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    [Proposal] Re: Fog of war removal

    Mod removal fog of war (without any agents)
    https://yadi.sk/d/RQ9wPiuC3NW7pt

    https://drive.google.com/file/d/0B9XwviIod4jZSTVVT1ZZUFBiTW8/view?usp=drivesdk
  2. Re: Buff and Shine 1.6: New Factions, Changed Recruitment and more

    Greetings! Would you like to add Mordovian units (or the all Mordovian faction) and Russian bandits, hunters and ushkuiniki for mercenaries from the Rusichi Mongol Invasion to your mod? ...
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    Re: Total War: Warhammer II announced

    https://twitter.com/totalwar

    https://pbs.twimg.com/media/C97srmzXsAArkrA.jpg
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    Mod remove fog of war

    Hello, I made a mod that removes the fog of war from the campaign map. Used file wh_start.lua. Not agent

    Mod in two versions:

    Removes the fog of war completely, the player sees the computer...
  5. Re: What missing factions would you like to see in BC?

    Mordva Erzya Moksha from Vlad TW Mongolo-Tatars Invasion for Rusichi 1.1
  6. Thread: spawn armies

    by Den Stark
    Replies
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    5,354

    Re: spawn armies

    As I think, using "general" instead of "named_character"
  7. Thread: spawn armies

    by Den Stark
    Replies
    48
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    5,354

    Re: spawn armies

    http://i.imgur.com/rsLhx9Q.jpg

    It is the army without a general)
  8. Thread: spawn armies

    by Den Stark
    Replies
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    5,354

    Re: spawn armies

    For example in 1648:

    character Francois_Annibal, general, male, age 20, x 3, y 4
    army
    unit Pikeniere exp 0 armour 0 weapon_lvl 0
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    Re: ReallyBadAI Battle System 5.7 crashes!

    And line eg

    monitor_event BattlePlayerUnitAttacksEnemyUnit BattleIsMeleeAttack

    I did not find in Docudemons this conditions, it working?
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    Re: ReallyBadAI Battle System 5.7 crashes!

    and BattnemyUnitClass / BattleEnemyUnitClass, BattnemyUnitCategory / BattleEnemyUnitCategory...
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    Re: ReallyBadAI Battle System 5.7 crashes!

    OPASEH, hi!)

    in Docudemons there is a condition BattnemyUnitOnWalls, and in Germanicu5's script there is a condition BattleEnemyUnitOnWalls. Where is the mistake - on script or Docudemons? )
  12. Re: Editing Campaign Strengths and Weaknesses

    O, I'm confused with line in menu_english like

    {UI_FACTION_FRANCE_DESCRIPTION}

    :blushing:
  13. Re: Editing Campaign Strengths and Weaknesses

    And do not forget, after the editing remove data\text\menu_english.txt.strings.bin
  14. Re: Editing Campaign Strengths and Weaknesses

    data\text\menu_english.txt
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    Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    On the ninth day of Festag...

    ..we have a Dwarf building tree to show you!



    http://wiki.totalwar.com/images/6/69/Dwfbuildingfinal.jpg
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    The Dwarfs roster released

    http://wiki.totalwar.com/w/Dwarf_Army_Roster
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    Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    https://watch?v=vJUWImJUZrU
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    Re: Editing Family Trees

    And names_royalty table. I have it does not work (blue in PFM). Will it work? What does it do?
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    Re: Editing Family Trees

    Hi!

    Is it possible to make so that the surname passed to sons from his father?

    I have added surname the characters in the family tree, but they do not go to children correctly.

    Now I have...
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    Re: Maximum number of children table?

    http://i.imgur.com/2ptNrx9.png
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    [Resource] Re: Lua Game Functions

    Can not use the scripts yet?
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    [Resource] Re: Lua Game Functions

    Thank U! There are working examples of how to use it? This is very interesting! :thumbsup2
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    Re: My expanded isn't working?

    You must delete the file expanded.strings
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    Re: [Submod] Age of Petty Kings - Wildlings/Stormlands Video Preview in OP

    Can upload campaign_script.txt, descr_strat.txt and text folder? I'll check one theory )
  25. Sticky: Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    In data\descr_campaign_db.xml find the line

    <crusades>
    <required_jihad_piety int="999"/>
    <required_crusade_piety int="1"/>
    <max_disband_progress float="20.0"/>
    ...
  26. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    This building is built only for fractions hre, venice, milan
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    Re: TW Attila Moddability?

    Could you point out the work of these people, or tutorials on scripting in Rome 2?
    Thanks in advance! :thumbsup2
  28. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Odds in favour of the player 2:1 or more
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    [Resource] Re: Victory Conditions

    http://i.imgur.com/WNEevbm.jpg
  30. Re: Playable Factions and Custom Battle (Updated 23.10.2013)

    I combined localisation, did not check yet, try please :)

    Faction Traits and descriptions on English

    The UPC project + Playable Factions and Custom Battle (Updated 23.10.2013)

    Download,...
  31. Re: Playable Factions and Custom Battle (Updated 13.10.2013)

    Hi! Are there instructions/guides on how to add/edit factions traits? Help please )
  32. Re: Playable Factions and Custom Battle (Updated 13.10.2013)

    works for me with patch 5 version ) but without new traits

    If someone does not want to wait until you can play it for a while.
  33. Re: Playable Factions and Custom Battle (Updated 13.10.2013)

    Playable Factions and Custom Battle, movie-pack from path 5 without new Traits

    http://yadi.sk/d/G7Mgf5O8BC4Ca
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    Re: 3/6/12/24 turns per year

    :thumbsup2 how did you do it? it is checked?
  35. Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Anybody can throw the alternative link for TuranianGhazi great submod?
  36. Re: Splenyi' Playable Custom Battles Factions (gotta play them all!)

    Why do not all add?
    eg for tylis

    in units_to_groupings_military..

    http://i.imgur.com/elMtTgh.jpg

    and you

    http://i.imgur.com/YI3M2xa.jpg
  37. Re: Splenyi' Playable Custom Battles Factions (gotta play them all!)

    Oh, my bad english ;) .. how do you determine which ones to add units to units_custom_battle_permissions for a particular faction? )
  38. Re: Splenyi' Playable Custom Battles Factions (gotta play them all!)

    Hi )

    how do you determine the composition of units of each faction?
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    Re: [Request] Changing Unit Height

    Thanks for Daniu and other people who worked on PFM :)
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    Re: [Request] Changing Unit Height

    extract the files you need
    create a new pack
    add the unpacked files and work with them )

    sorri for my bad english )
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