folder. No mod manager needed.
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    Sticky: [Tool] Re: PFM 3.5.1 - Attila support

    Battlefield_Buildings is the only db table which requires update for new patch/dlc.
  31. Replies
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    Sticky: Radious Blood Mod (Released 25.3.2015)

    http://i59.tinypic.com/123xwy1.jpg

    Radious Blood Mod


    I5zy703KFLc



    Time to present new mod for all of you who really enjoy some bloody and gore battles. This mod improves official Blood...
  32. Replies
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    Sticky: Re: Radious Total War Mod (Updated 25.3.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-25-3-2015%29

    Enjoy.
  33. Replies
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    Sticky: Re: Radious Total Units Mod (Updated 25.3.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-25-3-2015%29

    Enjoy.
  34. Replies
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    Sticky: Re: Changelogs (Updated 25.3.2015)

    Updated - 25.3.2015:

    Radious Total War Mod:

    Complete Adaptations for Patch 2 and Celtic Culture Pack DLC

    - Many unit balance stat changes.
    - Several unit tiers and their recruitment...
  35. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    Cant really write every stat, cost, recruitment change i do, those are thousands. Most important things are described and if Honga database will support my Attila work as it did in Rome 2 then you...
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    Sticky: Re: Radious Total Units Mod (Updated 16.3.2015)

    Celtic units are planned to make. Will come definitely in several future updates.
  37. Re: ERE has ability to recruit Lanciarii Seniores (T3) at start - Change?

    Hardly, and with the massive addon we are preparing for both Roman factions it would not fit the pattern anyway.
  38. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    1. Not possible, this kind of Ai modding is totaly up to developers.
    2. Also most probably not possible to do.
    3. Pikes has anti cav bonuses moment you activate pike wall ability - just try...
  39. Re: Is there a possiblity or mod to increase the amount Barricades ins Sieges?

    I will investigate if the limit is not somehow hardcoded.
  40. Re: ERE has ability to recruit Lanciarii Seniores (T3) at start - Change?

    Will be changed in next update.
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