We will not reply to questions pertaining to the update on TWCenter. Please join our active Discord instead if you want to become part of the growing community! :)
Type: Posts; User: Sheridan; Keyword(s):
We will not reply to questions pertaining to the update on TWCenter. Please join our active Discord instead if you want to become part of the growing community! :)
Salve Citizens
To our own surprise, and perhaps to yours, we are in the process of finalizing the largest update to Ancient Empires as of yet.
Yea, you read that correctly. To note however is...
Just my two cents on this, having worked on the mod since the early days. The hard truth is, we've been down to two modders working on this project for the last couple of years (UMC and me,...
Getting back to the other reports tonight. We are working on an update that:
- Improves the AI's capability to build navies
- Should make the AI more aggressive
- Help the AI with larger armies;...
Is your game language set to English? This would affect how tooltips are displayed
Have you constructed the Auxiliary Recruitment building?
Fixed and pending update
Some of these are already fixed:
- Wall/siege bug
- Roman garrisons
- Law of Citizenship
The others may or may not be fixed, I'm uncertain, but those three above are definitely fixed already.
Was fixed in today's patch!
Offices is known. It has something to do with political power. We just corrected it for Nabatea and Media and reinstalled these as playable factions. A fix should...
Version 1.5.2 changelog
Save game compatible, unless you would like to see updates to Media, Nabatea, and Macedon’s objectives, and Armenian names
- Campaign camera fixed
- Armenian culture...
Germanic buildings are fixed, with exceptions. Temples are semi-complete and will feature some more unique effects later. This doesn't make them unplayable though.
Victory conditions haven't been...
Alright camera should be fixed... patch will be out soon. :whistling
In terms of crashes, I'm cautious with responding since it's not my table primarily. Not very good at solving them. But I'm...
Giwrgos Stamos It's known, but thanks. Caught me off guard... Will be prioritised for fixing.
Updated OP with more of the changelog. There are still items we haven't included and it's fair to say that no matter what, the final version will be heavily condensed, not recollecting the changes on...
Just waiting for the update to hit. It's all ready and sent off to UMC. Sometimes it can take time depending on what else needs to be done first. From what I've heard the update will hit today,...
Nice catch. Totally missed that one, but we did 'fix' (more like break lol) the Greek starting techs last minute. Will need a startpos update but it's not game breaking, just a bit too generous. Re...
Goffredo - invincible generals has been known ever since before launch of the mod. It's just an unfortunate side effect of our combat system in combination with hardcoded general hitpoints. There...
Re squalor - I've increased sanitation from all sanitation buildings. Rome's chief branch now gives 6 sanitation per tier (24 at tier 4). Similar for other cultures.
Alright no worries, try sending me a PM with your email. I will invite you to our Slack instead
That sounds excellent Hektor. Sending you a PM with the details :)
Steevehos where did you find the Mistophoroi Thorakitai? The only place I see it is in the mercenary roster, recruitable in custom battles for various Hellenistic factions as well as on the campaign...
Okay, this has been brought up for a while. Many people don't notice the effects from the regional effect bundles, which actually modify aspects of the city a lot ranging from 'Metropolis' to...
We're trying... ;)
I think we can update today, depending on if UMC is around. My stuff is ready anyhow. :)
No worries at all. Join our discord, I'll help set you up. https://discord.gg/6RGRyR
Satanus9001 - Fixed and pending update to Steam.
Either today or tomorrow
Hotfix v. 1.15.1 - Preliminary Changelog
Fix to some wrong Carthaginian tier 5 settlement icons
Fix to Carthaginian and Hellenistic landed grants construction costs
Fix for missing...
Steam or Texoman's separate download and installation thread
Historical characters do/should spawn in the campaign. If this isn't the case already something isn't set up right.
Some...
All is intentional, except for the bodyguard - it should be late version.
The first issue is a vanilla thing, it's seen in other mods as well.
I'd think the range is a bit low or the velocity of the projectile (making effective range lower than maximum theoretical...
Have you met the building requirement, i.e. Civil Court?
Swarbs and Antiochos - Good idea. Some AoR conditions can be enforced on these units.
Totalknight - Some of these can be done. We've created a new building set for hordes, next step is...
OP updated with known bugs for v 1.15
Goffredo thank you. The fish resource building was taken out of the mod in this version since, as you mentioned, it is redundant. However it seems like the...
Nice! This is my own personal preference as well. It may be changed in the main mod in the future...
Sagat - Got a special treat for you. Germanic techs are now overhauled, along with Celtic and Britonic. I would still hold off a day or two though since we also aim to add new political offices...
Swarbs will have to consult UMC on this. He shouldn't be in the nobility
Imperial legions were removed from CBs to resolve crashes
Cheers for keeping this thread up and running
Sagat can you verify with a screenshot of selected mods in the mod manager, and make sure 'enable out of date mods' is ticked just in case. Not able to reproduce it on my end. Have you tried to...