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    [Proposal] Re: Faction Unlocker

    pathetic. what ever happend to them realizing this community right here, made their games sell +300% better ?

    why i do wish they went back to old total war- were they were not so "Insulting to...
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    One-Turn Building.

    -simple, Basic Mod- Does what it says on the tin.


    Enjoy-
  3. Re: No more % upkeep increase for additional lords

    probably just Firefox - just flags it for some reason. https://imgur.com/c2A0k1n
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    [Proposal] Re: Naval Autoresolves -> Land battles

    oh i know man, why we need naval battles for this game... and we better get naval units come, the joint campaign

    -if this fails il just make it so all units use the black arks.. cause its...
  5. Re: No more % upkeep increase for additional lords

    same here. - was gna check this out - can confirm that virus warning
  6. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    well ive buffed the dragons scales, and dragon ogre's, left hydra as is. - i might slightly scale up the dinos, as they arnt really terrifying, but then- they wernt actually that large (larger than...
  7. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    aye, i think the balence will between, realism, and lore, and gameplay.

    ime probably just going to up their defense values, or hp. and just make them tanks. to all but "Heavy" missiles. as no...
  8. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    probably gna up hp of dragons n stuff too. feel they die way too fast, n dont really bring fear, but same time dont want them being op as hell in attack. so might just balance it by buffing...
  9. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    aye, il tweek them some more, just wana be as lore accurate, but enjoyable as possible.
  10. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    First total war to take into consideration multiple shots at the same time eh? - i can tweak it, but you may end up with insane op units lol. - il let others see what they think and if general...
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    [Proposal] already done mate- my mod buffs them alot. - or...

    already done mate- my mod buffs them alot. - or if you'd like i can lituraly put together a op double hp mod for you in 5 mins xd ;)

    with no other edits, just a real buff to temple guards.
    ...
  12. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    havent stoped since Medieval total war 1, dont intend to stop now ha. - but aye should add a decent battle length. - ive tried to stay clear from any mod that edits morall, as others are better at...
  13. Re: Longer Battles- Double Armor, "All +20" and Stonger def all +20

    il make those changes -cheers - also- yeah it will, the mod is using unit main as its editing base.

    - just a littoral data copy paste, edit upload job-

    so it will be incomparable with...
  14. Longer Battles- Double Armor, "All +20" and Stonger def all +20, +MoreAmmo + Optional Dragon scale Mod

    Battles take a good deal longer. -Could be easily amplified to take even longer- just tweak armor values higher- or unit def's

    time to sit back, and enjoy the carnage. (Ish) -- long enough...
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    One Turn Recruitment

    Says whats it does on the tin. basic unedited vanilla, one turn recruitment for all units.


    ----in the next few Mins il Release a Longer Battles mod.---- - just Finishing buffing all and...
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    Re: Slower Combat Mod for TotalWar 2

    yeah ive been working on it today , somewhat better but to go over each one and buff/debuff alota work xd, while still making the big monsters rip things apart xd.
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    Re: Slower Combat Mod for TotalWar 2

    made my own one similar to lore- id say someone needs to mod all armor ratings, n upp them- so these fights actualy last long enough to sit back and watch, but i cant open the games files ha. past...
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    Re: No bonuses for normal AI

    weird thing is ime playing on max difficulty, and some factions just seem to be getting totally dominated, and not spawning armies properly,

    think the games been set up so only the major faction...
  19. Good work dude id say tone it down, and make...

    Good work dude

    id say tone it down, and make it lore accurate.

    ie
    Archers= 60
    skirmishers=30
    magic/ Lizard/Boulder artillery = infinite. as its magic, n magic dont run out! and rocks...
  20. Re: Disable Unit Upgrades - keep your lower tier units, add more unit variety

    ive just made my own variant with a modification of the original, and yes i can confirm it doues work partly, but your best bet is to use steams workshop version- as it doues work for the...
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    Sticky: Re: [16/07/2015] Preview: Campaign Map

    slow. terrible handeling. but armed to hell. and strong as hell just use the iron clad ship model from Fall of samurai - then splice with empires paddle steemer. done-
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    Sticky: Re: [16/07/2015] Preview: Campaign Map

    your forgetting of cource iron clad ships. https://upload.wikimedia.org/wikipedia/commons/8/88/Solferino_ironclad_model.jpg
    ...
  23. Re: [REQUEST] giving regions turns barbarians into foederti

    hence the need for a actual * give region for all regions or possibly, a "attack here option " for alliancing barbarian hordes. is what I do - ie ally then tell them to attack here they cap...
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    Re: [idea] Modern day city names

    http://static.newworldencyclopedia.org/a/ac/Francia_at_the_death_of_Pepin_of_Heristal_714.jpg for france- 700's abit late but relivent when playing as franks


    ...
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    Re: [idea] Modern day city names

    http://go.grolier.com/map?id=mh00068&pid=go

    and...
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    Re: [idea] Modern day city names

    as for naming Europe - I name baced on my faction I play as -

    some bloke has a brill mod that changes all names to latin ie for when playing romans.

    but fundamentaly I rename places...
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    Re: [idea] Modern day city names

    I rename everything to historical variants depending on time/ region - ie I rename England always when capturing it to " londinium" - "wessex" " east anglia" - "northumbria" "lindom"...
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    Re: Can you make a Attila the hut please

    what next? super horse? http://mirrorhorses.com/wp-content/uploads/2014/01/SuperPaard.jpg
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    Re: [MOD]1 turn tech-build-units

    you can no longer edit the building list or unit- so till pack file manager is updated-
  30. Re: Longbeards and Total War: ATTILA Update out now!

    Same exsact issue dude- I disable all mods, delete them from the folder- test the game files- everything and mods off, the game ctd instantly. -
    mods-on and it just stays stuck at the...
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    Re: [Request] White arrows!

    who needs tracers? you cant free aim the archers =/ they just fly scripted- besides use 1 volley of fire arrows if you wana watch them go-
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    Re: Proper beards for vikings

    as a man with a glorious beard. I say yes.

    http://cdn.meme.am/instances/500x/50050563.jpg

    enough said.
  33. Re: [Request] Ostrogoths with access to Roman military buildings

    truth is they did build them so- someone will / could change ostio's building style to roman quite simply I think- just replace all with roman buildings
  34. Re: Lower requirements for change of religion?

    I have it- ive changed the modifiers to 1- issue ime having is says the file is invalid to upload yet- is fine for me- hell knows- why


    *update seems to be a region value rather than...
  35. Re: Lower requirements for change of religion?

    ive found this "religions table in pfm - very odd - but could possibly be linked to faction convertability- though no % , so not sure and theres a religion convert table, but its totally...
  36. Re: Lower requirements for change of religion?

    works- just edit the FACTION_RELIGION_MANAGER in esf editor. - but ime gna have a look at lowering religion change cap -
  37. Re: Knowlage Request: Religion change with PFM

    should be in the faction religion tabs/ script ie -- germanic_pagainsum or arian_Christianity - will be under world- then factions- then inside the faction options- were you can edit...
  38. Re: Lower requirements for change of religion?

    you need to edit ither religion changing factors with pack file manager - I don't think anyone has made this yet - though I know exactly how u feel- gna make it tomorrow for myself-
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    [Beta] Re: Playable Faction Request Thread

    its a bug when using armies/ edit editing mods try disabling a few and you'll find one is the issue- I have same problem with imperium not going up too- because ime using so many mods.
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    Re: Request (blood&gore mode for Atilla TW)

    seems to be ether the script that enables the blood texture file,- the registration" or the animation script that causes the blood texture file to run.

    game ctd when removing texture...
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