Mod removal fog of war (without any agents)
https://yadi.sk/d/RQ9wPiuC3NW7pt
https://drive.google.com/file/d/0B9XwviIod4jZSTVVT1ZZUFBiTW8/view?usp=drivesdk
Type: Posts; User: Den Stark; Keyword(s):
Mod removal fog of war (without any agents)
https://yadi.sk/d/RQ9wPiuC3NW7pt
https://drive.google.com/file/d/0B9XwviIod4jZSTVVT1ZZUFBiTW8/view?usp=drivesdk
Greetings! Would you like to add Mordovian units (or the all Mordovian faction) and Russian bandits, hunters and ushkuiniki for mercenaries from the Rusichi Mongol Invasion to your mod? ...
https://twitter.com/totalwar
https://pbs.twimg.com/media/C97srmzXsAArkrA.jpg
Hello, I made a mod that removes the fog of war from the campaign map. Used file wh_start.lua. Not agent
Mod in two versions:
Removes the fog of war completely, the player sees the computer...
Mordva Erzya Moksha from Vlad TW Mongolo-Tatars Invasion for Rusichi 1.1
As I think, using "general" instead of "named_character"
http://i.imgur.com/rsLhx9Q.jpg
It is the army without a general)
For example in 1648:
character Francois_Annibal, general, male, age 20, x 3, y 4
army
unit Pikeniere exp 0 armour 0 weapon_lvl 0
And line eg
monitor_event BattlePlayerUnitAttacksEnemyUnit BattleIsMeleeAttack
I did not find in Docudemons this conditions, it working?
and BattnemyUnitClass / BattleEnemyUnitClass, BattnemyUnitCategory / BattleEnemyUnitCategory...
OPASEH, hi!)
in Docudemons there is a condition BattnemyUnitOnWalls, and in Germanicu5's script there is a condition BattleEnemyUnitOnWalls. Where is the mistake - on script or Docudemons? )
O, I'm confused with line in menu_english like
{UI_FACTION_FRANCE_DESCRIPTION}
:blushing:
And do not forget, after the editing remove data\text\menu_english.txt.strings.bin
data\text\menu_english.txt
On the ninth day of Festag...
..we have a Dwarf building tree to show you!
http://wiki.totalwar.com/images/6/69/Dwfbuildingfinal.jpg
http://wiki.totalwar.com/w/Dwarf_Army_Roster
https://watch?v=vJUWImJUZrU
And names_royalty table. I have it does not work (blue in PFM). Will it work? What does it do?
Hi!
Is it possible to make so that the surname passed to sons from his father?
I have added surname the characters in the family tree, but they do not go to children correctly.
Now I have...
http://i.imgur.com/2ptNrx9.png
Can not use the scripts yet?
Thank U! There are working examples of how to use it? This is very interesting! :thumbsup2
You must delete the file expanded.strings
Can upload campaign_script.txt, descr_strat.txt and text folder? I'll check one theory )
In data\descr_campaign_db.xml find the line
<crusades>
<required_jihad_piety int="999"/>
<required_crusade_piety int="1"/>
<max_disband_progress float="20.0"/>
...
This building is built only for fractions hre, venice, milan
Could you point out the work of these people, or tutorials on scripting in Rome 2?
Thanks in advance! :thumbsup2
Odds in favour of the player 2:1 or more
http://i.imgur.com/WNEevbm.jpg
I combined localisation, did not check yet, try please :)
Faction Traits and descriptions on English
The UPC project + Playable Factions and Custom Battle (Updated 23.10.2013)
Download,...
Hi! Are there instructions/guides on how to add/edit factions traits? Help please )
works for me with patch 5 version ) but without new traits
If someone does not want to wait until you can play it for a while.
Playable Factions and Custom Battle, movie-pack from path 5 without new Traits
http://yadi.sk/d/G7Mgf5O8BC4Ca
:thumbsup2 how did you do it? it is checked?
Anybody can throw the alternative link for TuranianGhazi great submod?
Why do not all add?
eg for tylis
in units_to_groupings_military..
http://i.imgur.com/elMtTgh.jpg
and you
http://i.imgur.com/YI3M2xa.jpg
Oh, my bad english ;) .. how do you determine which ones to add units to units_custom_battle_permissions for a particular faction? )
Hi )
how do you determine the composition of units of each faction?
Thanks for Daniu and other people who worked on PFM :)
extract the files you need
create a new pack
add the unpacked files and work with them )
sorri for my bad english )