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  1. Re: What it's your best tactic again Carthage army as Romani Camillan legion?

    Damage their troops at distance, especially the cavarly and the spanish troops.

    When you're down to direct combat mantain formation with the Principes and heavy allies, encircle with the Hastati...
  2. Re: Is there any way to decrease the global population growth?

    you can add a growth malus in the export_descr_buildings.txt
    just add a "population_growth_bonus bonus -1" , then -2 and -3 on bigger cities, it should help

    you know how to mod?
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    Re: CTD on Game Startup

    probably some problem with some settings or graphical mod (yup, sometimes they gave problems on more "basic" mods)




    Some time ago (actually more than two years), I spoke with Seleucos of...
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    Re: CTD on Game Startup

    Ok, but I'll try to look into it anyway, before releasing the next version
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    Re: CTD on Game Startup

    [Back from the realm of the dead]
    Hi, from what I can say, the BI and Alex installations don't modify the descr_battle_map_lighting_and_fog_control.txt, so the problem is elsewhere.
    Actually I...
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    Sticky: Re: RAVEN FEEDERS 0.73A COMPLETE PACKAGE

    ;)
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    Re: Makedonian Unit Recruitment

    The answer is simple, you can't
    Pezhetairoi and Hetairoi are unit you can train only in a highly makedonian-like environment, therefore not in the greeks territories, but you can train them in the...
  8. Re: [Help] How to me can change costumes for soldiers?

    if is Rome TW, in the data folder, you should modify the
    descr_model_strat.txt
    for the interested unit in the interested faction

    for example, search the "captain" ( = non-character general) and...
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    Re: Ironical Problem

    No prob
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    Re: "Kings Purse" from Medieval II?

    Many mods actually give some sort of extra income to the AI-factions using scripts, you can try to copy that,

    on a more elaborate way,
    1. you can write a script that, at the end of every turn,...
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    Re: Ironical Problem

    Actually, I don't know if I understood it completely, but probably you clicked on the "Wide-screen" option during the installation, try running the EB Configuration
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    Re: Rome: Total War - Zombie Mod

    It's really an interesting idea (even though my old toaster goes berserk for the amount of running script and stacks of the Contagion and freeze in some turns...)

    by the way, I noticed the...
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    Sticky: Re: RAVEN FEEDERS 0.73A COMPLETE PACKAGE

    Hi, this is a quick fix for the religion bug of the previous version of Arthurian Total War.

    The bug was not a great problem for most factions, as it actually had the effect of resetting to 100%...
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    [RTW: BI] Spies as preachers

    Hi, I was recently dabbling with a BI mod and I thought the idea of having spies that change religion as the Faction Leader and then can be used as "agent provocateurs" in foreign regions.
    But, as...
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    Re: 950 Years Today

    Damn yeah!
    I'm reinstalling it now!
  16. Re: My changes to export_decr_unit being overwritten???

    the EDU you need to modify is not the one in /EB/Data
    but the one in the /EB/sp game edu backup

    in this way it will costantly rewrite the EDU on Data with the one you edited

    by the way,...
  17. Thread: delete units

    by Ryoga84
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    Re: delete units

    yup, what b0gia said
    otherwise you can try to delete the Taramnos/Myrcharn, but you need to delete all the entries in DMB, EDB, EDU, probably the campaign data and campaing scripts, maybe even the...
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    Sticky: Re: Paeninsula Italica - Progress and newest patch

    ;)
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    Re: Generals and excess FMs

    Uhm, there were a couple topic regarding similar issues,
    try this http://www.twcenter.net/forums/showthread.php?656108-Roleplaying-ideas-for-Roman-family-members
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    Sticky: Re: Paeninsula Italica - Progress and newest patch

    Up!

    Here's the patch! (temporarily hosted on my MF account)
    http://www.mediafire.com/download/v2ywwjezj8wd5w9/RTW_BI+PI_patch+II.rar
    Please remember to thank Celtoi, who provided it!
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    Sticky: Re: [Uchronia Barbarorum] v.1.05: Celtic Swords

    I'm happy to have you here :D

    By the way, I'm making a version 1.06, in some week I should complete it and, hopefully, upload.

