Search:

Type: Posts; User: Ziame; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds.

  1. Replies
    5
    Views
    1,148

    Re: Help with thesis - game modding

    Thank you. Why would you say you prefer modded game over vanilla? For example, I am at the point that before purchase, I check the mod content available :)
  2. Replies
    5
    Views
    1,148

    Re: Help with thesis - game modding

    Glad to be honouring you. TWCenter is the best.


    Both of those are actually separate chapters in the thesis, with Brytenwalda's transition to Viking Conquest, and Third Age both being a part of...
  3. Replies
    5
    Views
    1,148

    Help with thesis - game modding

    Hello to every and each of you.

    I am writing a thesis on game modding (engineering degree) - Reverse Engineering In Service Of Entertainment - Game Modding

    I need some help with the part about...
  4. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    No time to do it for you, but what you want is
    descr_strat.txt

    there, find
    faction_standings and faction_relationships


    faction_relationships milan, at_war_with france <- milan will be...
  5. Replies
    1
    Views
    266

    Re: Weird name-displacement problem

    Alright, after updating the descr_names_lookup.txt it works fine; sorry for spamming the forum
  6. Replies
    1
    Views
    266

    Weird name-displacement problem

    Yello!


    Once again do I find myself on the mercy of you, kind modder masters. I have added some names, of ourse following the procedure of adding them in descr_names and names.txt/string.bin. Now...
  7. Replies
    2
    Views
    1,308

    Re: [Third Age of Evil] For Him The Bell Tolls

    A kind of a "demo" AAR. Let me know what you think! :)
  8. Replies
    2
    Views
    1,308

    [Third Age of Evil] For Him The Bell Tolls

    Ring! Ring! Ring! go the city bells.
    'Gather round!' cries the herald, 'Gather and listen!'
    'Hear hear!'

    'The lord of our castle wants to share dire news with you' the herald's voice echoes in...
  9. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    I am actually not using that animation. I tried adding relevant animation from the mod I took the unit from, but repacked skeletons produced a crash everytime. I spent two days fighting various...
  10. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    Hopeful bumppity bump (:
  11. Replies
    343
    Views
    97,968

    [Tutorial] Re: Creating a World – Adding a new Faction

    Well I have erased my faction from every file and used an unused faction instead... the result is the same, lol.



    FINALLY:

    models i wanted to use for strat were somewhat wonky -- that's what...
  12. Replies
    343
    Views
    97,968

    [Tutorial] Re: Creating a World – Adding a new Faction

    I can't start a battle. It crashes. I have only a bodyguard assigned -- will try to add some other units

    EDIT: didn't help, here's log (:

    http://pastebin.com/UwswNrnR

    I didn't find anything...
  13. Replies
    343
    Views
    97,968

    [Tutorial] Re: Creating a World – Adding a new Faction

    I know I promised not t post more problems, but I ain't a very wordy guy now, am I?

    First: great guide. Really liked it.


    My problem is quite... peculiar, to be honest. I added a faction, as...
  14. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    Yeah, it shouldn't cause a CTD in recruitment, but mind that keeping such obsolete code is not very nice, Smitty, lol :)
    Proper syntax is allied_with, though (:
  15. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    I am pretty sure that's what happened. The string is probably included with the crossbow, so with normal animation it gets wonky. I have failed to add the animation in, though (crashes for whole...
  16. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    Yeah, that does not help. BMDB code was generated by UnitEditor (: Thanks for advice, though
  17. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    Promised screenshots:

    http://cloud-4.steamusercontent.com/ugc/37489877159772256/8E57A75FC9230A00EA920EB0B47C877E3778CDF1/...
  18. Replies
    139
    Views
    30,514

    [Tutorial] Re: How to add a religion

    Yay, I actually contributed something!


    For aspiring modders: in the descr_campaign_ai_db.xml, you can actually make the buddhist behave like you want -- peaceful, fortified, peace-desiring and...
  19. Replies
    139
    Views
    30,514

    [Tutorial] Re: How to add a religion

    I am confused a bit, cause noone picked this up. I think there's an error in the tutorial:


    isn't ai_label related to descr_campaign_ai_db.xml, rather than religion?

    I know that ai for...
  20. Replies
    12
    Views
    1,203

    Re: Unit weapon model glitch.

    I love you! I won't lie that I hadn't hoped for you to show up (:

    I am too predictable now, need to think of original problems!
  21. Replies
    12
    Views
    1,203

    Unit weapon model glitch.

    Hi guys,

    Firstly, I promise this is the last thing I post that brings nothing to the table!


