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  1. Replies
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    Re: Bulat Steel 2.1.5

    Bulat Steel 2.1.5 Extended P1 | Булатная Сталь 2.1.5 Extended P1 file - ModDB
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    Re: Bulat Steel 2.1.5

    Already


    Thank you too for kind words!
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    Re: Bulat Steel 2.1.5

    Please post bugs in another thread. But I already gave the answer: a mismatch between the translation versions and the mod version.
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    Re: Bulat Steel 2.1.5

    You quite rightly noticed that the English translation of the BS Final+ version had very obvious bugs and errors due to machine translation.
    There are two versions of the translation right now:
    1....
  5. Thread: Bug Reports

    by Leeekaaa
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    Re: Bug Reports

    You need to install eng translation for Extended version - not for Final+. I think that`s the reason of ctd.
  6. Thread: Skynet AI

    by Leeekaaa
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    Sticky: [Resource] Re: Skynet AI

    Dear author. Will BAI be further developed by you sometime? I noticed that in the logs after the battle there are just dozens of errors. As a perfectionist, I would like them not to exist, because...
  7. Thread: Bug Reports

    by Leeekaaa
    Replies
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    744

    Bug Reports

    Topic for bug reports of Bulat Steel (2.1.5 Extended version)

    Some Important Information:
    -Portuguese Bruges in the late campaign is not a bug
    -Teutonic Brasov in the late campaign is not a bug...
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    Re: Bulat Steel 2.1.5

    1st Post (For some important Information in the future)
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    Bulat Steel 2.1.5

    BULAT STEEL 2.1.5 Total War™
    https://i121.fastpic.org/big/2023/0506/a5/ec0a0067b422700a169a981e683c61a5.png

    authors: Leeekaaa, Yarik, Norinke, Vdovin, Okzersal
    (L.Y.N.V.O. Team™)

    FnxPUUgXroM...
  10. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Hello. I am one of the members of the Lynvo Bulat Steel modification team.
    We really liked your Nature in EB2, which is made with high quality and very beautiful.
    Can we expect to somehow get...
  11. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    upd; I think I understand the reason. In the vanilla Russian steam version - all factions are silent (which do not have localization - Russian voice acting).


    But I still don't understand how...
  12. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    well, there are definitely no errors because all the files were packed (except for one that is not used by Plant_stake_01.wav - by the way, did you manage to insert it into sound files and find where...
  13. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Thank you very much! And one more question please.

    I have packed all the files in the Russian version of vanilla. But I noticed that my new file events.dat is 5733kb, and the old one is 6594kb...
  14. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Hm. Where can I find these 11 steps of the green mile? :)


    PS, Yes, I saw that you improved and fixed almost all the bugs of the original game. This is great. But the Vanilla game itself doesn't...
  15. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    https://i121.fastpic.org/big/2023/0203/1c/9cd549f56ef3cc23befd01bacf6c741c.png

    https://i121.fastpic.org/big/2023/0203/48/c2c207a5702f4b0bc470305386b88d48.png
  16. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Aa My brain is about to explode.


    Can you write point by point (step by step) what should I do to add the missing 943 voice files to the vanilla steam version? (so I don't have to pack them into...
  17. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Well, I complicated it myself. I found out by comparison unpack cd and steam that 943 files are missing (not counting animals) before I stumbled upon your topic.

    By the way, thanks - because I...
  18. [Tutorial] Re: Creating a World - Developer's Setup Kit for Sound Editing

    Hi Gigantus! May I ask?
    if I know that steam version for example does not have 3 these files in Voice.dat:

    German_General_Selected_Chivalry_1
    German_General_Selected_Chivalry_2...
  19. Thread: .evt files

    by Leeekaaa
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    Re: .evt files

    How to create evt.file?
    Will it work if I copy an existing one and write the new sound effect I need there?
  20. Adding new sounds for buildings on battle map. Is it possible at all?

    Hi everyone!


    Is it possible to assign a sound to a building in battle (when storming a city).
    I'll explain the question a little: Now some buildings, such as the market (which appear in the...
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    [Tutorial] Re: How To Add In Your Own Music To M2TW

    Does anyone know how to make the separation of summer and winter music work? I want her to be different. or this is impossible?
  22. Re: EDCT: WhenToTest BecomesFactionLeader causes crashes

    Hi all. 1 question
    In file descr_faction_standing i found this trigger:

    ;------------------------------------------


    Do I need to change the entry in that file as indicated here?...
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    Re: Strat. map Castles Redesign Project

    I wish you inspiration my friend
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    Re: SSHIP - General Discussion

    Does BGR5 work on your mod?
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    Re: Morrowind: Total War

    9 years of development. holy shet
  26. Re: PiterAI Kingdoms (new CAI)

    Can you customize your CAI for Bulat Steel 2.1.4?
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    Sticky: Re: Medieval Total War - Redux (Beta)

    hi guys! Tell me please where i can find discription of factions (before starting campaing). I need description of Sicily Aragon etc. These factions are blocked and i can read only "For this fraction...
  28. Thread: Modding MTW

    by Leeekaaa
    Replies
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    34,186

    Re: Modding MTW

    hi guys! Tell me please where i can find discription of factions (before starting campaing). I need description of Sicily Aragon etc. These factions are blocked and i can read only "For this fraction...
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    Sticky: Re: [ANATOLIAN PRINCIPALITIES] Last Preview

    Hi! English brothers!
    Here MUSICMOD 3.0 (Islamic_submod)_by Leeekaaa for arabic factions. Size 1,5 Gb - all Music in music.dat is arabian. So make backup-files if you decided to install it for you...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Hi! English brothers!
    Here MUSICMOD 3.0 (Islamic_submod)_by Leeekaaa for arabic factions. Size 1,5 Gb - all Music in music.dat is arabian. So make backup-files if you decided to install it for you...
  31. Re: MusicMOD v.2.0 [for_all_mods MedivalII: TotalWar] by_Leeekaaa

    write PM and i will give you answer.
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    Re: How to edit general`s loyalty

    dead forum a piece of shet
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    Re: Title from the faction leader

    Tell me please how to change name of the king (leader fraction)? Jerusalem.
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    Re: How to edit general`s loyalty

    Please anybody! Help to fix my trouble.
    and
    Where i can edit my massege?
  35. MusicMOD v.2.0 [for_all_mods MedivalII: TotalWar] by_Leeekaaa

    Global Music Modification v.2.0 for All MODs of M2TW
    (Stainless Steel 6.4, Bellum Crucis 7.0, Bulat Steel 2.1.2, Teutonic 3.3, Staluga 2.0)
    New Music for the European fractions...
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    How to edit general`s loyalty

    Hi. I am writing a new general, which will be spawn by script on 1th turn.
    Tell me please how to change his loyality? What I have to write in his traits? (in campaign sripts)
    I want that he had an...
  37. Re: Searching new Portraits of merchants, diplomats, spies, priests for Europian fractions

    thanks but those portraits (5) for merchants are sucks.
    i just ended portrait mod for Bulat Steel 2.1.2 some of my portraits: ...
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    Re: Portrait mod for SS6.4 v4.0 released (17/7/12)

    Are there portraits of diplomats, spies, priests here ?
  39. Re: Searching new Portraits of merchants, diplomats, spies, priests for Europian fractions

    i said merchants, diplomats, spies, priestsbut you told me about generals
  40. Re: Searching new Portraits of merchants, diplomats, spies, priests for Europian fractions

    a piece of shet. thanks for help
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