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    Sticky: Poll: Re: Champions League 2014/2015

    Malmoe got burned. Serves them right. Today their hardcore supporters proved to Madrid(the city) that Swedish and at home, thatīs IKEA. Swedish and abroad, that's a Viking.
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    Re: Is it possible to create new conditions?

    Of course, I'm taking a holistic approach, but if an army without skirmishers can't see beyond its nose, then it will have to recruit skirmishers.
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    Sticky: Poll: Re: 2014/15 English Premier League

    What Arsenal really really really need to change are their fitness and training regime.
  4. Re: Why do the Hippakontistai have a knife as their melee weapon?

    Since this is actually my fault I'll do my best to find a solution. It's quite probable that it's unfixable without a graphical model change, but if there's a fix I'll find it.
  5. Re: Why do the Hippakontistai have a knife as their melee weapon?

    Did you use Notepad++?
  6. Re: Skirmishers, light units and their influence on the strategic map

    Currently the task is branching out to at least three separate groups of files:

    1. EDU to provide the marks which the traits and ancillaries would use, plus descr_projectile.txt.
    2....
  7. Re: Skirmishers, light units and their influence on the strategic map

    That's my idea as well, although if we manage to root out or at least minimize the effects of the limitations of the engine, it would be awesome.

    Of course, that's the real way to go. To avoid...
  8. Skirmishers, light units and their influence on the strategic map

    Your will, my hands.
    http://1.bp.blogspot.com/-N6NxTe6q1es/TyeuL-MAnFI/AAAAAAAAACM/9w9_Sil9WfM/s320/Oenomaus+.jpg



    I've stated that in other threads on the topic, the main problem of the...
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    Re: Rad's proposals fot the team to consider.

    I've stated that in other threads on the topic, the main problem is that the Total War series simulate pitched battles and not even the complete battle, but the final advance. Heavy infantry and...
  10. Re: Why do the Hippakontistai have a knife as their melee weapon?

    Matter of fact, after the change(more mass, more range) those stones and rocks help. For a unit that's supposed to cost next to nothing to recruit and maintain, it certainly is able to break bones -...
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    Re: What affects garrison value?

    You can open the export_descr_unit.txt file in the EBII data folder. Notepad will work, but personally I'd suggest using Notepad++ because if you decide to make changes, Notepad will corrupt the .txt...
  12. Re: Why do the Hippakontistai have a knife as their melee weapon?

    If it's just a visual change then it could probably be made by a small change in the soldier model equipment. If it's more, then a more substantial change would have to be made, but still it's...
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    Re: Models from H.E.L.P. project

    Everybody's favourite mercenary unit.

    Those Guys:
    http://www.twcenter.net/forums/customprofilepics/profilepic63454_1.gif

    a.k.a. Thracian Peltastas
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    Re: What affects garrison value?

    It's the percentage of soldiers of the garrison related to the total population of the province which they're garrisoning. However, there is something else: units with the attribute is_peasant count...
  15. Re: Why do the Hippakontistai have a knife as their melee weapon?

    "Forcing" the AI to recruit units can be done in various ways:


    The last line of the EDU for each unit is the priority offset. It tells the AI the priority for recruitment. I'm not sure how the...
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    Re: EBII won't play in Full Screen?

    The issue is with Steam. I have found that whenever Steam gets updated or M2TW gets rechecked, the settings reset to default, which is 1027*768.
  17. Re: Why do the Hippakontistai have a knife as their melee weapon?

    I agree completely. For me the mounted skirmishers as represented here aren't possible in the slightest, they should be merged with the hippeis, alternatively lighter and heavier versions. However,...
  18. Re: Why do the Hippakontistai have a knife as their melee weapon?

    You might want to check out a certain battle of Plataea and the fate of a certain Persian general named Mardonius.

    Coming back on the original topic:


    QS, I suppose the reason why the mounted...
  19. Re: Why do the Hippakontistai have a knife as their melee weapon?

    I think you're looking at it the wrong way.

    What you have is a cheap, widely-available spearman warband of levies. They don't have javelins. They barely have spears and shields, which is why...
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    Re: Is it possible to create new conditions?

    I really didn't know that. You can invent them?... That would allow for so much interaction! The composition of the army can interact with the general, he could become more accustomed to his men as...
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    Is it possible to create new conditions?