    I have almost finished mymodTM and have a problem with this last model. Problem is linked to the...
  22. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Hi there guys!

    Context: i have remade dat third age mos, so that I have more of a sandboxish feel.
    What I can't figure out is:
    a) why no village can be upgraded to towns/castles? I see no...
  23. Replies
    0
    Views
    354

    UI, mercenary list scrolling

    Hi,

    my problem is pretty simple -- I hope the solution is a as simple. I have added many mercenaries to descr_mercenaries (about 90?).

    When I did it in Call of Warhammer, there was no problem....
  24. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    http://www.mediafire.com/download/x18gninv8nm4i5x/Sandbox_submod.rar this one has file structure preserved iirc

    http://www.mediafire.com/download/mq1q4r28da94nqs/New_folder.rar this additionally...
  25. Re: Head/Face textures missing - black faces, black elements

    EMG

    320155320156

    320157320158320159


    Great work! Thank you. What was the problem, though?
  26. Re: Head/Face textures missing - black faces, black elements

    I wouldn't want to take your time, friend, but I will not deny you the potential experience going with this.


    here's the relevant modeldb stuff

    19 Swordsmen_of_Empire 1 1
    89...
  27. Head/Face textures missing - black faces, black elements

    Hi there guys, sorry for bothering again. Few threads more and I'll have to create a "my findings thread" for peeps to see.

    Anyway,

    I have moved some units from Call of Warhammer to Third Age....
  28. Replies
    5
    Views
    904

    Re: Distinct events for distinct turns

    I had a script that checked if a faction was local (france), that worked in the same logic as this. Basically having the mercs only for player, and it did work correctly (AI did not hire mercenaries...
  29. Replies
    5
    Views
    904

    Re: Distinct events for distinct turns

    A thousamd thanks, friend! Both solutions are great. I thought modulo could be used, but it could not. Much gratefulness. If you ever come to Gdansk, you get a cookie ;-)
  30. Replies
    5
    Views
    904

    Distinct events for distinct turns

    Hello again, fellas.

    What I am trying to do today is a script, that will change the event that is "on", as opposed to "off". Connected to mercenaries -- i want to have different mercenaries:
    1....
  31. Replies
    1
    Views
    476

    UI, mercenary list scrolling

    Hi,

    my problem is pretty simple -- I hope the solution is a as simple. I have added many mercenaries to descr_mercenaries (about 30?).

    When I did it in Call of Warhammer, there was no problem....
  32. Replies
    10
    Views
    1,172

    Re: [Mod Proposal] Third Age of Europe: Total War

    I think Europe from Stainless Steel is the best map for such endeavour -- it's vast, it's detailed; more importantly - everyone is familiar with that map.



    That sounds great, but bear in mind...
  33. Replies
    10
    Views
    1,172

    Re: [Mod Proposal] Third Age of Europe: Total War

    Yes, that is a good idea as well. I have not played EB2 yet, though.



    Pretty much, yea. Not necessarily Stainless Steel, as Bill said, and not necessarily Third Age. I am mostly curious if...
  34. Replies
    10
    Views
    1,172

    [Mod Proposal] Third Age of Europe: Total War

    I know that the name is idiotic but the proposal is not about the name.

    Hi.

    Prologue
    Since my first days in the halls of Medieval 2 Modding, I have longed for things... less focused. In the...
  35. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    uh that means that the mercs (if that's what i was referring to), will have default peasant unit cards. I might make a .bat file to copy :wub: around next week. It's not "true sandbox" yet, but...
  36. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    http://www.mediafire.com/download/mq1q4r28da94nqs/New_folder.rar
    this one

    I am quasi sure that Undivided is possible in this, can't remember though. can't test either cause CoW doesn't work for...
  37. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    Well you don't really need to credit me, unless you are going to use the stuff I have made. BTW: create a separate topic for such a big project, it would be wasted here. :)

    Remember that province...
  38. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    Mind that the mercenaries i posted works fine only for France==Ostermark. Every other faction will get no textures probably : < It's a lot of work to give the textures (boring copy-paste one at...
  39. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    HDD dieded, so this may be elongated (hopefully not!)



    http://www.mediafire.com/download/mq1q4r28da94nqs/New_folder.rar

    Try this for now. (You need to find the files yourself, I don't have...
  40. Replies
    184
    Views
    70,647

    Re: [Sub-mod] Call of Warsandbox

    Link in the first post
Results 1 to 40 of 104
Page 1 of 3 1 2 3