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    [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Great work done my friend, just downloaded your mod. I can't see units names though. Have I done something wrong?
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    Re: Are there any working turns per year mods?

    Yes there is a way if you familiar with EditSF or SaveParser, load save campaign and you can change number of turns.
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Parse "factions" in the save file and should be able to add money
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    Re: MKTW variants not showing in Variant Editor

    Finally managed to figure it out .Various parts are not in default sections of models and different folders eg. some helmets are in armour folder etc
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    MKTW variants not showing in Variant Editor

    I have unpacked all 7 packs just to see models in Kit Assembly. Seems that in some variants file there are references to items I can't see. Variant Editor also shows models missing parts like weapons...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    same problem with Index outside of bounds after reinstalling Win 10 PRO , prog was working perfectly ok before. Attila's icon is greyed out so guess it does not load some files
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    [Tutorial] Re: Editing Mercenary Recruitment Using the Kit

    If you want to change the units in start_pos created by assembly kit you could use EditSF and edit it that way. With duplicates no idea - I would start from the scratch
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    [Tutorial] Re: Editing Mercenary Recruitment Using the Kit

    Never mind I kind of sorted it out. Maybe to add to this tutorial : before processing new start pos go to "EmpireBuilder" find and mark the campaign you making changes and mark "All" in two small...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Waiting for an update :)
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    Slight problem - PFM works fine but this is what I get at start up
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    Re: How to make a genereal immortal

    You need to find your character in EditSF and edit Character_Array. Here is a screen from Attila, should work in Rome too
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    Re: Herakleios: War of Three Faiths

    you can try it hopefully you get to play it unlike me :(
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    Re: Trying to add new units to my custom faction

    is this a naval unit you are trying to add ? people did have an issues with naval_models before
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    Re: Importing animations from Attila to Rome

    It works perfectly :) Thank you so much
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    Re: Importing animations from Attila to Rome

    many thanks I will try in couple of days when get more time for tests :)
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    Re: Importing animations from Attila to Rome

    All fragments are in the data pack .Maybe its not possible to use three weapons animations in one model
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    Re: Importing animations from Attila to Rome

    Very informative video but sadly its not helping me. Unlike Attila Rome 2 will not allow 3 weapons animation for the units. Based on animations fragments I tried :

    version 1



    ...
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    Re: Importing animations from Attila to Rome

    Thank you I will watch this video later on. Basically trying to export to Rome 2 rome_man_lance_sword_bow_composite_horse animation that would enable unit to use lance, sword and bow. Copied...
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    Importing animations from Attila to Rome

    Is it at all possible? Cant find anything on the subject
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    Importing animations from Attila to Rome

    Is it at all possible? Cant find anything on the subject
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    Re: Herakleios: War of Three Faiths

    Did try to play recently ,sadly it is virtually unplayable even with all other mods disabled. Could not recruite genarals, hire mercenaries and campaign kept freezing on 3rd turn. I'm not an expert...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.26.0.0

    Silly me - of course its down to game selection. Sorry to waste your time and many thanks for quick replay
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.26.0.0

    Hi Ronin started playing Rome 2 again and cant open saved files :

    "System.IndexOutOfRangeException: Unknown child CHARACTER_POSTS
    at EsfLibrary.ParentNode.get_Item(String key)
    at...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    Noticed that campaign starting date in start pos is now showing "481" - any ideas?


    EDITED: sorted :)
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    Re: A plea to CA/SEGA

    Specially now when EA has announced "Battlefield 1" I can just see that :)
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.14.0.1

    Its working perfect with new version :)
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.14.0.0

    error details when trying to open Belisarius Campaign - start pos modified and mods used:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.14.0.0

    Yes I'm using Radius mods combine with my own tweaked mod that's probably why sometimes I get same error when trying to open saved files. Usually after 3 or 4 attempts file can be opened but that...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.14.0.0

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at...
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    Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.14.0.0

    Just downloaded new version and tried to open saved games. It has taken several attempt before files could be opened. When I finally managed to do I can't access characters and get that error. It...
  31. Re: What do you think why people skip buying / playing Attila?

    Have noticed that - especially in Attila Workshop section: more questions posted with very few answers but in the way it shows there is still interest
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    Re: unit_permissions no longer modable?

    Not sure why your units wont appear in custom battles but if you want recruit while playing campaign you will need to add your units to building_units_allowed_tables. Unless of course your unit are...
  33. Re: Editing family tree - need help from people who know how!

    Many thanks for this valuable info - did try myself to tamper with DAVE but got nowhere. So awaiting your return :)
  34. Re: Editing family tree - need help from people who know how!

    Do you mind sharing that with us how you have done it?
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    [Tool] Re: Pack File Manager assistance

    try to post your question here http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling/page25
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    Re: Questions about creating new units

    Assembly Kit -TWeak -Tools -Variant Editor : load uniform , go to weapon section, weapon 2 is the sword. From right hand side select weapon : att_spatha_heavy, double click it should add spatha now...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    any ideas how to add array?
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    Following your tutorial got all working ok (thanks for that) except variant meshes - my new unit should have at least five different helmets/ skins/ shields but while in game it only shows one....
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    [Tutorial] Re: Guide to create multiple subfaction or Familys

    I just want to say thank you as with your tutorial. after series of trials and errors (totally new to modding) managed to add 2 new playable factions (families) to Seleuci, not sure how it will...
  40. Re: Question: Possible to change names of generals?

    Thx Mitch -I will give a try
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