    There will be some juicy update:
    -Reformed factions: Getai and...
  22. Re: [SUBMOD DEVELOPMENT] Another (Hi)Story: The Greek Wars

    At the moment, thedevelopment of this submod is paused, as the other members gone awol or had personal issues
    I too have some personal problems, as real life is kicking back, but I pledge I will...
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    Re: Impossible to finish a Campaign

    try to copy/move you main RTW folder in the [C:] folder, as RTW may crash if loading a file whose link string is longer than (I don't remember too well, but probably) 128

    so, for example, loading...
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    Re: Political parties disappeared

    As far as I know, the characters usually don't start as Populares/Optimates, but become so through the game (try to put them in cities with different temples => different attitudes and wait some...
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    Re: Myrmidons for EB?

    The main problem is that EB is heavily modded, so you "can" make a unit from a model already present, but is more hard to just "add" a unit from somewhere else.
  26. Re: EUROPA BARBARORUM: HOW TO MODIFY/EDIT SURNAME?

    Frankly, the roman surnames are not as clear-cut as other, if you open the file descr_names.txt you find only one roman surname "Romanvs".
    This surname is probably a sort of link, and mean that...
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    Re: EB I's AI: what am I doing wrong?

    No prob, the staff in the EB2 forum is present and that forum is usually thriving (unlike us :D ), so you shouldn't have problems.
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    Re: EB I's AI: what am I doing wrong?

    yay, sorry :D
    I was half-asleep :P
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    Re: EB I's AI: what am I doing wrong?

    EB2 is for RTW2 so you should ask in EB2 forum. As a general rule, if they are modfoldered they can be installed without messing with each other :P
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    Re: EB I's AI: what am I doing wrong?

    Diplomatic behavior isn't really good in RTW. For mantaining an alliance you need one or more of the following situations (my experience):
    -mantain a full stack near the border with the "ally"...
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    Sticky: Re: [Uchronia Barbarorum] v.1.05: Celtic Swords

    Cool :)
    i'll PM the details
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    Re: Questions of a beginner in EB

    usually, is installed with Europa Barbarorum, with a link on your desktop
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    Re: Questions of a beginner in EB

    1. Yes, there are: for the romans they are usable from the polybian era onward, and only in certain regions (I remember that the polybian artilleries should be recrutable in the main Greek-speaking...
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    Re: Questions of a beginner in EB

    routing the Gaesetae IS easier than routing KH bodyguards

    The Gaesetae are a celto-germanic assault troop, therefore they can be routed with precise charges and a good deal of missile troops, they...
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    Re: Questions of a beginner in EB

    In my opinion, is because in several battles, routed units of chariots (especially scythed chariots) charged their own troops for the sake of running away. The "run amok" trait is the most similar...
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    Sticky: Re: [Uchronia Barbarorum] v.1.05: Celtic Swords

    Hi guys :)

    a couple weeks ago I began working again on this mod and I've actually done around 50% of the work regarding the version 1.06.

    Main problem is, I added a long-run new trait system,...
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    Re: Every faction gets Hastati

    Well... keep in mind that Theurophoroi and Thorakitai were developed at a later time than phalanxes, for example. I think around the start of III century BCE the Theurophoroi and around half century...
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    Re: Questions of a beginner in EB

    Usually I pit them between a spear unit in Guard mode and then attack them on the flank with a heavy unit, then if I have an heavy cavarly, charge the rear of the unit.
    Beware, they are among your...
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    Re: Every faction gets Hastati

    It's not strange that they may seem similar, after all armor + shield + spear were a must in most armies.

    On a second thought, I haven't played XGM in a couple years, but the Hastati were armed...
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    Re: City-based traits

    Hi guys,
    just passing by for thanking you, as I finally finished making those traits, and apparently they're working :)
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