Oh ok thanks! Speaking of the code, isn't also a problem with the ChivalriousLegacy? The first trait has a threshold of 5, I think it should be 1, right?
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Oh ok thanks! Speaking of the code, isn't also a problem with the ChivalriousLegacy? The first trait has a threshold of 5, I think it should be 1, right?
Can you describe more the "GeneralNumKillsInbBattle" Fix? What I need to do? :D
For now, I think your fixes are ok! I just started to play in a different way, for example now I have a dedicated...
hey Jurand! I came back to SSHIP and I want to play with your submods! I think you should edit your first post with the tmodelsk fixes!
Thank you for your work <3
there is a stats tab in the campaign, click on the politic button and go at the last page
Hey, guys!
So, we all know how stupid the AI is using forced march and how much suicidal it is.
I though to remove the ambush penalty for the forced match stance and I did it in the...
Yup, that's correct, you just need to remove or add what you need here.
Ok, I need answers again, this time about the SAUM script :D I already asked in the relative thread:
1)Playing as Rohan, I got the diplomatic mission, the one which spawns a general and a...
Ok, thank you, I will write in the Mos thread then!
Hey Withwnar, amazing submod! I'm currently playing as Rohan with MOS, everything worked perfectly, until the diplomatic mission. My army, lead by the escort general and with the diplo in, reached...
It for sure doesn't happen to all the raiders but I not remember if that's happens also for raiders the same time. Maybe it happens for that particular unit because it was spawned by the garrison...
1)You can't. As the AI can't place stakes before the battle, this script was a compromise to make them more resistant to your cavalry. It's one of the more annoying scripts in TATW, but as it is a...
Hey guys! Thank you for the mod, new to MOS and I'm loving it :D just have a couple of questions!
1)How can I remove stakes during mid battle? Or, better solution, force the ai to use them only in...
Yeah, I'm not blaming the mod for that, it just my pc not powerful enough ^^ Btw KAM, I think you should see that:...
Fantastic update! The AI so different! Unfortunatly the high loading time make the mod unplayable on my pc, but whatever you did to improve the BAI, it is working indeed!
Guys can you make the hoplites yellow dots (the marker that show up when you deploy them) visible like others units? It starting to become annoying, they are so tiny :(
Does someone know why this submods are disappering from my datafolder and modmanager everytime I start the game? Thank you!
How can I make this compatible with your other traits mod?
I installed the _vanilla_normal.pack and started THREE times the Seleucid campaign (VH/H/N).
After the FIRST turn of the VH campaign, ALL the faction I have discovered declared war on me. At turn 2...
Oh I see! Honga net isin't 100% accurate then. I have 2 more question : what about the shield wall / shield screen? Are still usable? The last question : why the light horse (both the core from...
Hey guys, has the testudo formation beeing disabled lke the hoplite wall-shield screen-shield wall?
I might have the same problem: when the first roman reform occurs (hastati spear->glad) I'm I supposed to still be able to recruit the early one?
The link is missing (as always -.-)
If someone could upload this mod, thank you so much.
Hey guys, it is only me, or the download link doesn't work?