This mod adds riders on top of unmounted high elf and dark elf dragons. This mod has no effect on unit stats and balance, it shouldn't conflict with any other mods
feel free to post it on Steam...
Type: Posts; User: SadisticPlatypi; Keyword(s):
This mod adds riders on top of unmounted high elf and dark elf dragons. This mod has no effect on unit stats and balance, it shouldn't conflict with any other mods
feel free to post it on Steam...
This mod allows recruit of all unit whenever a unit recruitment building is built.
this mod increases the reload time for all towers, so now towers are a lot weaker with this mod.
Reduce the additional army upkeep to zero for all difficulty348689
only major cities i'm afraid.
Personally, I am not a very experienced modder, but I would like to help your team to the best of my abilities. I can offer up to $500 to buy models and other copyrighted contents that you might...
http://www.twcenter.net/forums/showthread.php?687670-no-climate-change&p=14484607#post14484607
this removes the effect of fertility change.
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this mod stops climate change from changing fertility.
warning, this mod may bugs out some of the cutscenes causing them not to play. but so far it is save game compatible.
http://www.twcenter.net/forums/showthread.php?687669-no-attrition-mod&p=14484596#post14484596, this mod removes winter attrition
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this mods removes the effect of attrition damage on your forces
also the slower more tactical battles with higher flanking bonus and weaker frontal cavalry charges.
that is a compatibility problem originated from a conflict between two mods, or one mod and the main game. one way to fix this without disabling any mods would be to edit the mod with a pack manager,...
http://www.twcenter.net/forums/showthread.php?686038-sadisticplatypi-s-better-vassal-leve&p=14453534#post14453534
here you go
this mod give all faction the trait that allows them to leve 3 times the number of troops from vassal states.
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this mod increase the amount of time it takes for a unit to get tired in combat, so they will no longer go from fresh to very tired in 5 seconds.
also, i increased the over all fatigue a bit so...
Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the city and town chains
As a rule of thumbs
City level...
http://www.twcenter.net/forums/showthread.php?685704-improved-AI-recruitment&p=14447469#post14447469
here you go
this mod allows the AI to recruit more melee units and less missile units, so the ai army are more balanced and thus more powerful.
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it changes the military generator templates within the AI to have to recruit more melee unit, while reducing the amount of missile units.
however it have little effect on the hunnic hoards, as...
This mod makes the AI recruit more melee units and less ranged units, so it is now much rarer to see a barbarian army composed of entirely crossbowmen.
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This mod makes the AI recruit more melee units and less ranged units, so it is now much rarer to see a barbarian army composed of entirely crossbowmen.
323253
Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the Major City chain, thus making it easier for the AI to build...
Tired of AI armies containing 20 units of spearmen? If so, then this is the mod for you. This mod allows recruitment of units within the Major City chain, thus making it easier for the AI to build...
currently, one of my greatest complain about total war Attila is the unrealistic cavalry, that resemble closer to armored vehicles than horses. So this mod changes the following to make cavalries...
currently, one of my greatest complain about total war Attila is the unrealistic cavalry, that resemble closer to armored vehicles than horses. So this mod changes the following to make cavalries...
fertility of regions no longer decrease as the campaign progresses. the mod does exactly that.