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  1. Replies
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    Sticky: Re: RSIII problems and bugs

    I am aware that there are a few issues with pathfinding....believe me when I say that I tested ALL of these settlements vigorously while I was building them, and only missed one MAJOR blunder that is...
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    Sticky: Re: RS2.6\RSIII questions & answers

    I checked both the Seleucid and Macedon campaigns and there is no difference in the requirements for the barracks and the smith buildings. I really can't explain why one would work (2.5), and the...
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    Sticky: Re: RSIII problems and bugs

    There are other requirements for these than just weapons metal import.....namely, the presence of mineral resources like iron, copper, etc....or weapons metals, in the region. I've looked at the...
  4. Re: Roma Surrectum 3 CTD During Battle Loading Screen

    The most likely cause for this is that you chose to use High Resolution Vegetation in the Launcher. Just re-install RSIII right over the top of everything and that should fix it. Then don't choose...
  5. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Yes, hwatever folders appear, those only apply to those campaigns.
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    Sticky: Re: what is effect of +20 weapon, when it build roman fortress

    Those bonuses affect how the Romans progress through the reforms. Altering them will mess up Roman recruitment. :)
  7. Re: 'Fewer Stacks, Shorter Battles' in 'IMPORTANT_STUFF'

    Well, it's a little complicated, but not that hard. If the campaign you want to play has an EDU.txt in it, then you need to copy the appropriate one from those folders. If the campaign you want to...
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    Re: Need help with installation

    If you installed your clean copy of RTW into "C:\RTW", then you must also install RSIII into that SAME folder. Installing into C:\RTW\RSIII will result in an error.
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    Re: Link on MEGA not working

    Yup, I tested it too. Both the RS25 and RSIII limks work fine.
  10. Replies
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    Sticky: Re: RSIII problems and bugs

    The rebellion is already optional...so it doesn't need changing. The Barbarians are aggressive because, well, they were historically.
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    Sticky: Re: RSIII problems and bugs

    Can you tell me which climate this occurs in..or at least give me an idea where on the map this occurs, and I'll have a look.
  12. Replies
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    Sticky: Re: RSIII problems and bugs

    Almost all textures in the original RTW were either 64x64, 128x128 or 256x256. Almost all in RSIII are 512x512...so there's no way this could look like Vanilla, because even at 512x512 these are high...
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    Re: Old loading screens?

    The loading screens were changed because Quintillius contributed them along with many UI changes that I liked...in particular because they gave the player something to read in place of the quotes,...
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    Sticky: Re: RSIII problems and bugs

    Very good! Almost exactly the way I save. :)
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    Sticky: Re: RSIII problems and bugs

    I cannot emphasize enpugh how important it is to save, save, and save again. And I don't mean saving to the SAME save file...I mean creating new ones every time. RTW has a nasty penchant for...
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    Sticky: Re: RS2.6\RSIII questions & answers

    The fact that Hannibal leaves for Spain, or the Cimbri armies just go back to Germany is a 'twist' in RTW caused by AI factions normally trying to protect their regions or expand in a 'sequential'...
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    Sticky: Re: RSIII problems and bugs

    If you tried to change the vegetation with the Launcher it will cause this to happen. Just re-install RSIII (you don't have to re-install everything.

    ONLY change vegetation settings in RTW 'Video...
  18. Thread: Faster Battles?

    by dvk901
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    Re: Faster Battles?

    In the 'important_stuff' folder there is a directory called 'EDU_Changes', and in there, a folder called 'Higher lethality"....the files in there offer EDU's that provide for shorter battles.
  19. Replies
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    Sticky: Re: RSIII problems and bugs

    If you used the Launcher to use high res vegetation, this will happen. Re-install RSIII and do not change vegetation. It says so in the install instructions. :)
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    Sticky: Re: RSIII problems and bugs

    Yes indeed. I knew that was going to say that when you moused over the building, but was OK with it because a 'pharos' is the Hellenistic word for 'a lighthouse'. There are several of note in England...
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    Sticky: Re: RSIII problems and bugs

    Generals in RS2\3 must not only be IN the battle, but actually take part and kill enemies. If they are just sitting back and watching, starts will come very slowly or not at all. This was changed to...
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    Re: Principate Era Anyone?

