And best is ... you are updating game marked as DONT AUTOUPDATE! But screw you, CA knows what is good for you and your mods better:doh:
Type: Posts; User: Daeworn; Keyword(s):
And best is ... you are updating game marked as DONT AUTOUPDATE! But screw you, CA knows what is good for you and your mods better:doh:
I think that you actually don’t have to repair them at all. They will repair slowly by themselves (same like units recover). But if you need them work (for recruitment, unrest ...). Then you have to...
You can put them out, when ever you are attacked, (not necessary in fortification mod). I got option to use them, when AI attacked me, while I was moving on map. Besides, I expect you should be able...
Well, I think they did not have a naval port in history (quiet logical if you look where they are on the map http://en.wikipedia.org/wiki/File:Sparta_territory.jpg). And when I think about Spartans,...
What I found out, that if you set a statesman, other families factions tend to try assassinating him instead of your faction generals in field.
By the way, did you noticed, that only your family...
So far I know. You need some special resources (acquirable from your provinces or via trade) for some of your end buildings (like Circus Maximums or Cloacae maxima for Romans).
It stops in both ways.
The function of statesman is to generate influence = that is what you did using only your faction having him and all others been active in field. Probably second way to generate influence is by...
One way (and I think it was mentioned somewhere else already) how to make civil war hurt, is actually taking the politic system in account. Because as it is now, it does not much matter how big...
Don’t even bother to agree on those, even if you set the price you like (can be done, if you counter offer by using demand option to set lower price, then switch demand to offer). Because these small...
I don’t know if it helps, but if you set your agents to bonus your province (I mean the first skill), then they should add their main attribute to the attributes of your cities ... so maybe one group...
1) The reasons, why you lose troops can be different. The effect is called attrition and your troops get attrition when:
A) you siege someone, or your army is besieged in city/fortress (you know...
Lately, as I get more rich (I mean >100k gold on hand), the CAI seems to break NA treaties to get more money from me. Seriously, we had NA for years, than they broke up for no reason (no agent action...
I think dignitaries have already ability to improve relations. When they turn all land of another faction on same culture as yours, you get I think +10 points for so called "culture affinity". By...
Second thing to the general attribute system. The new abilities (shouts etc) come up as the attributes scales up by number 4. So with 4 you have one, with 8 two and so one, special abilities in...
I have another variable for trigger, gravitas of faction leaders. As mine civil war (as Carthage) kicks in with reasonable balance of power between factions (around 20-30% for all 4), but my faction...
Back to the attribute system. They play one more role for your generals/admirals. If one attribute exceed number 4 (with skills, household, traits ...) you get a stat boost and combat ability....
The number of units against you is based on how many armies/fleets you can field up, when the civil war kicks in. So if your maximum is 9 armies, 6 fleets (in vanilla you have to be third grade of...
If you wish some of your ally back, one way I found out is to make their previous capital city rebel, when the city is under enemy control. Then help the rebels to retake the city (for example abuse...