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    Re: XAI 4.0 released!

    no
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    Re: XAI 4.0 released!

    The links work fine
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    Re: XCAI: Campaign AI feedback thread

    I just happened to drop in here by accident and I saw your post. I thought I would let you in on a few things.

    Firstly, I am currently working on a Battletech mod called XAI Battletech! Once...
  4. Thread: won't launch

    by xeryx
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    Re: won't launch

    Absolutely, if there are conflicts between mods they can prevent you game from launching.

    You can see if there are conflicts, with a program called ModManager, but I do not remember where I found...
  5. Thread: Questions:

    by xeryx
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    Re: Questions:

    just the main ai as it is all the same. once the main campaign is good to go, then I should be able to tune it for AOC, but it will be awhile before I m to that point.
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    Re: XCAI: Campaign AI feedback thread

    I will make an update for those of you who are not on Steam this weekend, as I have been working on the second round of unit balancing and fixing more incorrect stuff.
  7. Thread: XAI the Champ

    by xeryx
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    Re: XAI the Champ

    Thanks man, Things will be slowing down for a couple of months into the new year, but once I return from China things will get going full bore again.
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    Re: XCAI: Campaign AI feedback thread

    I have been sick, and will update the download files this week as there have been a lot of changes to the campaign costs.
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    Re: XCAI: Campaign AI feedback thread

    it is easier to use pfm to mod the spies in the character skills module, but that is the only one you need to disable.

    You could be onto something abut their immigration, I am starting work on...
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    Re: XCAI: Campaign AI feedback thread

    Hey Aimlessgun --great name BTW
    Yeah things are a little easy right now. Mainly because in order for the AI not to be a complete cripple I had to shore up the food system a bit and decrease some of...
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    Re: XCAI: Campaign AI feedback thread

    Thanks Primo but I won't hold my breath. I will consider it when it is done.
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    Re: XCAI: Campaign AI feedback thread

    You will need to re-download the XAI 2.0 pack, as I went in and re-worked the spacing of formations, tightened them back up. I also re uploaded the generals and wives pack, with the fixed desert...
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    Re: XCAI: Campaign AI feedback thread

    Done! You can download here..please let me know about discrepancies in units, I know there are many that are mislabeled in the classes like heavy light etc. I caught a lot of them, but not all of...
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    Re: XCAI: Campaign AI feedback thread

    Ok I have finished the majority of units, all that is left is Marines!! Since that is going to take me a bit to rebalance them, I am going to include the current version of what I have! So give me...
  15. Thread: XAI the Champ

    by xeryx
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    Re: XAI the Champ

    @Wiezma...Thanks man XAI for med 2 is just a tip of the iceberg when compared to the amount of work I have put into Attila, Especially now that I can see the big picture of how everything works...
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    Re: XCAI: Campaign AI feedback thread

    Yes, and I will have a surprise with it. It will be later today, once I finish some more units
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    Sticky: Re: XCAI: Attila Advanced Campaign AI

    Updated description and removed release notes
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    XAI; News and anouncements

    Hello my old friends!
    XAI has made TREMENDOUS strides in the past couple of weeks. The campaign AI is now finally ready for the prime time and is what I would consider complete. I have fixed a huge...
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    Sticky: I have updated the descriptions of the XDAI, I...

    I have updated the descriptions of the XDAI, I will no longer be posting log notes.
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    Sticky: Re: Welcome to XAI Forums

    Sorry, for the lack of updates here, but be rest assured I am hard at work!! I am just about done with XBAI 2.0 and I am about halfway through the units mod! Trying to get it all out before Christmas...
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    Re: XCAI: Campaign AI feedback thread

    My apologies for not doing as many updates here, I have been tremendously busy modding. I really haven't even made notes for my updates. I think the Campaign AI is doing much better this revision,...
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    Re: XCAI: Campaign AI feedback thread

    You know, that is a really great and simplified idea!! It is quite possible that could help the Romans. Eliminating 2 buildings could give them the room they need to build the more important...
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    Re: XAI: Units optimization

    There are a lot of units as I am going through the game, that are pretty unfairly balanced, even as an elite. Some of the units are like having us go up against Seal team 6. I have set defined...
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    [Resource] Re: PFM Schema Update Thread

    I am new to the advanced functions here, can you direct me to a guide so that I can update the columns in PFM? I am working on Attila and there are many schemas that have been updated in the raw...
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    Re: XDAI Diplomacy feedback thread

    Ok diplomacy is fixed and working, I will have to go through and adjust levels for many things, so feedback is important. Really po'd at vanilla messing with my diplomacy!! man what a completely...
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    Re: XBAI: Battle AI and combat feedback thread

    That is interesting, haven't seen that happen before.
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    Re: XDAI Diplomacy feedback thread

    yeah there are some issues with diplomacy right now, I adjusted imperium and it f'ed it all up. I have to readjust the whole diplomacy system again, it is going to take days.
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    Re: XCAI: Campaign AI feedback thread

    When I get the changes finalized I will put then in writing. Still doing some on the fly diplomacy adjustments, however if you would like to see the Romans start kicking some ass then those are the...
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    Re: XCAI: Campaign AI feedback thread

    OH I can't wait for you to try my new version this weekend, and I will reccommend starting a new game..it will be worth it.
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    Re: XCAI: Campaign AI feedback thread

    on the -15, how long had it been since your military actions? Also they are are bout the best you can have in forgiveness in a personality.

    Keep up the good work, and thanks for letting me know...
  31. Thread: Questions:

    by xeryx
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    Re: Questions:

    I did make a change to diplomacy, and I rolled it back thanks for the report.
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    Re: XCAI: Campaign AI feedback thread

    OK, So when you play you games observe what the situation is. For example you said that there were too many light units. So, you look for the root cause of why are they producing only light infantry...
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    XAI: Buildings and Research

    This thread is for feedback, bugs, and general input for this module!
  34. Thread: Questions:

    by xeryx
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    Re: Questions:

    Great thank you, you can start a new thread, that is no biggie. It is now fixed.
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    Re: XDAI Diplomacy feedback thread

    Well, for starters, they don't like you. Just because you sign an agreement does not mean that they cannot turn against you in every situation. I do see they are defensive. However, they is only a...
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    Re: XCAI: Campaign AI feedback thread

    Sure Dave, getting the right balance of aggressiveness is going to take awhile, but I do believe I have narrowed down the 2 biggest issues in the game.

    #1 Roman construction does not seem to...
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    Re: XBAI: Battle AI and combat feedback thread

    I did a MAJOR rework of artillery, so all projectiles have a true realistic purpose and damages. It will also not be so OP in explosive damages.
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    Re: XCAI: Campaign AI feedback thread

    Thanks for the observation, I can have them retreat back and replenish more. I am working on a module that will help hordes dramatically!! My goal is to hopefully get them to be self sufficient...
  39. Thread: Questions:

    by xeryx
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    Re: Questions:

    You are very welcome, thanks for the feedback. I found the issue with morale.

    I have uploaded the latest revision
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    Re: XAI: Units optimization

    I found an error in the morale system, the exhausted troops were not receiving a -4 morale penalty. I also upped the penalty for the unit's losses. I upped the the rear charge penalty to -10.

    I...
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