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    Sticky: Re: [Gallery] Artwork and Screenshots

    Thanks for the exposure of the new RS2 cities, alecwermuth. I greatly appreciate it. So far I have finished custom cities for Rome, Athens, Corinth, Sparta, Pergamon, Panticipeum, Ephesus,...
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    Re: Roman Praetorian Legions

    I will have to (eventually) look at the scripts to see why Rome would be fielding post-Marian units so early....it could be either a script goof-up..or...the Romans are just getting to the reforms...
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    Sticky: Re: RS2's Future and Mod Ideas:

    That's the issue.....I would want it to look at least 'sorta' real. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks for the pictures, bud. As for the rivers...yes, I am still mulling through my mind how that could be done. The thing is, I want it to look at least 'decent'....not like some Lego setup. :) But...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I'll give it a thought. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes, and some things I'm putting together or re-texturing myself.

    The city of Halicarnassus:
    http://s28.postimg.org/4uig9unj1/halicarnassus.jpg

    View from the water:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Further updates as the Greek cities take shape:

    The Corinthian Agora, according to an archaeological layout dated 146-46BC:
    http://s18.postimg.org/f3d00vmnd/corinthian_agora.jpg
    With the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    You are correct. In fact, islands are one of the major causes of factions constantly making a ceasefire and then being 'at war' again...reason being, the AI has left one its armies stranded on an...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Because of the difficulty setting these up...a great deal of time is involved...various 'plans' will be treated differently. The very large cities that WERE large at this time in history will always...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks indeed! :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are some more screens as I progress. First the city of Pantikapaion:
    http://s1.postimg.org/5q534d8in/city_of_pantikapaion.jpg
    As viewed from its port. Same city as viewed from the 'front':...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Doubtful. Number one, because there is no one to do it...and two, too many of the horses are specifically for the units that ride them. It would be a lot of work, and was.
  13. Thread: Capua and Rome

    by dvk901
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    Re: Capua and Rome

    The Capuans, like many other city states at this time, were decidedly different from the Romans in a lot of ways. For one thing, they lacked the 'imperative' of the Romans...by which I mean, the...
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    Re: Don't shoot, it's me ! :D

    Considering the amount of work that would be necessary to convert RS2 to the M2TW engine, the benefits are far too few.
    And converting RS2 to the Rome2 engine, as others are finding...may be...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Wish I could, but in RTW everything (buildings, etc.) assumes a totally flat surface. I can create 'roads'...and did so in Athens, but they have to be flat. I started working on a way to connect the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    ...and finished. For now:
    http://s2.postimg.org/fil2vr41l/syracuse_port3.jpg

    http://s2.postimg.org/6c2s8gyt5/syracuse_port4.jpg

    Ships and all.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Figured out what I was doing wrong...rookie mistakes. Here are a couple preliminary shots of the port at Syracuse:
    http://s28.postimg.org/x10zdwrrh/syracuse_port.jpg
    ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I can't for the life of me get any settlement close enough to the sea to create a port\harbor situation...dang RTW!! I can either get it 'within sight'...but too far away to do any good.....or I get...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thought I would show you some shots of cities in their real environment (I use the environment in Gaul to set these up because the trees are shorter and I can see things better)...and, of the just...
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Could be the script...as all cities are referred to in it.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Unfortunately, I could not make the Acropolis the city center and the so-called 'capture-point'. Jarlaxe's city model that allowed that was too small, and wouldn't have allowed me to put everything...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are a few shots of the completed Athens. View of the Great Agora from the top of the Parthenon:
    http://s12.postimg.org/xl5l19sod/Great_Agora.jpg

    View of the Panathenaic Stadium:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Do you mean the temples you build on the Strat interface?
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    Sticky: Re: RS2's Future and Mod Ideas:

    More progress in Athens...the Great Agora from the back:
    http://s10.postimg.org/q5xsf2lrd/Great_Agora_Athens_back.jpg
    Rendered as close as I could with the means at hand. It includes the Tholos,...
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    Re: Pergamon - Greek or Thracian?

    The Pergamons were essentially a Greek state. They were 'dominated' by Alexander and the Thracians for a time, but after they became independent, the Kingdom of Pergamon was actually the the only...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes, I was aware, but thanks for pointing it out anyway. It's better that I don't have to put it in anyway, since it would be a hard building to replicate. :)

    On another note, I can't say this...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are two views of the new Acropolis as it takes shape in Athens:

    http://s27.postimg.org/wi8sos737/0032.jpg

    http://s27.postimg.org/68nq5zl5v/0033.jpg

    Very detailed, and as accurate as...
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    Sticky: Re: RS2's Future and Mod Ideas:

    The bad thing about being a modder is that you can hardly enjoy the game without running into things you want to 'fix' or need fixing. After release of 2.6, however, I did plan a hundred year...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Well, this shouldn't turn into a 1-turn vs 0-turn thread...'but'....it is true that I absolutely love the 'epic' battles of 0-turn campaigns. I've had battles where a single Legion fought 5 battles...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I know that Hegemonia should get a lot more recognition than it does. Poor Jarlaxe has done so much work on it, and his stuff is top-notch. When I asked for permission to use his buildings, I had it...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Rest assured that all city building issues will be corrected.



    I speak only the truth. :hmm:
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    Sticky: Re: RS2's Future and Mod Ideas:

    I do like the idea of scripting garrisons to important factional or historically important cities.

    The new Acropolis in Athens....compliments of Jarlaxe and his beautiful RTW buildings:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Reducing the number of cities won't happen. Heck, I'd increase them if RTW allowed it. I just think the campaign is more realistic, and with more cities (if they were allowed) you'd be able to better...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Hmm...if it is a matter of the strength of the garrison...then you are right....the AI will make a decision often not to attack. It could be that this 'bug' is in fact not a bug at all.
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    Sticky: Re: RS2's Future and Mod Ideas:

    The walls shown in the picture are the RTW wooden walls. And regarding the DTW walls....which I think were made originally by Redfox and Spartan....I have considered adding them, but that is 'a...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Only 100 units will show up in custom battle menu...and of those, any units list after about 430-ish in EDU show up with a white unit card. In short, RS2 has gone beyond what RTW's UI can handle. So...
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    Sticky: Re: RS2's Future and Mod Ideas:

    As I suspected, you can't connect a tower section to another tower section...there needs to be a straight section in between them. I actually changed the wall layout by substituting a tower section...
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