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  1. Re: GTCS - Generals' Traits' Common Sense fix

    Oh ok thanks! Speaking of the code, isn't also a problem with the ChivalriousLegacy? The first trait has a threshold of 5, I think it should be 1, right?
  2. Re: GTCS - Generals' Traits' Common Sense fix

    Can you describe more the "GeneralNumKillsInbBattle" Fix? What I need to do? :D
    For now, I think your fixes are ok! I just started to play in a different way, for example now I have a dedicated...
  3. Re: GTCS - Generals' Traits' Common Sense fix

    hey Jurand! I came back to SSHIP and I want to play with your submods! I think you should edit your first post with the tmodelsk fixes!
    Thank you for your work <3
  4. Thread: Attila TW Stats

    by Menqel
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    Re: Attila TW Stats

    there is a stats tab in the campaign, click on the politic button and go at the last page
  5. Thread: Modding Stances

    by Menqel
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    493

    Modding Stances

    Hey, guys!
    So, we all know how stupid the AI is using forced march and how much suicidal it is.
    I though to remove the ambush penalty for the forced match stance and I did it in the...
  6. Re: How do you remove/add formation attack to a unit?

    Yup, that's correct, you just need to remove or add what you need here.
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Ok, I need answers again, this time about the SAUM script :D I already asked in the relative thread:

    1)Playing as Rohan, I got the diplomatic mission, the one which spawns a general and a...
  8. Re: Spawning Additional Units Submod (SAUS) v1.4.2 (25-Sep) [3.2 compatible]

    Ok, thank you, I will write in the Mos thread then!
  9. Re: Spawning Additional Units Submod (SAUS) v1.4.2 (25-Sep) [3.2 compatible]

    Hey Withwnar, amazing submod! I'm currently playing as Rohan with MOS, everything worked perfectly, until the diplomatic mission. My army, lead by the escort general and with the diplo in, reached...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2015-April-15th

    It for sure doesn't happen to all the raiders but I not remember if that's happens also for raiders the same time. Maybe it happens for that particular unit because it was spawned by the garrison...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2015-April-15th

    1)You can't. As the AI can't place stakes before the battle, this script was a compromise to make them more resistant to your cavalry. It's one of the more annoying scripts in TATW, but as it is a...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Hey guys! Thank you for the mod, new to MOS and I'm loving it :D just have a couple of questions!
    1)How can I remove stakes during mid battle? Or, better solution, force the ai to use them only in...
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    Re: [Preview] 1.2 Battle Overhaul

    Yeah, I'm not blaming the mod for that, it just my pc not powerful enough ^^ Btw KAM, I think you should see that:...
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    Re: [Preview] 1.2 Battle Overhaul

    Fantastic update! The AI so different! Unfortunatly the high loading time make the mod unplayable on my pc, but whatever you did to improve the BAI, it is working indeed!
  15. Sticky: Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Guys can you make the hoplites yellow dots (the marker that show up when you deploy them) visible like others units? It starting to become annoying, they are so tiny :(
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Does someone know why this submods are disappering from my datafolder and modmanager everytime I start the game? Thank you!
  17. Re: EOG: Education of generals – a minimod for SSHIP 0.9.2

    How can I make this compatible with your other traits mod?
  18. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    I installed the _vanilla_normal.pack and started THREE times the Seleucid campaign (VH/H/N).
    After the FIRST turn of the VH campaign, ALL the faction I have discovered declared war on me. At turn 2...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Oh I see! Honga net isin't 100% accurate then. I have 2 more question : what about the shield wall / shield screen? Are still usable? The last question : why the light horse (both the core from...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Hey guys, has the testudo formation beeing disabled lke the hoplite wall-shield screen-shield wall?
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    Re: Some questions about the reform system

    I might have the same problem: when the first roman reform occurs (hastati spear->glad) I'm I supposed to still be able to recruit the early one?
  22. Sticky: Re: [REL] Alternative Clan Colours Mod for TROM3 v2.0 *UPDATED 22 JAN 2012*

    The link is missing (as always -.-)
    If someone could upload this mod, thank you so much.
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    Re: RCM 2 for Kingdoms

    Hey guys, it is only me, or the download link doesn't work?
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