    I am trying to find a way to create a trait that gives a general bonuses if he has a certain amount of skirmishers in his army, so that players and the AI may be more likely to recruit them not just...
  22. Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    That's interesting. So if we don't alter the melee kill rate, we'd have to lower the ratio of charging soldiers who manage to kill an enemy in order for the charge to stop. Interesting. Iīd have to...
  23. Re: [Submod] light_spear, infantry and cavalry javelineer, all cavalry speed EDU fixes

    No such thing as sleep deprivation, just insufficient caffeine and red bull intake. :P
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    Sticky: Poll: Re: 2014/15 English Premier League

    If Wilshere had a better touch Barcelona Arsenal would've scored at least one goal. Seriously, that guy...

    Sometimes I think you guys need Paco Jemez. That guy rebuilds his team almost completely...
  25. Re: [Unofficial Hotfix] Functional infantry and cavalry javelineers; improved secondary weapon spearmen and faster cavalry

    The increased cavalry speed may actually be detrimental to the skirmishing capability - cavalry now crosses the distance between the max skirmish range and the charge distance too fast. Second,...
  26. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I think the duration of the charge state depends on more than one variable:

    1. Charge value. Hoplites have a charge value of 28. Hetairoi have a charge value of 21. That means they charge harder...
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    Re: Too many farming penalties?

    Yeah, but fixed penalties tend to get negligible as your income from trade, ancillaries, traits and taxes increases. It's not a great system and it has its faults - but it works.
    Also, the...
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    Re: Too many farming penalties?

    Waystations need maintenance and financing, i.e. they cost money. They increase the trade and law, but cost money to operate, so the money has to come from somewhere, and it comes from the only...
  29. Re: [Javelin Cavalry] Do they need a range fix in the EDU?

    I can't really help you with the testing because I have my own EDU that has been tweaked too much.

    In any case here are some points:

    1. Accuracy for cavalry javelins should be lower than that...
  30. Re: [Javelin Cavalry] Do they need a range fix in the EDU?

    I think an increased range may be a good idea, but something like 60m or so.

    However, skirmisher cavalry would be skirmishing against cavalry or heavy infantry. Against actual skirmishers they...
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    Sticky: Poll: Re: 2014/15 English Premier League

    There goes the only top spot Arsenal used to get consistently. :P
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    Re: EB-Twitter updates Discussion

    Sorry to drag you into this. Having seen this pic, I have to say I still think the shield should be a bit bigger, both in length and in width, but not by a big margin, more or less the width of the...
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    Re: EB-Twitter updates Discussion

    This is the difference.

    When I posted that my fake shield covers me from mid-shin to chin FULLY UPRIGHT, and it covers me from mid-shin to just below eye level in a "battle stance" that is...
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    Re: EB-Twitter updates Discussion

    Of course they aren't. There's a big difference between being covered from ankle to chin when you're fully erect, and being covered from mid-shin to throat when you're in a boxer stance.
    Look at...
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    Sticky: Poll: Re: 2014/15 English Premier League

    Three, in 2011-12. Damn, how time flies, it was as if yesterday I was screaming the goal of Fabregas in the Bernabeu Clasico that season on my way to work.
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    Re: EB-Twitter updates Discussion

    That Roman art is from the High Imperial period, from the Dacian wars, and it's what it is, art. It's true that shield dimensions after the Marian/Cesarian/Augustian reforms changed in order to...
  37. Re: Importance of Exact Events or Exact Representation in Historical Stories

    This a very personal take, keep in mind.

    That stated, unless it prevents the message of the film, you should follow history. You know the adage, history is stranger than fiction, but here's one...
  38. Re: (Upcoming) SCUM: Europa Barbarorum II Edition

    It's not connected to your mod, but could you help me with a tutorial about importing animations from other mods? There was one here, but try as I might I can't find it.
    In another discussion, the...
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    Re: EB-Twitter updates Discussion

    If you'll pardon the criticism of great work, there are two things that bother me in those pictures.

    1. The scutum seems too short, or the soldiers are too tall. Polybius describes the scutum as...
  40. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Sorry if this has been posted, I didn't find it in the first and last five pages or so of the thread:

    One or a few of the death animations of swordsmen(particularly Polybian hastati, as well as...
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