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  1. Re: SSHIP Tweaks - mini-mods compilation by TM

    Sorry for such late answer, I was not here on TW Forums for some time.
    You have (a) installed in wrong folder or (b) SSHIP-Tweaks app can't read mod files (no read permissions).

    In case (b) You...
  2. Re: SSHIP Tweaks - mini-mods compilation by TM

    No, there's no separate download, only SSHIP-Tweaks java app.
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    Re: NEW FACTIONS UNITS ROSTERS

    The Battle of Bouvines 1214 AD - BazBattles YT nice 10 mins movie.
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    Re: Achilles-91 submod WIP

    Well done.
    I don't know the answers you asked, but I like what you did.
    > You cannot manage something unless you can measure it.

    I was tough that phrase long time ago.
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    Re: SSHIP - General Discussion

    Six months ago JoC has asked me a question regarding javelins and below picture - using javelin cover fire from second battle line:

    > Interesting, Tomek.
    > How it is with the javelins? Are they...
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    Re: Crown of Aragón information repertory

    Current state of Aragon Kingdom in 1132 :-)

    Zaragoza is Fortress :


    with first level mines (let the player build next level).
    it functions surprisingly well (+2.5 population growth), so...
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    There's already Basque Archers unit , should it...

    There's already Basque Archers unit , should it be available to recruit from the start ?

    Currently (below) they're available for everybody in aragon/iberia from the 'new_era' event (means ? civil...
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    Re: Crown of Aragón information repertory

    There's already in game unit Almughavars, available to recruit for Aragon from HEAVY_MAIL_ARMOR event, so between 1162 - 1172 .


    recruit_pool "Almughavars" 1 0.25 1 0 requires factions...
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    Re: Hiding information of AI army composition

    I 've played with LineOfSight for agents & generals a bit. I did hidden trait added for every agent & general with LineOfSight -4 or similar. Or it could be added for player agents only.
    It...
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    Re: SSHIP - General Discussion

    I have the best solution : lets remove completely Peasant Archer !
    This unit is IMO useless, very weak and probably not historical.

    For western kingdoms we have hunters, professional archers, we...
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    Re: Crown of Aragón information repertory

    Work in progress ... :yes:

    https://lh4.googleusercontent.com/F3ByQOxvpNvFakbBVg0tmtBVPMyTmcPN9tLniGIcyZINUog7_U71BKfHab7qvfGaE3WflAcVR-8G8A=w1920-h943
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    Re: Some data about the Crown of Aragón and suggestions [Long post ahead]

    Khaelos - I love your post, your research. I love playing as Aragon (reasons - unknown to me).
    I always known current catholic Iberian roster is far from ideal, I could not imagine them winning...
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    Re: SSHIP - Bugs Reports & Technical Help

    I can personally confirm.
    From some time (two weeks ?) I do not need Window 7 compatibility. Everything works smooth, every mod.
    Definitively something has been changing, Windows 10 or perhaps ...
  14. Thread: Guilds

    by tmodelsk
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    Re: Guilds

    Interesting. Right now I'm thinking also about western military orders (Templars ,etc). But they are ok in SSHIP right now.
    But also egyptian Mamluks - they've created some kind of very influential...
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    Re: SSHIP - Bugs Reports & Technical Help

    Unit "Abna Heavy Axemen" (edu name), first and only weapon Axe, attack 8, defence 21, horse +2, camel +2

    has class = spearmen . It looks like a bug, class should be heavy .

    There's already...
  16. Thread: Guilds

    by tmodelsk
    Replies
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    Re: Merchants

    There're some other possibilities but requires heavy coding, new script monitors (so little little slower end turn time with each monitor).
    For some guilds / guild buildings we can throw away...
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    Re: SSHIP - Bugs Reports & Technical Help

    I possibly found some bugs in EDU regardles "class spearmen" , don't know if they are bugs but looks like.

    There are 5 units that have primary weapon "Spear", that have Primary Weapon Attribute...
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    Re: SSHIP - General Discussion

    Dekhatres - thanks for sharing.
    I'm also recently experiment with cav balancing, but I'm in lack of historical info.

    My two cents are :
    for balancing we can use also MountEffect attribute:...
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    Re: SSHIP - General Discussion

    I've got a question to everybody, regarding Cavalry strength.
    A lot of people tend to agree that cavalry (especially Heavy Cav) is overpowered is SS / SSHIP. Me either.

    So, the question is -...
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    Re: Garrison Mod

    john_peter - I've released 1.03 version of SSHIP-Tweaks with new Garrison Script v. 1.3 among others changes (-> download instructions & link).

    "Garrison Script: raise units on siege" has now new...
  21. Thread: MERCHANTS

    by tmodelsk
    Replies
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    Poll: Re: Merchants

    I've released SSHIP-Tweaks version 1.03 with new tweak 'Merchants Nerfed".
    It's available for download.

