Should still work.. anyway there will be new version coming in next few weeks.
Type: Posts; User: JaM; Keyword(s):
Should still work.. anyway there will be new version coming in next few weeks.
https://discord.gg/MAfCpBAS
you can join discord and download beta version there.. just provide feedback when you try it
Preview 4 - Naval Game
To complement improved Naval combat, Naval campaign game play will see changes as well. Most importantly, Ships will take a lot of time to build. Historically it took at...
Preview 3 - NAVAL COMBAT
Naval combat in NER 7.0 will introduce some gameplay tweaks which main focus is to improve the battles and make them more historically authentic. Ship speed and...
AI will keep 3 line column formation. Its not possible to make AI change formation except for some scripted situations.. anyway, staying in column is not a disadvantage - Unit stays unaffected by...
Preview 2 - Combat Overhaul
Infantry changes: This will be the most significant change of NER 7.0. Practically every aspect of combat was changed. Infantry units fight in historical column...
Preview 1 - FATIGUE SYSTEM OVERHAUL
In the past, NER used unique Cohesion system, which replaced vanilla fatigue system. While Cohesion worked relatively ok, it was a bit problematic to balance...
No. Mod is "movie" pack style, which means it applies automatically so it doesnt have to be added into the script.
What was originally planned as just small update, ended up being the largest gameplay update i did for this mod so far. NER v 7.0 will bring significant changes to gameplay. In next few days I will...
Nope, my mistake. I was testing different unit sizes and forgot to change it back. I will post another update once i finish with some updates im doing for Napoleon Empire Realism mod.
NER6.1 uploaded.
6.1 uploaded, with requested fixes ;)
Version 4.00119:
- Streamlined unit stats, stats now represent soldier skill based on tier they are from.
- Melee weapons reworked to better simulate differences between them in tactical use, and...
Version 4.00118:
- Added wider deployment zones
- Fixed Veteran Army experience recruitment bonus
- Adjusted Germanic Youths to use spear instead of sword
- Adjusted AOR for Sicily, removed...
Version 4.00116:
- Reworked Naval recruitment. each port now provides 1 ship building slot similarly to land recruitment. This way, whoever controls most ports in sea region, can muster large...
Version 4.00115:
- Reworked military training buildings, made them more specific for their purpose.
- Minor tweaks of Imperium levels. Added bonus to enemy morale in Caesar in Gaul campaign to...
Version 4.00114:
- Adjusted spacing for Roman Double and Triplex Acies formations. Second and third rank will be slightly farther back from first one, so by default, second rank wont throw...
Thanks, ill look into it, it was some time i played this game, so having some feedback is always welcomed. I will try to adjust it in near future.
Yeah, you summed it up good. Things like this are compromise between AI, game mechanics and historical authenticity... Having general an infantry unit, removes lots of exploits, besides presenting...
Version 4.00113:
- Reworked Imperium penalties, Imperium levels are now based on campaign actual numbers of provinces and regions, providing a bit more "tailored" Imperium gameplay
- Reworked...
Version 4.00112:
- Added food Foraging effects to armies. food is removed from local region (enemy or yours)
- Minor tweaks to weapon lengths, as it wasn't matching changes to unit stats done...
Version 4.00111:
- Recruitment system overhaul. Recruitment slots are now linked with number of regions player controls in a province. It represents simplification of population size. Should...
Version 4.00110:
Wrath of Sparta
- Swapped icons for Skirtai and Light Spartan Hoplites as it fits these units better
Rise of Republic
- Tribesmen and Hillmen got club instead of sword....
Version 4.00109:
- Reworked Roman military reforms. Imperial units (Segmentata equipped) are removed from Grand Campaign, as they just don't fit in timeline wise. Insead, these units are now...
Version 4.00109:
- Reworked Roman military reforms. Imperial units (Segmentata equipped) are removed from Grand Campaign, as they just don't fit in timeline wise. Insead, these units are now...
There are multiple other things deciding these, like reliability and aggresivenes of particular ally.. check it on diplomacy screen.. those who are unreliable will stab you more often.. loyal ones...
Agents and generals can have more levels than 10.. in my mod for example i have 18 levels for them.. its not hardcoded..
Depends how you play.. You have tools to mitigate discontent, but there are occasions when you might end up in terrible spot - for example, you might get into food deficit, which will generate...
Its funny, but after all those years modding this game, i still get some unique ideas how to improve it :)
Beta 4.00108:
CAMPAIGN GAMEPLAY CHANGES:
- Further rework of Edicts, Removed from characters (too strong in late game, makes edicts way too common), instead, every faction has 1 Edict...
Last new game i bought was Thrones of Britania, and i plan to make a mod for it at some point, as I really like Last Kingdom series, so wouldnt mind making a bit more gruesome and realistic combat...
Ultimate Admiral Age of Sail was decent.. naval combat probably the best out there.. nothing comes close... land combat not as good, but still decent, so if they keep the same formulae, it will be a...
Beta 4.00106:
- Fixed missing squalor bonuses from military barracks in Rise of Republic
- Replaced Auxiliary Short Swords with Auxiliary Spear Warriors. Auxiliary Celtic units were too heavily...
Beta 4.00105:
- Reworked how Growth works. Military barracks now reduce growth (population). Minor cities add +1 growth in total, while large cities are 1-4 based on level.
- Fixed missing...
Beta 4.000103:
Combat:
- Reworked weapon bonuses, so they are more distinct for type of weapon (spear vs sword vs axe).
- Reworked Charge mechanics and removed charge reflection bonus from all...
More people play Rome 2 than Pharaoh.. why?? is anybody even surprised? CA shows not only lack of interest in historical accuracy.. they lost interest in what their player base actually wants......
Hey DaVinci! sorry, didnt see your message due to me not being here at TWC that often these days.. i'm currently working on further updates to the mod, i had planned for quite some time.. Anyway,...
Beta 4.00099-102:
- Added Better Sieges mod (huge thanks to AveMetal) Mod changes gates into Victory points, therefore AI will try to defend the area instead of just standing on top wall and get...
Well, 3rd century AD Roman Army was professional.. it relied on volunteers who wanted to be legionaries.. Republican Legions were "conscript" forces.. service was expected from all citizens who...