These are all the scripts I could find (I reuploaded the previous ones and also added som you missed). Bear in mind that I decompiled everything without checking what it does, so I don't know if it...
Type: Posts; User: ivanpera; Keyword(s):
These are all the scripts I could find (I reuploaded the previous ones and also added som you missed). Bear in mind that I decompiled everything without checking what it does, so I don't know if it...
Here are the rest of the scripts http://s000.tinyupload.com/index.php?file_id=08913050675938196522
As per WALI, it's a program written in external language that runs while you play and checks if...
Leo, I believe this is the file you are interested in http://s000.tinyupload.com/index.php?file_id=00219659740101235093
There might be some external functions and dependencies not included in that...
Good. If no more issues show then Jake I suggest you to use the new version of the script in the official release if you want to keep the feature. It's clearer and lighter. Modyfing it to exclude ai...
I forgot to say it's not compatible with the previous one. With the new pack, there are no more calls to delete old effects (which were assigned permanently and deleted by hand), so the one you...
Niko, try this.
http://www.filedropper.com/pigscharivanperaaitestfix_2
It should work fine, but since I took a completely different approach (simpler and lighter) I don't know if there might be...
I think I know why these two bugs occur.
The first *may* be harder to fix, but I think I know how to sort of fix the other one (if all goes well, when you will replace a commander the effect from...
I'll give a quick look later.
Does the double effect appear in the same turn you replace a general/admiral or from the turn after?
If that's the case I might know what's wrong and how to (kinda)...
Glad to hear it's working well. Just to be clear, are you saying that only admirals get a double trait? By chance, are these admirals leading a navy that's escorting an army?
Oh, do you want me to leave the status effects to garrison commanders?
There are a couple of (minor) issues I want to fix. One of them is easy to do, the other is basically a non-issue d:
The first is that garrison commanders (and every other character, I guest)...
Do buildings that in vanilla DeI help develop traits (like libraries for the intellectual trait) do anything in that regard at the moment?
In case anyone is interested, I've made a version of the mod that enables general status effects for AI character also and does not require the player to do anything to play it (haven't tested it...
I guess you already know (and maybe it's intended), but skill levels beyond the first do not give additional bonuses and have a blank description box
The thing is that you are passing a string (the name) to the kill function. That function couldn't care less of your previous checks: it might just scan the list of characters in the game and kill...
It might actually be the case, since the killing function kills characters by name and not by id (if I remember correctly).
If Jake doesn't find something funny in the script and fixes it, you might...
I can, since there's very little scripting involved d:
I just wrote a very ugly application that listens to changes in a file. The file will need to be modified in the game script, but that...
Only if the game API exposes triggers for those specific events.
Audio has to be triggered by the lua script, so some (if not most) in game events will probably be inaccessible. It's not a pretty...
I *may* be able to do something quick and dirty about that: I'll check as soon as I'll have the time
Is Rome2 for macOS even updated to Rise of the Republic patch?
The latest version of DEI is built upon that patch
Jake, if you are planning on implementing my suggestion on the logic of the submod, once you are done send it back to me: there's probably more to be made in terms of organization.
Send me the...
What you want to do seems pretty clear, I'll just aim at simplifying the process.
I guess your problems with random generation come from the fact that you are using os.clock() instead of os.time()...
That's definitely too unnecessarily long and hard to modify d:
Whenever I'll find time I will try to make it shorter and more manageable
How about giving a flat minor bonus to young people's Physical status, a bigger one to Adults and a malus for older ones? (And so forth with the other two attributes).
This way every stage of life...
I believe Furgon was suggesting that rather than using the general slot for the purpose of your mod, it might have been an alternative to assign the RPG general's effects to something similar to the...
If I remember correctly, the disease visual effect is also applied to armies suffering attrition due to climate and/or supplies, be sure to check those possibilities
I would guess that that behavior is caused by the bonuses/maluses provided by each level of loyalty. If you select one party memeber you can see his/her party loyalty effect. I guess the modfier to...
Oh, btw, is it intended that I can make members of other parties Retire/Suicide (I don't remember if it was like this in vanilla too)? It makes the Ostracize/Assassinate action kinda pointless, if...
It doesn't work like that (al least I think, I have no knowledge of LUA, but every standard programming language's library I know of does this).
With math.randomseed() you, as the name suggests, set...
This is a minor modification that should (I tested it only with Pontus and India, but I see no reason why it wouldn't work in some cases) let you play with whatever faction you want without having to...
I don't remember, does a pop up appear on the turn that they are resolved (and the effect is applied)?
I think I remember reading on the official forums that the engine permits only one popup, so...
There are currently only 3 parts. Prior to an update from CA there were six, so that's just an oversight in the guide
Did you only try by reloading the save and doing only these actions?
Either:
-promoting the character and then sending the gift or
-only sending the gift
Have you tried doing something else (a...
You can always use this mod when playing as them https://steamcommunity.com/sharedfiles/filedetails/?id=1551453062&searchtext=colonization
As far as I know (but I'm no expert in lua so who knows, I might be wrong) there is no way of knowing the parameters, at least with this method.
As for how to do it, I just copied the code snippet...
https://pastebin.com/97xdxUwU
For anyone interested, here is the updated (as of RIse of the republic patch) list of game functions, gently formatted by Jake Armitage
Yep, that "wip" advice is shown, I tried it anyway because I read somewhere in this thread that someone was using it without problems. I didn't expect either to have it work
Clarification on my...
Tried today with a complete reinstall of game and mod. Initially it didn't work, but I was able to install the mod and submods by loading them one at a time (which is odd, since I never had a problem...
I redownloaded the entire mod plus the two patches, but after applying them both, running the .bat and selecting the various options for the campaign, the launcher hangs and never finishes the setup....
The only problem I have with those models is that mods that implements them don't go all inn with animating bowstrings and modifying faces so we are left with units with different art stiles and...