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  1. Re: [Experimental Battle Pack] - New stat and combat system (09.03.2018)

    I thought unit class determined how the AI managed the troops. Did you intend for the AI to manage Antesignani differently from Velites and other skirmishers?
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    Re: Unit Replenishment

    That doesn't mean they couldn't add conditional replenishment script capabilities to modders. They did that in RoR modding updates with several features vanilla Rome 2 doesn't leverage.
  3. Re: Something is wrong with the campaign design of this mod (and recent historical TW in general)

    How can a game be difficult without a threat of failure? I don't disagree with the premise that PO and culture management in this game is not engaging but that's a different argument from the...
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    Sticky: Re: How far from done are the other factions?

    Any other british isle factions as well or just Iceni?
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I am getting a CTD from custom battle under specific circumstances. When I select Roman Empire as the AI defender faction it immediately crashes.
  6. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila

    Just a heads up, the part 2 link in the opening post still links to the part 1 workshop mod.
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    Sticky: Re: [VIDEO] Ancient Empires Release Trailer

    Picked up Attila on sale for $10 just for this mod.
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    Re: Concern about battles in AE

    Is this mod keeping the more dynamic fatigue from base Attila or will units get tired and re-energize closer to Rome 2 speeds?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks for notice. Would you consider upping Irish Noble Horse's speed to 9 since they lack armor and supposed to be riding with only cloaks and shields? Likewise, what is the justification for...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It's the same with fire arrows, have those been a problem?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    How would you ideally represent them?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Supposedly Kush archers in vanilla have poison arrows. Guessing it's similar Attila. Kam have you seen that at all and any interest with integrating it into some units for DeI?
  13. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2L - Updated March 31

    What's your adversion to this method? Legal issues or too difficult to implement to the wider userbase as opposed to mods or something?
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    So there's no infrastructure in place to apply a DoT effect? If not, is there any infrastructure to apply a melee defense/melee attack/fire rate debuff to the target hit with poison arrows to...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I've not heard of whistling arrows personally but Mithridates VI was famed for using poison arrows in his fights with Rome. Could be a nifty Pontus archer unique thing to differentiate them.
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    Re: [Hotfix] Battle Test Pack - 03.19.18

    https://cdn.discordapp.com/attachments/410877265493229568/424756689481498624/unitsizeissues.png
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    Re: [Hotfix] Battle Test Pack - 03.19.18

    300 size units are kicking the :wub: out of 200 size units. Painted Warriors are beating best Roman infantry. It seems to be from the extra attack rolls from extra men in the larger unit since...
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    Re: [Hotfix] Battle Test Pack - 03.19.18

    Looks neat, KAM. Which of your changes were targeted toward unit size issues or is that for a later fix?
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    It's not an uncommon complaint I hear from people when I mention this mod. Some people really aren't keen on certain factions just having inferior units in a open field battle. It's a conscious...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thanks for the response. This impacts naval units especially hard because they are smaller than average sized land units so hopefully this fix works for them as well.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Alright been playing a little more since the big combat overhaul and the 300 size mid-tier barbarian units all seem like they need the Britonnic Axemen treatment. Did some testing of speaking ones in...
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    Re: Desert Kingdoms DLC

    I can see the frustration there but it couldn't hurt to have more people pestering them about it, especially if they're sinking dev time into Rome 2.

    Barring map editing which is unlikely to ever...
  23. Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Real excited to test these changes, Dresden! Any Eblani love? Please say :yes:
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    Re: Desert Kingdoms DLC

    By and large what people want for this game is fixes. More depth is cool and giving marriages a point and fleshing out backroom politics is nice but this will receive the same reception as the Empire...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Yeah but... then I have to manually update it every time :(

    I didn't know that the manual one was more stable. I'll keep that in mind if I come across stability issues.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The one I saw hadn't been updated since 1.1

    Since it everything short of sacrificing a chicken to the warscape gods to get the steam version of DEI to run on my comp without freezing at the...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The naval soldiers you're talking about in this context were the crewman permanently stationed on vessels. There were no permanent "marine legions" stationed on fleets and they were only deployed as...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Yes they posted specific legions to naval stations; however, those legions received no varied training any more than a a Rhine legion vs a Syrian Legion vs a Danube legion vs a Britannian legion. It...
  29. Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Bonus vs infantry on swords feels very noticeable to me personally but I understand what you mean about single weapon profiles.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The dedicated navy you're talking about consisted of the rowers. The actual archers and infantry on the boats did not go to special "marine training" compared to land based counterparts. It is...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Firstly, I don't know if you read what I suggested very thoroughly because I never suggested being able to sack major cities with starting ships. That's a strawman fallacy.

    What I did say is that...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    My point was fleet and navies in their current state are probably the least historically accurate aspect of this mod. The construction time, function, upkeep, manpower, and tactical use of naval...
  33. Sticky: Re: [Download & Installation] Divide et Impera 1.2.2g - Updated January 8

    Makes sense. Thanks :)
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    First and foremost, this is a strawman argument. This is a game and very few features involving the navy are based on historical accuracy. My argument was addressed as such to integrate systems more...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Personally for me it feels like the naval gameplay is disconnected from the rest of GC. 90% of the use I get from my navy is to patrol. I get what your role for naval units is intended to be and...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    These earlier naval units also lose to earlier land units as well because of their unit size though. Point I was illustrating is that marines lose to mostly comparable land units the majority of the...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    While this is true, it seems disingenious to use this reasoning for the debuff because marine units are between 1/3 to 1/5 the size of normal units so they will never win against said elite units....
  38. Sticky: Re: [Download & Installation] Divide et Impera - Download link - 1.2 Released!

    Can you elaborate on this please? Why are they not compatible with each other?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I know the trade icons eclipse each other but it doesn't flat out cut off icons you're importing over a certain number right?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Did any of the DEI staff want my save file to verify this issue or debug?
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