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    Dragon Riders

    This mod adds riders on top of unmounted high elf and dark elf dragons. This mod has no effect on unit stats and balance, it shouldn't conflict with any other mods

    feel free to post it on Steam...
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    Recruit anywhere

    This mod allows recruit of all unit whenever a unit recruitment building is built.
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    Weaker towers

    this mod increases the reload time for all towers, so now towers are a lot weaker with this mod.
  4. No more % upkeep increase for additional lords

    Reduce the additional army upkeep to zero for all difficulty348689
  5. Re: SadisticPlatypi's City Recruitment updated

    only major cities i'm afraid.
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    how can i help?

    Personally, I am not a very experienced modder, but I would like to help your team to the best of my abilities. I can offer up to $500 to buy models and other copyrighted contents that you might...
  7. Re: [Request] Reduced/removed yearly winter effects?

    http://www.twcenter.net/forums/showthread.php?687670-no-climate-change&p=14484607#post14484607
    this removes the effect of fertility change.
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    no climate change

    324566324566
    this mod stops climate change from changing fertility.


    warning, this mod may bugs out some of the cutscenes causing them not to play. but so far it is save game compatible.
  9. Re: [Request] Reduced/removed yearly winter effects?

    http://www.twcenter.net/forums/showthread.php?687669-no-attrition-mod&p=14484596#post14484596, this mod removes winter attrition
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    no attrition mod

    324565
    this mods removes the effect of attrition damage on your forces
  11. Re: [REQUEST] Things I liked from Rome II

    also the slower more tactical battles with higher flanking bonus and weaker frontal cavalry charges.
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    Re: Mods not allowing game to start

    that is a compatibility problem originated from a conflict between two mods, or one mod and the main game. one way to fix this without disabling any mods would be to edit the mod with a pack manager,...
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    Re: [Request] Levy more tributary troops

    http://www.twcenter.net/forums/showthread.php?686038-sadisticplatypi-s-better-vassal-leve&p=14453534#post14453534
    here you go
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    sadisticplatypi's better vassal leve

    this mod give all faction the trait that allows them to leve 3 times the number of troops from vassal states.
    323706
  15. sadisticplatypi's fatigue reworked

    this mod increase the amount of time it takes for a unit to get tired in combat, so they will no longer go from fresh to very tired in 5 seconds.
    also, i increased the over all fatigue a bit so...
  16. SadisticPlatypi's City Recruitment updated

    Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the city and town chains




    As a rule of thumbs
    City level...
  17. Re: [Request] better AI recruitment please?

    http://www.twcenter.net/forums/showthread.php?685704-improved-AI-recruitment&p=14447469#post14447469
    here you go
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    improved AI recruitment.

    this mod allows the AI to recruit more melee units and less missile units, so the ai army are more balanced and thus more powerful.

    323580
  19. Re: SadisticPlatypi's Improved AI Recruitment

    it changes the military generator templates within the AI to have to recruit more melee unit, while reducing the amount of missile units.

    however it have little effect on the hunnic hoards, as...
  20. SadisticPlatypi's Improved AI Recruitment

    This mod makes the AI recruit more melee units and less ranged units, so it is now much rarer to see a barbarian army composed of entirely crossbowmen.
    323254
  21. SadisticPlatypi's Improved AI Recruitment

    This mod makes the AI recruit more melee units and less ranged units, so it is now much rarer to see a barbarian army composed of entirely crossbowmen.
    323253
  22. SadisticPlatypi's City Recruitment

    Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the Major City chain, thus making it easier for the AI to build...
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    SadisticPlatypi's City Recruitment

    Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the Major City chain, thus making it easier for the AI to build...
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    realistic Cavalry combat

    currently, one of my greatest complain about total war Attila is the unrealistic cavalry, that resemble closer to armored vehicles than horses. So this mod changes the following to make cavalries...
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    realistic Cavalry combat

    currently, one of my greatest complain about total war Attila is the unrealistic cavalry, that resemble closer to armored vehicles than horses. So this mod changes the following to make cavalries...
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    fertility change from climate removed

    fertility of regions no longer decrease as the campaign progresses. the mod does exactly that.
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