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  1. Replies
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.0 Released! With a fully rewritten codebase, and a ton of new features!

    Got it. Thanks a lot!
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.0 Released! With a fully rewritten codebase, and a ton of new features!

    In version 2.0, I can't find a way to apply mathematical expressions to a selected range of db table cells.

    Tried the manual, but unsuccessfully. Please help.
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    Re: Removing Rocks From Battle Maps?

    Thank you.

    They are in "models2", both in Rome2 and Attila.

    I was thinking ... there are like a dozen RMV2 files - would shrinking these 3D models to tiny objects work? Or replacing them with...
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    Removing Rocks From Battle Maps?

    Any quick (and dirty, maybe) way to globally remove all rocks and boulders from all battle maps?

    I hate them. Their textures are really bad, their shapes totally unrealistic and they hinder the...
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    Re: Rebel General's Bodyguard

    It worked !!

    This is the relevant segment:

    359308

    Changed all entries with conventional units for Roman factions (Veterani, Evocati, etc)

    and there you go:
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    Rebel General's Bodyguard

    Playing as Octavian's Rome. Roman rebel army (in Gaul) with Italian anachronistic general's bodyguards:

    359295

    How can I fix the association of (rebel) commander units? Please help!
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    Re: Preview: Play ED with Croc Skins (Submod)

    Bravo! +Rep

    Any chance of a self-contained release (no CROC reference) ?
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    Re: any update to dlc Aurelian?

    Ok, fair enough :( :( :no:
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    Re: any update to dlc Aurelian?

    A mild (in Milan) winter gone by: any word from our man ?
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    Re: any update to dlc Aurelian?

    That's good news!

    :yeah:
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    Re: any update to dlc Aurelian?

    Holy Mother of the Empire Divided !!!!

    Just seen Ahiga's astonishing work - by far the most accurate and gorgeous 3c units ever!

    Life can't be so cruel that they are still sleeping in Ahiga's...
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    Re: Third Century Legionary (ILOR)

    Great guy! Thank you very much - time to start an Aurelian campaign now !!

    (Tiny tiny thing: for my own copy, I will rather have light infantry with more pillbox hats than Phrygian caps -...
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    Re: Third Century Legionary (ILOR)

    That's really good news! Forza Leonardo!
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    [Tool] Re: RMV2 Converter v1.1

    I see. Never mind - but I had to ask :) Thanks.
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    [Tool] Re: RMV2 Converter v1.1

    Simple case: through your tool, I get the .dae of the spatha model in two minutes. Then I resize it (with Blender), to be consistent with historical evidence. Other two minutes.
    At this point, I...
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    [Tool] Re: RMV2 Converter v1.1

    Naive question: would it be a big effort to manage the conversion both ways (rmv2->dae as well as dae->rmv2)?

    In general, I just want to make small adjustments to existing models, like (modest)...
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    Re: Third Century Legionary (ILOR)

    Started the ED campaign as Rome a couple of days ago, just to realize how painfully ugly vanilla Roman units are. Hope this unit pack materializes (soon).
  18. Re: Alii Colores Romae: AFRICANUM - offering well over 1000 new uniforms, including all merc and aux; adaption to Legionaries Armies Mod available

    More than that, actually. Patch 18 also adds 55 "secession" variants to the old campaigns ... :(

    On the other hand, vanilla colors are intolerable :(:(:(

    Please help !!
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    Re: YUDIE COMBAT ANIMATION

    Yes, please ! Anyone ?
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    Secondary Weapons (Clipping)

    Aren't you annoyed by these bugs in vanilla (light) infantry units ?

    348368

    Any fix available anywhere ? I would prefer to remove inactive secondary weapons (sword, dagger, axe, whatever)...
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    Re: XDAI Diplomacy feedback thread

    XAI v108, difficulty = Hard, at the end of the first turn :

    348302
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    Re: XCAI: Campaign AI feedback thread

    Some hints you might find interesting:

    Colonisation. Vanilla's cost of taking desolate lands is excessive. All map becomes a desert too soon.

    Climate change. Same. Vanilla is excessive.
    ...
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    Re: XBAI: Battle AI and combat feedback thread

    No, I meant I withdrew the equites to regroup them and charge back. In the process, I lost 60% of the force. You mentioned this might happen because of the scarce cav hp ...



    Ok, I'll try to...
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    Re: XDAI Diplomacy feedback thread

    Yep, Hard.

    This one is the only case so far - note that just before I ended the turn, they had refused the trade agreement ...
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    Re: XBAI: Battle AI and combat feedback thread

    I realized that. Awaiting your fix.

    My initial feedback.

    Unit spacings are great.

    Missile units: kill rate is good enough for light inf or cav; still too high for heavy foot or horse. My...
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    Re: XDAI Diplomacy feedback thread

    Started ERE test. Five turns, so far.

    Hordes seem to behave. They offer peace (Visigoths included) then go deep into your provinces and start raiding. They seem to systematically avoid costly...
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    Re: XAI Campaign Feedback thread

    Note that I was mainly thinking of elite units - like poor Arcadius' ill-assorted limitanei facing contarii and palatina rebels, just 3-4 turns from start.



    Or, symmetrically, CA targeted the...
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    Re: XAI Campaign Feedback thread

    Modest proposal on rebel army composition.

    Vanilla game in inconsistent in that rebel armies are (much) more advanced than their original faction.

    This aspect is controlled by two coefficients...
  29. Thread: Congrats!

    by Morfans
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    Re: Congrats!

    Congratulations. Your work is much needed here.
  30. Re: "Modding can reenergize retro gaming", says Sega Europe

    Exactly right ! A little more action, please.
  31. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    This tool actually works fine.

    My mistake was to assume that any animation in ".cas" format was equal to M2TW, which is not the case.

    Animations in .cas format that tools (like Milkshape/Goat)...
  32. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Hi Folks, if I unpack a (perfectly working) animation pack with this tool, repack it without changes and put it back into the original mod, I get systematic CTDs, no matter what.

    I have tried with...
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    Re: Floating mounts

    Used to have a similar problem with SicilianVespers (modified) mounts associated to certain Rusichi horsemen. Turned out to be a "bounding sphere" issue with the mount models, which I fixed through...
  34. Re: Assy Kit Crashing systematically after Patch 17

    I see. I must give Imperator III a try - hoping it is a tad more forgiving than its RTW predecessor :)
  35. Re: Assy Kit Crashing systematically after Patch 17

    Thanks LestaT, I noticed that - but when I load the startpos file into my mod, the game crashes. :hmm:

    Did you manage to play any campaign with a startpos modified with this AK ?
  36. Assy Kit Crashing systematically after Patch 17

    No matter how small my database modification is, BOB crashes systematically (on fresh AK installs).

    Do you folks see the same ?
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    [Proposal] Re: Better blood mod file - no geyser of blood

    Could you possibly refresh the upload ?
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    Re: Lorica Hamata Weird Scratches

    That worked, thanks.

    Actually, I found that rather than tweaking all 3D models, scaling down the default_dirtmap is a visually nicer and more compact solution.

    Like this :

    324115
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    Lorica Hamata Weird Scratches

    How do you remove those ugly "scratches" from the textures of lorica hamata ?

    I mean this :

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    I understand you have to rename the "test_black.dds" in 3D models by Hex editing, such that...
  40. Thread: Elephants

    by Morfans
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    Re: Elephants

    Ah, I see. Mahouts kill them when they run amuck.

    Definitely, animations leave room for improvement, but it makes sense.

    Thanks.
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