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  1. Replies
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I read somewhere a long time ago that a Greek or Roman historian was of the thinking that the Etruscans came from a kingdom in Lydia (today's western Turkey) were the leader died and his two sons...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I too would like to see this quote TexMex.[/QUOTE]I also couldn't find it. Though Gusten Grodslukare is probably just kidding. :tongue:[/QUOTE]Gusten Grodslukare didn't actually say that the...
  3. Thread: Etruscans

    by Pethom
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    Re: Etruscans

    You can play as the Etruscans with the help of the DEI sub-mod All Factions Playable.
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    Rome 2 and the latest version (updated two days ago) of the Parser.
    Yes box.

    I did the changes in EditSF and saved it and later on opened the save in the SaveParser to check that the units were...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    I have checked out the SaveParser tool. But there are only the abilities to make all armies larger (Edit Global tab) or replenishing armies to a certain faction (Edit tab) which only seems to work if...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    How do I make certain units larger to make the army more able to defend itself?
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    I was thinking about adding more units to an existing AI army to make it more able to defend itself and it's city from another larger AI army.
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    Am I correct in saying that with editsf it's possible to change values to existing units, characters, factions and so on, but it's not possible to add units to or remove them from an existing army?...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The only solution is to go to this thread and download the save parser. In that program you open your game save and use the campaign map tool and move those armies back to their own regions or just...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Have you guys managed to do anything about the possibility to get a peace treaty if a factions enemy have lost cities and battles or does the ai still think it will be able to win although everything...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    In the factions list in the first post I find:Are the Boii supposed to be a horde in Cisalpine Gaul but not in Germania?
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    Sticky: Re: Fall of the Eagles Features and Overview

    Maybe you could do it as a submod and try to make sure the changes you make in land_units table don't clash with FoTE. If that is possible of course. That way EP will stay the way you want it and...
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    Sticky: Re: Magnar Mechanics - Attila Mods (25 mods released)

    I think the campaign mods don't work with Attila 1.6 but the battle mods seem to do. At least the ones that increase the value of settlements.
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    Sticky: Re: Fall of the Eagles Features and Overview

    Now with EP and FoTE collaborating, how come EP doesn't have larger garrisons? And is there a chance that either EP or FoTE will reduce the army movement to a more realistic distance? Either of you...
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    Sticky: Re: Europa Perdita Official Submods

    Allrightie, then. Thanks for this reply and for the reply in the main EP thread about negative traits and land_units table. I haven't had much time to play and totally forgot that I use FoTE.
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    Sticky: Re: Fall of the Eagles Features and Overview

    It seems to me that you have changed the garrison in Thessalonica. When I played with the earlier version of this mod, each Visigoths army had 14 units, I believe, including an onager. Now you have...
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    Sticky: Re: The plans for 1.7 (+Its going again.)

    I might have missed something among all the text. But is this mod having 4 turns per year or 12 turns per year? If it has 12 turns per year is the army movement for the campaign reduced to be a bit...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    There's a new mod which reduces the army campaign movement for 4 tpy and 12 tpy. According to the modder it doesn't work with any mod that modifies the land_units table. So I wonder if EP is one of...
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    Sticky: Re: Europa Perdita Official Submods

    Does this mod affect the fertility too, like other mods?
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    I'm using Mitch's MM, to Attila, and have no problems with crashes or errors. Maybe the problem is with Rome II only.
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    [Tool] Re: Mod Manager 1.5 (fixed download link)

    @Gen. Edward

    There are no pictures in your posts. Why didn't you make it possible to see the picture in your first post before you made a new one? You shouldn't put the direction to the picture on...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    You of course mean Magnar's war weariness. And I think I understand the load order in the mod manager. It has to be the way I already had it with the exception that I need to move EP a bit higher up...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Ok, it's me again quoting what August just said.

    I might understand something wrong when it comes to mods and load order. If NFM is loaded before EP, doesn't EP overwrite NFM when it loads after...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Is Magnar's mod very different from Dresden's Seasons mod or are they maybe more or less the same? I noticed that SharpEyed's No Forced March mod is in conflict with EP. Do you have some reduction of...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    I haven't played much Attila lately because of work and haven't yet tried out this mod. I'm off on Tuesday and will play a little bit tomorrow (Monday) evening. One thing that seems good, though, is...
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    Re: Tips for Visigoths and other hordes

    The beginning of my Visigoth Campaign was easier than I thought it would be. Inside the first spoiler is some text about it and inside the second one is a picture of Constantinople, which I attacked...
  27. Re: Urbes et Administratio - Attila Building Overhaul

    I decided to try this mod but don't know if it's compatible with Fall of The Eagles. FoTE doesn't change buildings, I think, and the MM doesn't report anything about conflicts so they will hopefully...
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    Sticky: Re: Fall of the Eagles Features and Overview

    I quite recently started to play Attila and although I have only had some trial moves I find it ludicrous that a province becomes totally abandoned when the city in it gets razed. It would be much...
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    Re: [Mod] Razing city removing

    Instead of removing the option to raze, you could've changed it so that all buildings are destroyed and most people are killed. I don't like the fact that a province where a city is razed turns into...
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    Re: Less Powerful Arrow Towers

    Both links have the radious version of the mod.
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    Re: Wives potraits are Desert Generals ;-)

    @aradim

    That's not a male arab it's just your general having a fancy for old and ugly women :whistling
  32. Re: What do you think why people skip buying / playing Attila?

    I bought Rome, Medieval 2 and Empire some time after they were released and very much looked forward to Rome 2. All the rally point boasting about a very good AI and this and that in Rome 2 made me...
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    Re: Choose your God(s)

    So the pagans can now choose to pray to the three neo pagan trinity gods, The Lord, The Son and The Holy Ghost?
  34. Re: [MOD] Reduced campaign movement, Army and Navy

    No answer from the TS to the question above. I guess the best thing is to download and find out by trying it out.
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    Re: Announcement: Europa Barbarorum 2.1b is released!

    I remember quite some time ago when I read the development threads about the different factions I was quite eager to start playing as the Sweboz. I have since then become more interested in the...
  36. Thread: Mod Manager

    by Pethom
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    Sticky: [Tool] Re: Mod Manager

    The text inside the spoiler below is what I wrote here earlier. I had this problem and went here to get some help. But I might have found the solution with some help from the Totalwar forum. I read...
  37. Thread: mixed units

    by Pethom
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    3,062

    Re: mixed units

    Well, in vanilla there are units with bow and sword. But I don't know if you can have both spear and pike in a unit. No one else has answered for the last 4-ish months, so I guess it's a "no can do,...
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    Re: Climate Change Mod

    Is this climate changes mod and the 12 turns per year mod it's made for different from Dresden's 12 turns per year mod?
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    Re: Turn Per Year Mods

    I just got this game and decided to try some mods. I wonder, is your 12 tpy mod very different from Magnar's and is it compatible with his climate change mod or does it already have these changes?
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    Re: Sebidee's Mods for Attila (6 mods)

    What happened to Stronger Destructibles and Better Barricades? The links are dead.
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