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  1. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Oleg when will the Russian units be released for ROTR?
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    Sticky: Re: Feedback and Suggestions

    I believe that all izzi is trying to say is he can lend a helping hand to this mod and provide good suggestions to help it move along. I find it ironic that the leaders of this mod would believe that...
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    Sticky: Re: Post suggestions here

    Will the update on this mod be released this month?
  4. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Well i tried it for ETW imperial Splendour mod and it did not work. Do I have to do it exactly 40 units? Also do I have to put something in the data file of ETW?
  5. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Thanks Bran! By the way can it work for ETW? If so can you post the file to place in the data folder of ETW?
  6. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Nevermind i figured it out and it works!! Now this 40 unit mod will better illustrate this war. My question though is does this 40 unit mod work for all NTW mods as long as I follow the steps or is...
  7. Sticky: Re: [Submod] BRAN MAC BORN'S CAMPAIGN AND BATTLE SETTINGS FOR MASTERS OF EUROPE

    Hello Bran Mac Born! I would like to try the 40 units mod but I do not understand step #4. It says "open up your save game the one you named. What do you mean by this? Do you mean start the game...
  8. Sticky: Re: RISE OF REPUBLIC TECHNICAL ISSUE THREAD (In game issues) READ OP FIRST

    Hi Quintus, how do you install the patch correctly? What is the path trhat i install it on? Also can you post a screen shot about what you stated about "check this by loading an US campaign an check...
  9. Sticky: Re: RISE OF REPUBLIC TECHNICAL ISSUE THREAD (In game issues) READ OP FIRST

    Receiving a runtime error crash playing with France on the 12th turn when it is the AI's turn. Saved the campaign on previous turns but when i get to turn 12 it crashes everytime. I have had to save...
  10. Thread: Battle Smoke

    by Napoli23
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    Re: Battle Smoke

    Greetings Pikestance is it possible you can include a blood mod to your mod?? I placed a blood file to your mod but it does not show up during the battles.
  11. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Hi Quintus i received your PM, did you receive my response to it?
  12. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    I used your different startpos, and it still crashes on that same turn. Should I start a new campaign? Or start new campaign with different country?
  13. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Yes vanilla is working so far went 8 turns to crashes, now going ot try with the new stratpos that you provided and switch to IS folder. Thank you!
  14. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    I will try to do the best I can to help, First where do I place this new startpos.esf are you sure it is in the IS FIle folder?? or In the campaign folder? Because the IS FIle folder just has the...
  15. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Yes Quitus this last campaign that I played with the U.S it happened on the 7th turn during the AI's Poland-Lithuania turn. How can I go back 4 turns when it is starting to crash 5 turns into the...
  16. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    The sad thing is that it's a regressive CTD meaning it just keeps getting worse!! When I first started playing the mod with Hanover it first crashed on turn 20. Than I started again played new...
  17. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    I am not faulting the IS Team they are glorious, but I knew it was all too good to be true, and it probably is CA's fault for making such a buggy product. But I will say I agree with you it is the...
  18. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Hello have a bug to report unfortunately the campaign is broken. Even if you save turns and go back to them when you arrive to the same turn that crashed to desk top before it still does it on the...
  19. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    On turn 18 playing with Hanover getting a crash to desk top during AI's turn the error message say "Runtime Error! -pure virtual function call. Microsoft Visual C++ runtime library Do you know why...
  20. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    It took 5 years but everyday waiting was worth it, the IS entire team has made the most brilliant mod I have played for my favorite century!! It is more than enough consolation regarding the bizarre...
  21. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Sorry nevermind again, I finally figured it out. Even though I used the auto installer and choose the correct path, I still had to manually place the IS data folder into the ETW data folder, pretty...
  22. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Nevermind i was able to install it. But now it crashes empire when I switch to Imperial Splendour on the installer. It works fine if I switch to ETW vanilla. So what am I doing wrong I though this...
  23. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    hi Quintus the installer is not working for me when i click on the Imperial.Splendour_Install it than brings up a box that says "This application requires a Java Runtime Environment 1.8.0_144. When I...
  24. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Quintus & Pikestance I just want to thank you for this heavenly gift you brought to the community and we all really treasure modding heroes such as yourselves. Is it possible to enable forts, because...
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    Sticky: Re: Post suggestions here

    That sounds very exciting really looking forward to this!! Also yes please include a historical portrait for one general unit per major faction as a request. Thank you!!
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    Sticky: Re: Post suggestions here

    I understand, all I meant was just a few major generals for the main factions, it does not have to be all of the generals of the entire 17th century. BTW will 4.0 be released this month??
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    Sticky: Re: Post suggestions here

    Geronimo I was wondering in the next release will you be having historical portraits, for not just monarchs, and cabinet members, but also for generals as on the units?? Also do you have an...
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    Sticky: Re: Latest News (27/07/2017) - bottom of thread

    Hey Master Geronimo2006


    I wish you a speedy recovery and right now whats more important is your state of health. Take as much time as you need, and I appreciate the information regarding the...
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    Is this mod still alive??

    I know you hate this question and I hate asking it but it is a sign of how eager I am to play this glorious ROTR mod. It's been over 5 years since the last release. Will there be an update this year??
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    Sticky: Re: Latest News (27/07/2017) - bottom of thread

    Hi when will you release the next update and what will be the new features?
  31. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    I did extract it and placed it in the data folder, but as I said in my previous post when I select a campaign the game crashes. So in order to be able to play I take it out but than I see no text in...
  32. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Thank you for your quick response! So where do I place this ENGLISH_TEXT.rar file?? Because when i was using it it crashes the game when selecting campaign
  33. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Lordsith I installed everything correctly but I am not getting any English text it is all blank there are no words descriptions or options! Is anybody else having this issue if so can some one help...
  34. Thread: Bug report

    by Napoli23
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    Sticky: Re: Bug report

    Hey Steph thanks for your reply. I didn't mean that you had to put them back in the mod, what I meant was do you know if I can personally customize it myself to enable the tracer fire back?
    ...
  35. Thread: Bug report

    by Napoli23
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    Sticky: Re: Bug report

    Greetings Master Steph, is there any way to enable the tracer fire in your mod?? I enjoy the vanilla tracer fire better because you can actually see where your musket balls are going and if they are...
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    Re: The power and the Glory

    The orthodox church model is amazing!! Artstudio you are the greatest moder that has ever lived!
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    Re: The 100 Years War & War of the Roses?

    Greetings riskymonk, thank you for your kind words. I just wanted to know from the team in charge of this mod if it was possible to script events as is being worked on in that 1220 mod the Power and...
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    Re: The 100 Years War & War of the Roses?

    Not so much an "artificial event" out of thin air but if you have played the expansions of Attila such as the last roman and Charlemagne I was think more of along the lines of scripted missions....
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    Re: Third Party campaign map Preview (almost done)

    That's amazing hopefully they will consider using your maps in order to release a campaign version of the mod.
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    Re: Third Party campaign map Preview (almost done)

    Thank you again for your brave efforts rohan!
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