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  1. Replies
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    Re: Divide et Impera 1.0 Released!

    A HUGE Thanks guys! And of course best wishes for a great 2015 to all :bparty::thumbsup3:beerchug:
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    2,585,902

    Re: R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)

    Lucifer, thanks for the great job mate. The forum have a problem with the files archive and the download links doesn't work. Can you please upload them somewhere else too?
    Thank a lot :)
  3. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Love it!!! +1 rep :)
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    663
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    1,221,143

    Sticky: [Tool] Re: Mod Manager

    Million thanks. Amazing tool :) +1 rep
  5. Re: Aeimnestus Ancient Naval Warfare & Realistic Combat mod

    +1 rep Really great addition! Thanks a lot for fixing the naval warfare. Keep it up :)
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    Re: Battle and Unit teams - What we are working on

    Great news! and greater plans. What about the torch burning gates? In some cases maybe was historically accurate, but the current implementation in game makes the presence of walls and siege...
  7. Re: How is patch 2.0's CAI/BAI and battle speed? Have the battles and AI been fixed?

    Tested patch 2 beta for few hours. No new issues and many of my old ones have been addressed. I have a good performance boost, in battle and campaign, turn times reduced a lot, units' speed is...
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    Re: Realistic Units mod - heights and more

    Amazing job Prometheus +1 rep Thanks a lot.
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    Poll: Re: Do You Like Rome 2's Naval Combat?

    Naval / land opps is a great add but naval battles are unbalanced atm, buggy and far too boring. They need a big overhaul.
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    Poll: Re: Do you want Guard mode back?

    guard mod, loose formation and infantry that use their ranged weapon when they are charged and not only when they attack, must come back.
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