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  1. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    I'm glad that my mods are still alive in some incarnation! :)

    Hi everyone, I know I've been away for a long while now. As most of you have correctly suspected, I've given up the ghost on modding...
  2. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    My first post in months and I ninja'd With...today was a good day. :cool2:

    (see the last post on page 7 for an update everyone)
  3. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Hello everyone!

    Sorry I haven't been around lately, I posted a warning of my absence in the developers forum but forgot to also post it here. My apologies.

    As for the OSCAR project, I have both...
  4. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Leave it to you to ask the hard questions paradamed! :tongue:

    In all honesty the secret forest trails are still a feature With and I are working out. We're not 100% sure that just having nodes...
  5. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Thanks for the continued interest one and all! The good news is that with the release of FireFreak's new DaC 2.1 map we're now full steam ahead on this project as we have our finalized map.

    On...
  6. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    @ Jedi7000: Mmmm, that is highly unlikely at this point...mainly due to the fact that both mods in question are pre-release.

    @ bigeato: Yes, you will be able to re-unite both Gondor and Arnor in...
  7. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    @jedi7000: There's just a few mods left that I'm trying to get permissions for now, and after that's done I'll post the "Master List" so people can see the scope of what we're working with! Probably...
  8. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    Good question Sint,

    Unit stats are one of the biggest factors of game balance and are a rather tricky thing to get just right. There is always a give and take between "lore" and "unit stats," and...
  9. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    No worries, all settlement requirements/ events will be updated for FireFreak's new map. ;)
  10. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    I've actually tried to get a hold of Brevi to ask about those, and he has yet to respond. So far the answer is no, but hopefully he'll get back to me before the first release is ready to go.
  11. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Well it was going to be a second part to the "Reunified Gondor" script. The core idea is the same as all 're-unification' scripts: fulfill these requirements and unify. BUT I wanted to add a whole...
  12. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Actually, I HAD made plans to create a new "Numenor Reborn" script to bolster the "Gondor's Former Glory" pack, but from where I'm sitting right now I can't even begin to see when I would have time...
  13. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    This might work:

    Download this cleaner.bat file and put it into your main Third_Age_3 folder (this is the same cleaner from MOS). Run (double-click) the cleaner and see if that takes care of it.
  14. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    You bet they are! The bulk of Withwnar & Ngugi's mods will be included in OSCAR. :thumbsup2
  15. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Got it, easy fix. For those of you having crashes at the beginning of the campaign, be sure to run the cleaner.bat file in the main folder. Apparently there was a conflicting .bin file left over that...
  16. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I'm also getting a crash at campaign start.

    Error: 10:18:34.824 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 481,...
  17. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Aaaah good question!

    Well I can say for sure that I am planning on adding some of the new units from those mods into the "OSCAR Unit Auxilary Pack." There are TONS of really great scripts we have...
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    Re: UI Cards for DaC new units: your opinion

    Very nice, keep up the great work Netheriel. :)
  19. Re: New Mid-Level Build, Would Love to Hear Critiques/ Opinions

    Thanks for the thermal paste and case suggestions, I'll be sure to look into those! :)
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    Re: The Broken King (Poem)

    Oooh, wonderful poem Anduril!

    As Rex mentioned, you do a very good job at creating a unique atmosphere. I also thought the "rose-thorned" was a particularly nice touch for the Queen, great...
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    Re: TotW 207: Smaug - Winner

    Congrats Dude with the Food, wonderful poem! :thumbsup2
  22. New Mid-Level Build, Would Love to Hear Critiques/ Opinions

    Hello!

    I'm thinking of trying my hand at my first custom-build and would love to hear some opinions/ feedback on what I'm thinking of getting. My price range is between $1200 - $1400 so given the...
  23. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Hi there Jacob,

    We've just been discussing this very issue in the developer's forum, so I'm happy to say I'll be able to update you on our current status. Over the next few weeks I'll be slowly...
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    Re: New Unit Cards Project

    Hi there Netheriel, I've re-hosted the Elves Ui Pack to MEGA for you. LINK :thumbsup2
  25. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Congrats everyone on the Beta release! :thumbsup2
  26. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Well realistically it's probably going to be a month or two from now. Withwnar and I are waiting for another week or so before getting started on porting over to FireFreak's new map so he can iron...
  27. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    @ manekemaan: The main two reasons for the spit Dwarven factions are increased AI performance and an excuse to enjoy another really well developed Dwarven roster. Arachir Galudirithon's comment...
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    Re: New The Hobbit models.

    I'm with Feanaro 100% on this one...looks like Star Wars or Skyrim to me.
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    Re: Script & Barracks event removal

    Hi RWF87,

    Did you also go into the export_descr_buildings.txt and remove the "and event_counter large_city_barracks 1" line from each individual building line? Fastest way to do it is just CTRL+F...
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    Re: Who am I ? Third Age Edition v.II

    Not me! Ered Luin all the way! :D
  31. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    You bet there is news! So far we've added in the follwing mods/ features:

    -FROME factions and updated Silvan Roster
    -Removed EDB stack spam for AI (EDB)
    -Added Araval's new banners from FRoGS...
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    Re: Extended Unit Info Mod for TATW?

    OSCAR will have a version of this added in. Withwnar is currently working on an actual program for it, and I believe will be making it available for the entire M2TW community once it is finished.
  33. Re: MOS, the ultimate TATW experience.. version 1.6.1 for Third Age 3.2 released 7th Oct

    Hi Pentecostal Knight,

    I don't believe MOS adds any major changes to the BAI system. Since you're trying a mod I assume you've played enough M2TW to un-toggle the 'auto-fire' from your ranged...
  34. Re: MOS, the ultimate TATW experience.. version 1.6.1 for Third Age 3.2 released 7th Oct

    Hi Nutteralex,

    I'm afraid versions 1.6 and 1.61 are probably not going to be compatible, so I'd recommend finishing out your 1.6 game before upgrading. :thumbsup2
  35. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Perhaps. Right now I believe we have so many units that we'll have well over the 500 unit limit to work with, so priority 1 for the auxilary pack will be to spread out the slots with new units for...
  36. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    I don't think we're planning on adding in the Reunited Kingdom mod to the base OSCAR pack, but I believe Jox has made his mod open source (hooray!) so it wouldn't be very hard to make a verson for...
  37. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Well let's see...

    So far for Arnor/ Eriador we have:

    - Arnor Armour Upgrades by Emporor of Hell
    - All Arnor units from Agostinos' AUM 3.0 mod. (this will be part of the seperate unit auxillary...
  38. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Hi Tank,

    I was actually meaning to ask if you'd be ok with us using your mod for OSCAR, so the answer is: yes! :yes:

    I've been massively busy with work recently so I actually haven't had time...
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    Re: [[WIP]] Middle Earth Subfaction Project (M.E.S.P)

    Seconded!

    Thanks for deciding to give these wonderful units to the TATW community Pyrosh! :)
  40. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Yes on both counts jedi7000nathan.

    The immortal heroes/ nazgul are a very simple thing to script and will be available for OSCAR. The Wainriders will be included from fightermedic's sub-mod: AOR...
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