    I have. I would like that...but I have no time. Besides supporting RSIII and fixing bugs, I am also currently working on a new mod for RTW that will be 'loosely' based on RSIII, but a fantasy mod....
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    Sticky: Re: RSIII problems and bugs

    Well, it sounds like you are running out of memory...or, video card over-heating (or getting close)....or, processor over-heating. RSIII should run 'respectfully' on a Pentium4, 3.2ghz dual core...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    Much better! Good job. :)
  25. Replies
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    Sticky: Re: RSIII problems and bugs

    Ah, ok. Got it. Thanks. :)
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    Leoni, I've watched your work closely, and have always been amazed. However, I have to say that these banners are not up to the quality I'm used to seeing in your work. The central figures on all of...
  27. Replies
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    Sticky: Re: RSIII problems and bugs

    Thanks, spotted the error. The 0-turn campaign was right, the 1-turn was wrong.



    I can't find this error. Could you please post a screenshot and tell me which campaign (0 or 1 turn)?
  28. Re: [RS all] - Quintillius' Enhanced UI graphics [v4.3]

    Quintillius, I hate to point this out to you, because it is a big problem that was recently pointed out to me. All of the building cards in the 'buildings' folder that appear in the building...
  29. Re: Withdrawing from a battle kills my army, even when not surrounded and clearly able to escape.

    I see....but that doesn't change what I'm basically stating. The game itself decides whether an army can withdraw or not, based on movement points. I know it sucks, but this is an RTW issue...not...
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    Sticky: Re: RSIII problems and bugs

    If you wouldn't mind doing a little testing for me in this campaign....open 'export_descr_buildings.txt' in Notepad or other text editor and do a search for:

    medium_wealth

    Once you find the...
  31. Replies
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    Sticky: Re: RSIII problems and bugs

    Well, this is a new one..I've never seen that error. How deep is your install 'path'? If it's not very deep, I would suggest that you may have a corrupt install of RTW. Save your saves, re-install,...
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    Re: This seems far too difficult even on medium...

    Where many find the constant pressure from the AI annoying or difficult, I have to say I find it exciting and a big challenge....but everyone plays differently. However, I do think it is wise to...
  33. Re: Withdrawing from a battle kills my army, even when not surrounded and clearly able to escape.

    There was no such change made by the RSIII mod, nor can any mod change that...it's hardcoded. And, the ability to withdraw or not is different for the player than it is for the AI, regardless of the...
  34. Re: Greek City State recruitment abilities needs a change (1-turn)

    Hmmm....you're not supposed to be able to play the Greek Cities in the 'Play-One-Turn' campaign. That's not set up for them properly. I have fixed that in the patch. However, the only playable...
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    Sticky: Re: RSIII problems and bugs

    Camels were removed from RSIII because camels were not used as war mounts during this era....they were pack animals, widely used by the Parthians to carry arrows to the battles, but not fighting in...
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    Re: "Since Day One" aka A Huge Thanks

    On behalf of the RS team, a big 'thank you' for your thank you. :) It was always our 'mantra' from the beginning that 'our mod' was a part of the greater community of artists, coders and creative...
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    Sticky: Re: RSIII problems and bugs

    OMG! You are absolutely right! I never noticed that. I will fix that asap. Thanks for pointing that out. :)
  38. Replies
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    Sticky: Re: RSIII problems and bugs

    All of the UI building cards are the only size that RTW allows. Remember, RTW was designed for 768 x 1024 resolution....anything above that 'stretches' the cards and can make them look a bit blurry....
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    Sticky: Re: RSIII problems and bugs

    Go into your 'Play_Rome' folder, either the 0 or 1 turn version (whatever you are playing), and open this file with a text editor: export_descr_character_traits.txt
    Then look for this trigger:
    ...
  40. Replies
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    Sticky: Re: RSIII problems and bugs

    1. Could you please tell me which campaign you are playing?
    2. Although those cities are indeed HUGE cities, and very detailed and full of buildings, none should cause lag unless your PC simply...
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