Search:

Type: Posts; User: Lukas5577; Keyword(s):

Search: Search took 0.13 seconds.

  1. Replies
    1
    Views
    919

    Re: Alchemist guild in Stainless Steel

    Yes, got removed sadly, already looked at the files. Can't figure out a way to add it back in either.
  2. Replies
    2
    Views
    3,912

    Stainless Steel 6.4 for Android/iOS

    Just noticed that M2TW released for Android/iOS and whas wondering if it would be possible to port Stainless Steel to Android/iOS. I'm absolutely used to SS and don't want to go back to Vanilla,...
  3. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    Will there be an official update for this mod? Would really like to play the Empire Divided Campaign with improved AI. However it needs an overall fix since the Normal Campaign escalates completely...
  4. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Just wanted to leave a big thank you for your amazing mod:)! Basically finished my Eastern Roman Empire Campaign on hard with Radious and your mod (+ reduced fertility change, infertile Egypt and...
  5. Replies
    151
    Views
    63,491

    Re: Climate Change Mod

    Don't worry, you need no real modding knowledge for this change, basically just the correct editing software and you need to know which numbers to change. However take it with a grain of salt since I...
  6. Replies
    151
    Views
    63,491

    Re: Climate Change Mod

    I think I got it working with all the factions. I just took my game file (got all DLCs), altered the fertility values myself and replaced the one in the mod. Can't be more precise right now, did this...
  7. Replies
    151
    Views
    63,491

    Re: Climate Change Mod

    Is this mod dead? Sadly it is the only mod that handles climate change moderately instead of turning if off completely as far as I've found.
  8. Replies
    151
    Views
    63,491

    Re: Climate Change Mod

    Just wanted to know if the mod is updated/will be updated, would really like to start a new campaign and this fertility mod is by far the best one I've found :)
  9. Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.4 - (updated 26.3.2015)

    Could you maybe add the Artillery units and Barricades that appear in Rome 2? Really miss some diversity in artillery. Can't see a reason why these should be missing in Attila. Also the Eastern Roman...
Results 1 to 9 of 12