    You can install only this tweak over your SSHIP installation, just:

    click 'Clear...
  22. Thread: MERCHANTS

    by tmodelsk
    Replies
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    Poll: Re: Merchants

    Jurand - thanks for detailed specification.
    I've done this , almost, but there's one problem.

    Within one single city the 'agent_limit merchant N' entries do not stack, do not sum.
    Merchants...
  23. Thread: MERCHANTS

    by tmodelsk
    Replies
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    25,983

    Poll: Re: Merchants

    I think I'll create a tweak 'Merchants nerfed' in my next SSHIP-Tweaks release.
    I'll do it configurable, so anyone could decide - configure buildings (ex. guilds) that updates merchants number...
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    Re: SSHIP - General Discussion

    I personally agree. New work can be released as 'beta release' or 'preview release', so we have official release 0.9.2 and 'preview' release 0.9.3 (example).
    Effect described by bigdaddy is well...
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    Re: SSHIP - General Discussion

    Some interesting curiosity.
    Below is some schema from modern Geo-politics analysis.
    Notice how strongly history (& geography) influences our contemporary world.
    ...
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    Re: SSHIP - General Discussion

    Interesting. Indeed - heavy cav is very strong. While I got to know how to deal with enemy heavy cav and how to use heavy cav on my side - I tend to agree.

    Dekhatres - did you do your fix to...
  27. [Tutorial] Re: Tutorial: How to Get Awesome Graphics in Medieval II

    My game after applying "Mediator" was also crashing after launching (some windows Error "Ok" box), but I've found a fix.
    I've got Windows 10 Enterprise, MSI laptop with G Force GTX 970, M2TW Steam...
  28. Thread: MERCHANTS

    by tmodelsk
    Replies
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    25,983

    Poll: Re: Merchants

    And .. what are the results currently ? The results of the pool are hidden for me (everyone?) .
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    Re: SSHIP paintable map - a request

    England owns more: Eastern Normady (south from London) & Anjou (south from previous).
    Iberian pennisula is OK.
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    Sticky: Re: Screenshots / Empires' Maps Thread

    In Rome:TW Europa Barbaroum - if I remember correctly - was implemented a system of two kinds of province governments (at least for some eastern factions).
    It was represented as two 'opposing'...
  31. Thread: MERCHANTS

    by tmodelsk
    Replies
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    Poll: Re: A proposal for a modification of the Merchants in the SSHIP

    Jurand - I like your proposal very much.
    Some considerations :
    .


    after nerfing total merchants number -> the merchant guild requirement need to be reworked (lowered).
    Right now there's...
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    Re: SSHIP - General Discussion

    Heavy Cavalry CAN be stopped even with Spear Militia IF they get support from additional units.

    In the pic #1 below - Spear Militia is being charged by enemy Mailed Knights (red arrow).
    Spear...
  33. Thread: MERCHANTS

    by tmodelsk
    Replies
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    25,983

    Poll: Re: Merchants

    I've launched hot seat campaign as Norway, played 10 years and then 'activated' my - player control over those faction in histogram,
    and on next turn I could play as each of these factions.
    My...
  34. Thread: MERCHANTS

    by tmodelsk
    Replies
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    25,983

    Poll: Re: "Victory": Pisa Prepares for Mongols (179/199 settlements)

    In my opinion it works very good :tongue: .
    I've played a lot of games with these tweak (http://tmsship.wikidot.com/merchants-removed) .

    The work is simple, copy from description from wiki...
  35. Re: SSHIP Tweaks - mini-mods compilation by TM

    End turn slow down in my tweaks collection is caused by a few tweaks which use 'script monitors'.
    So you can try to switch off those tweaks (listed below), or some of them.

    Some alternative...
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    Re: Mercenary Availability

    There's script event GeneralDevastatesTile , it exports settlement & region_id data, so it looks like it's possible to do it via devastation either.
    But there could be one problem - quick army...
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    Re: SSHIP - General Discussion

    Questions about global reputation.

    Where is it shown in the game ?
    Is it individual per each faction, what they think about me (me - France , me - HRE, me - ... ), or 'global', the same between...
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    Re: SSHIP - General Discussion

    There's Quieter AI mini-mod by Kaiser29 , it has reworked faction standings (descr_faction_standing.txt).
    In general, all reputation penalties are 50% lower.
    You can compare original SSHIP...
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    Re: Missile troops historical accuracy & rebalancing

    It's possible to do this like this :


    monitor PostBattle IsRegionOnOf Region1 Region2 Region3

    so group provinces in one monitor by mercenary pools and it works, see thread additional info...
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    Re: Missile troops historical accuracy & rebalancing

    I've checked that NJ idea can be done technically.

    There's monitor PostBattle which exports region_id record and there's condition IsRegionOnOf (additional info).

    So there's possibility in...
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