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  1. Replies
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    Re: Download Links broken

    As I said in my PM, I can't keep fixing the filefront links every few months - I stopped developing the mod and playing the game years ago and have no interest in picking up either again.

    To...
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    Re: Download Links broken

    Glad to hear it's working. Sorry for the long wait.
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    Re: Download Links broken

    Ok, I managed to download the files using a proxy, and uploaded them to another location. The new link is in the readme. Let me know if it doesn't work.
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    Re: Download Links broken

    No, still no news. I'll put the files on my own web hosting within 24 hours from now. I can't promise they'll stay there very long, but hopefully long enough for you to grab them, at least.

    EDIT:...
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    Re: Download Links broken

    The links seem to be working on this end. But they're hosted on gamefront, which means anyone in a very long list of countries (including mine) can't download them. If you hear of another host where...
  6. Thread: XENOPHONIA

    by Beiss
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    Re: XENOPHONIA

    I have no idea what other mods Xenophonia is compatible with. If they do not in any way modify the sounds or music you should be able to just drop Xenophonia on top of it.
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    Sticky: Re: General Discussion (Original Mod Thread)

    Oh, absolutely. We're highly unlikely to have begun replacing anything by the time Kingdoms comes up, so we could probably use the help then too.
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    Sticky: Re: General Discussion (Original Mod Thread)

    You're not paying attention, are you? What you're suggesting is exactly what we did, over half a year ago. Unfortunately, we ran out of localized versions before we ran out of languages. You didn't...
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    Re: Medieval Hungarian

    Ok, great! I don't know what's going on right now, so PM Szkítia and ask him.
  10. Thread: Subtitles?

    by Beiss
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    Re: Subtitles?

    Er, yeah, I'd suspect it's DLV's doing rather than Xenophonia's... something got messed up there. Do the speeches work in vanilla, I wonder?
  11. Thread: Subtitles?

    by Beiss
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    Re: Subtitles?

    And you did copy the files named "prebattle_speeches_subtitles.txt.strings.bin" and "prebattle_speeches_subtitles.txt" ?

    If so, could you be a little more specific - do none of the factions give...
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    Re: Need help finding a certain NES-esque font

    I found one named SDF. Thanks though.
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    Re: Deus Vult! Allahu Akhbar! Santiago! Ahoy!

    Certainly, but it's definitely not on top of my priority list.
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    Need help finding a certain NES-esque font

    Nevermind the mods - I only picked this picture because it was zoomed in on the text.

    I want the font used for the small text that says "ENTERTAINMENT SYSTEM", or one that looks very similar to...
  15. Thread: Subtitles?

    by Beiss
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    Re: Subtitles?

    Yeah, you need to copy the subtitle files as well. They're located in m2tw\data\text - copy them into m2tw\dlv\data\text. Should work.
  16. Re: TW and Modding Community: Questions and Suggestions

    Could you give us an example of what kind of questions would be relevant?
  17. Sticky: Poll: Re: Announce yourself here!

    Unfortunately, when someone is bribed into another faction they start speaking the other faction's language and there's nothing you can do about it. I remember when one of my venetian generals was...
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    Re: Deus Vult! Allahu Akhbar! Santiago! Ahoy!

    I think they're already saying that in Xenophonia.
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    Re: Russian Soudpack DL is down

    Humm... well, there's not much I can do about it, at least not now. Thanks for the heads-up though.

    EDIT: It seems to be working now.
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    Re: Compatibility with Long Road mod?

    Did you do exactly like with DLV?
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    Re: To combine xenophonia with other mods

    "Permission"? You can add this mod to any other mod without asking anyone. But if it's implemented in an official version, we expect to be fully credited, of course.

    tonytouch, does Clouds Across...
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    Re: Compatibility with Long Road mod?

    Does Long Road add new factions? Does Deus Lo Vult?
  23. Thread: small question

    by Beiss
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    Re: small question

    I guess that's all well and good. Polydeists aren't likely to be all upset about additional, new gods being introduced to their society.
  24. Thread: Speeches

    by Beiss
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    Re: Speeches

    That's what smileys are for - to compensate for the fact that most people are not skilled enough writers to convey neutrality or friendliness by using only words. Hence ":)"
  25. Thread: Sigs!

    by Beiss
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    Re: Sigs!

    He might just be too drunk to speak. Plus he's under the influence of amanitas.
  26. Thread: Sigs!

    by Beiss
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    Re: Sigs!

    Yeah, how can it be kept secret until... you know, a bit into the game? I remember I thought it was kind of a spoiler to see the aztecs in loading screens when I'd only just started playing a...
  27. Thread: Sigs!

    by Beiss
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    Re: Sigs!

    ... nevermind. :tongue:
  28. Thread: Sigs!

    by Beiss
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    Re: Sigs!

    He looks happy to me. Anyway, is my loading screen going to be in the final release?
  29. Thread: Scottish

    by Beiss
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    Re: Scottish

    Haha... well yeah, modern Gaelic is a great step on the way, we might be able to find someone to do the lingual time travelling later on. Get to it - here are the files:
    ...
  30. Thread: Scottish

    by Beiss
    Replies
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    Re: Scottish

    Assuming you're right, I take it this is settled, then. Could you translate the text files into AD 1100 styled Scottish Gaelic? I mean, do you want to, and are you able to?
  31. Thread: Scottish

    by Beiss
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    Re: Scottish

    Then which language was spoken by the ruling class in Scotland at this time (AD 1100)?
  32. Thread: Scottish

    by Beiss
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    Re: Scottish

    Fine by me. We still need someone to do the translation.
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    Re: Only some voices work???

    Oh come on, it doesn't make the game 1000 times better :)

    Ok, so - the Russians, Poles, Danes, and Italians are all speaking their languages, but the rest speak English.

    Take a look in your...
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    Re: Only some voices work???

    I really really need to write an FAQ. This question has been asked about a hundred times by now. ;)

    Please be more specific - if the Germans don't speak German, then what do they speak? English?...
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    Sticky: Re: General Discussion (Original Mod Thread)

    We can't do that - we can't make them take into consideration who they're speaking to (only how much they "like" them, not where they're from). Doing that would require reprogramming the game (which,...
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    Sticky: Re: General Discussion (Original Mod Thread)

    Ok, but which language should be spoken when an Arab meets a Catholic, then? I agree that it would feel more correct, but what language should be used?
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    Re: Version 1E has been released!

    Ok, so, do a search on all files named Dani* in your M2TW folder. If any of them still contain the "~" sign, the filenames are still messed up.
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    Re: Version 1E has been released!

    Go see if the Danish sounds are named correctly. If not, try post #122 above.

    I might need to replace the Danish soundpack, it seems it doesn't unpack correctly. Does anyone know of a good, free...
  39. Thread: Speeches

    by Beiss
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    Re: Speeches

    And people tell me I stray off-topic.
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    Re: Version 1E has been released!

    OK... er... well, if you need any more help, do come back.
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