I'm glad that my mods are still alive in some incarnation! :)
Hi everyone, I know I've been away for a long while now. As most of you have correctly suspected, I've given up the ghost on modding...
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I'm glad that my mods are still alive in some incarnation! :)
Hi everyone, I know I've been away for a long while now. As most of you have correctly suspected, I've given up the ghost on modding...
My first post in months and I ninja'd With...today was a good day. :cool2:
(see the last post on page 7 for an update everyone)
Hello everyone!
Sorry I haven't been around lately, I posted a warning of my absence in the developers forum but forgot to also post it here. My apologies.
As for the OSCAR project, I have both...
Leave it to you to ask the hard questions paradamed! :tongue:
In all honesty the secret forest trails are still a feature With and I are working out. We're not 100% sure that just having nodes...
Thanks for the continued interest one and all! The good news is that with the release of FireFreak's new DaC 2.1 map we're now full steam ahead on this project as we have our finalized map.
On...
@ Jedi7000: Mmmm, that is highly unlikely at this point...mainly due to the fact that both mods in question are pre-release.
@ bigeato: Yes, you will be able to re-unite both Gondor and Arnor in...
@jedi7000: There's just a few mods left that I'm trying to get permissions for now, and after that's done I'll post the "Master List" so people can see the scope of what we're working with! Probably...
Good question Sint,
Unit stats are one of the biggest factors of game balance and are a rather tricky thing to get just right. There is always a give and take between "lore" and "unit stats," and...
No worries, all settlement requirements/ events will be updated for FireFreak's new map. ;)
I've actually tried to get a hold of Brevi to ask about those, and he has yet to respond. So far the answer is no, but hopefully he'll get back to me before the first release is ready to go.
Well it was going to be a second part to the "Reunified Gondor" script. The core idea is the same as all 're-unification' scripts: fulfill these requirements and unify. BUT I wanted to add a whole...
Actually, I HAD made plans to create a new "Numenor Reborn" script to bolster the "Gondor's Former Glory" pack, but from where I'm sitting right now I can't even begin to see when I would have time...
This might work:
Download this cleaner.bat file and put it into your main Third_Age_3 folder (this is the same cleaner from MOS). Run (double-click) the cleaner and see if that takes care of it.
You bet they are! The bulk of Withwnar & Ngugi's mods will be included in OSCAR. :thumbsup2
Got it, easy fix. For those of you having crashes at the beginning of the campaign, be sure to run the cleaner.bat file in the main folder. Apparently there was a conflicting .bin file left over that...
I'm also getting a crash at campaign start.
Error: 10:18:34.824 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 481,...
Aaaah good question!
Well I can say for sure that I am planning on adding some of the new units from those mods into the "OSCAR Unit Auxilary Pack." There are TONS of really great scripts we have...
Very nice, keep up the great work Netheriel. :)
Thanks for the thermal paste and case suggestions, I'll be sure to look into those! :)
Oooh, wonderful poem Anduril!
As Rex mentioned, you do a very good job at creating a unique atmosphere. I also thought the "rose-thorned" was a particularly nice touch for the Queen, great...
Congrats Dude with the Food, wonderful poem! :thumbsup2
Hello!
I'm thinking of trying my hand at my first custom-build and would love to hear some opinions/ feedback on what I'm thinking of getting. My price range is between $1200 - $1400 so given the...
Hi there Jacob,
We've just been discussing this very issue in the developer's forum, so I'm happy to say I'll be able to update you on our current status. Over the next few weeks I'll be slowly...
Hi there Netheriel, I've re-hosted the Elves Ui Pack to MEGA for you. LINK :thumbsup2
Congrats everyone on the Beta release! :thumbsup2
Well realistically it's probably going to be a month or two from now. Withwnar and I are waiting for another week or so before getting started on porting over to FireFreak's new map so he can iron...
@ manekemaan: The main two reasons for the spit Dwarven factions are increased AI performance and an excuse to enjoy another really well developed Dwarven roster. Arachir Galudirithon's comment...
I'm with Feanaro 100% on this one...looks like Star Wars or Skyrim to me.
Hi RWF87,
Did you also go into the export_descr_buildings.txt and remove the "and event_counter large_city_barracks 1" line from each individual building line? Fastest way to do it is just CTRL+F...
Not me! Ered Luin all the way! :D
You bet there is news! So far we've added in the follwing mods/ features:
-FROME factions and updated Silvan Roster
-Removed EDB stack spam for AI (EDB)
-Added Araval's new banners from FRoGS...
OSCAR will have a version of this added in. Withwnar is currently working on an actual program for it, and I believe will be making it available for the entire M2TW community once it is finished.
Hi Pentecostal Knight,
I don't believe MOS adds any major changes to the BAI system. Since you're trying a mod I assume you've played enough M2TW to un-toggle the 'auto-fire' from your ranged...
Hi Nutteralex,
I'm afraid versions 1.6 and 1.61 are probably not going to be compatible, so I'd recommend finishing out your 1.6 game before upgrading. :thumbsup2
Perhaps. Right now I believe we have so many units that we'll have well over the 500 unit limit to work with, so priority 1 for the auxilary pack will be to spread out the slots with new units for...
I don't think we're planning on adding in the Reunited Kingdom mod to the base OSCAR pack, but I believe Jox has made his mod open source (hooray!) so it wouldn't be very hard to make a verson for...
Well let's see...
So far for Arnor/ Eriador we have:
- Arnor Armour Upgrades by Emporor of Hell
- All Arnor units from Agostinos' AUM 3.0 mod. (this will be part of the seperate unit auxillary...
Hi Tank,
I was actually meaning to ask if you'd be ok with us using your mod for OSCAR, so the answer is: yes! :yes:
I've been massively busy with work recently so I actually haven't had time...
Seconded!
Thanks for deciding to give these wonderful units to the TATW community Pyrosh! :)
Yes on both counts jedi7000nathan.
The immortal heroes/ nazgul are a very simple thing to script and will be available for OSCAR. The Wainriders will be included from fightermedic's sub-mod: AOR...