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  1. Replies
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    Sticky: Re: INVASIO BARBARORVM III Discussion Thread

    any plans on using the new map tools? maybe just to adjust borders
  2. Thread: Any news?

    by skillfultree
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    3,344

    Re: Any news?

    no news
  3. Sticky: Re: [Official Submods] Collection of Official Submods

    Are cheat mods working?
  4. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    great news!
  5. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Id also like to know how its going
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    Re: Request for help - Tribes of Britannia

    this mod still on steam?
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Been playing for a couple turns, found it quite hard for food. Couldn't get enough food for nearly enough buildings, not sure how the balance would be in the future but im definitely not filling up...
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    Re: Checking In

    I hear your mod is near completion. Any estimation on release?
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    Re: any update to dlc Aurelian?

    Hey Ahiga I don't know if you read these threads anymore but if you could you release the existing work you've done for Empire Divided? Thanks

    edit: also sozz for the necro
  10. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I wonder how this will change the gameplay if its fixed
  11. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    What do you think of this?

    https://www.youtube.com/watch?v=8RoCjsWO_vk
  12. Replies
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    [Released] Re: Johny's Drum Rolls

    pls upload your Imperial Destroyer
  13. Replies
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    Sticky: Re: Screenshot Thread

    nice
  14. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    so many delicious banners
  15. Re: Pikemen in the new Version (Normal and Submodded)

    He lives :eek:.
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    Sticky: Re: WIP Screen shots Gallery

    I notice there are no gates in the first post, will they be included? And can you go to the keep as a last line of defense?
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    Sticky: Re: WIP Screen shots Gallery

    holy :wub:.
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    Sticky: Re: INVASIO BARBARORVM III Discussion Thread

    Out of curiosity, what is inaccurate? I'm no historian.
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    Re: Will Kolkhis have its day?

    I think it would be nice to change their late game units from the generic greek thorax and elite hoplites to something more region specific. Like a greek-kartli cross over or something.
  20. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    hows it going?
  21. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Exciting work. I hope the short bow has some cool new animations.
  22. Sticky: Re: Last Alliance - Download, Information and General Discussion

    yes please add subtitles
  23. Replies
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    Sticky: Re: WIP Screen shots Gallery

    I feel like custom buildings will be difficult. Not many mods have managed to do it. I'd rather see a release before custom settlements.
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    Sticky: Re: WIP Screen shots Gallery

    beautiful collars
  25. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    its annoying when you have the pop up each turn saying you have no edicts assigned because they aren't worth it
  26. Replies
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    Sticky: Re: WIP Screen shots Gallery

    That is delicious
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    Re: New version NTW· 8.9??

    could you post a link to your discord?
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    Re: SAGA- AMERICAN CIVIL WAR

    1830-1900. Includes the whole world (Africa would be controversial though). Playable European, North American, South American, Middle Eastern, Indian, African and East Asian factions. Most as DLC.
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    Re: SAGA- AMERICAN CIVIL WAR

    Make it DLC for a Victorian game and restrict it to Union side only so no controversy and there, done.
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    Sticky: Re: Bug Reports, Comments and Suggestions

    You should take a look at this mod, maybe asset share. https://www.moddb.com/mods/1066-ad/images/anglo-saxon9#imagebox
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    Sticky: Re: INVASIO BARBARORVM III Discussion Thread

    Excellent news. Also have you considered partnering with other modders? Beginning of the End: Rise of Islam have a lot of new Sassanian assets from horse armour to maces. I know you guys said in the...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    very nice
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    [Proposal] Re: Open Source - New Europe Campaign Map

    yea how are walls going? I wanted more traditional walls for Korea, but I have no idea how that would be implemented.
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    Re: New SAGA #2 (after ToB)

    I actually looking forward to this game lol. The campaign is very pretty and so are the battle maps. Units are meh though.

    Maybe if it recovers we can finally get Age of Bronze? P L Z
  35. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    All very cool. Couple of questions:

    Will you make a custom tech tree?
    Do you make new models?
    Will you change stats, like how guns work? (they suck in vanilla)
  36. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Why not add them as part of a units banner?
  37. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I'm also fine with no castle upgrades. Keeps the map asymmetrical. Does no upgrading affect all buildings or just the castle?
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    Sticky: Re: INVASIO BARBARORVM III Discussion Thread

    I guess covid must have hit the team hard.
  39. Re: Troy to be EPIC store exclusive for 1 year

    What DLC could they have done? Norman invasion maybe, other than that I can't see anything.
  40. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Tell that to the Nervii. Their entire roster is filled with swords. Fact of the matter is Averni are the exception not the rule. Every other Celtic faction has a mid tier sword unit. I've had this...
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