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    Re: CG Workshop

    Having done various animations these past two months I thought I'd do something different.


    MK 1 Tank - Advance!

    http://i.imgur.com/0SNFNyg.jpg

    Development

    Scene
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    Re: TRR - Mods

    They are now updated.
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    Re: TRR - Mods

    I don't understand what you are talking about, from what I've read you want me to scale everything up beacuse the units are too small for you?


    Which one.
  4. Re: Mighty's work on custom settlements

    Perhaps you should just familiarize yourself with the software and modelling techniques with simple projects before doing something so ambitious.
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    Re: TRR - Mods

    I tried that but as I suspected you cant have two files with the same entries in the game, the other re-size mod I used has unedited entries in the data table, which correspond with the ones I've...
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    Re: TRR - Mods

    Deleted.
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    Re: CG Workshop

    Went back to this animation and improved it by making some adjustments and adding things in.



    https://vimeo.com/168697466
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    Re: TRR - Mods

    Updated OP:

    Added

    Bigger Various Units

    Removed Ladders (Barebones seige)
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    Re: TRR - Mods

    It doesn't really bother me, just wanted to tell others. Its only when walking through the gatehouse, other than that there are no problems.
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    Re: TRR - Mods

    Updated OP:

    Released Bigger Giants, Terrorgheists and Arachnarok Spiders mod
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    Re: TRR - Mods

    Updated: Fixed issues with Goblin Spiders.
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    TRR - Mods

    Like I did for Attila, I will be releasing a series of mods.

    Bigger Giants

    As the title suggests, giants are now much bigger on the battlefield, this effects both Chaos and Greenskin giants.
    ...
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    Re: The Free-LC roadmap.

    There are some files in the data packs that suggest or hint factions such as Estalia or Marienburg could be a DLC. A total speculation so don't take it at all as worth.
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    Re: Unlock non-playable factions

    This needs to go into the ideas, suggestions, proposal thread. Not in this one which is for actual mods.
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    Re: TOG's Art Dump

    A few crits:
    - Her cheeks seem very puffy and full.
    - Lips seems quite proportionally big compared to other facial features
    - Jaw line looks very prominent and "strong" unless its intentional?
    -...
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    Re: POTW 444 - Submissions

    http://i.imgur.com/sGGZUZc.jpg
    Original
    http://i.imgur.com/ZmMmoj6.jpg
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    Re: UESW 348 - Submissions

    http://i.imgur.com/fvoXsdY.jpg
  18. Re: When do we get a specific sub forum for Warhammer?

    ^ Yeah it does.
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    Re: Should I pre order?

    Why don't you just wait, view the user reviews and then decide. As said above you have a week to buy and still get the chaos DLC.
  20. Re: Reload animations for cannons and muskets?

    I've seen reload animations for a unit of dwarf crossbows.
  21. Replies
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    Re: CG Workshop

    Thank you, do you have any reference images of what you mean?
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    Re: CG Workshop

    Warhammer Dwarf Axe

    An axe I created inspired by one of the concept works for the Total War: Warhammer game.
    ...
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    Re: Is TW series becoming stale?

    What else do you think they could even add in.

    I think the next biggest thing they could add in is a single unit control. Like you can with some artillery units. Other than that they have pretty...
  24. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    Only the province capitals have walls/defences. The battles for the smaller settlements are outside the villages/towns.

    It doesn't make any sense.
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    Re: CG Workshop

    Thank you :)

    No its not for a game, its just CGI it has no real purpose other than for the development of it to improve my skills and be used for portfolio purposes.

    Its a rifle because you...
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    Re: CG Workshop

    I re-textured my model of the ManMelter 3600ZX Rifle.

    https://cdn1.artstation.com/p/assets/images/images/002/618/737/large/bradley-adams-scii-weas.jpg?1463705690
    ...
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    Re: CG Workshop

    From the sword I made previously, I've decided to create a small scene with it. I'll now focus on the environment and add some grass as well as other objects. I also need to touch up on the scutum...
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    Re: CG Workshop

    Just a quick model I made and chucked into substance painter. Not totally happy with the textures at the moment but I'll play around with that more tomorrow. ...
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    Sticky: Re: RSIII problems and bugs

    You dont use the application on the desktop, go into your Alex folder where RS3 is installed and look for the "Launcher" folder. In there look for the "Roma Surrectum II" application and run that. If...
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    Re: TOG's Art Dump

    Put simply, the gloss map is the intensity of the spec map. You use your spec to determine what areas receive specular highlights, and the gloss map to adjust how intense it is.
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    Sticky: Re: RSIII problems and bugs

    I've provided some images in the previous page detailing a specific area in the Syracuse battle map in regards to pathfinding, hopefully that helps.
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    Sticky: Re: RSIII problems and bugs

    I had some issues with pathfinding in the Syracuse city, if we face the port and call it north its the East side inner wall that is causing trouble. The entrance into the plaza more specifically. ...
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    Re: TOG's Art Dump

    Great textures and topology! That would fun to animate, is there a backstory to him?
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    Sticky: Re: RSIII problems and bugs

    I fixed my problem thanks to me :)

    I found a typo error in one of the loading screen facts I guess you would call them, its not that much of a big deal compared to other things that have been...
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    Sticky: Re: RSIII problems and bugs

    I've realized its a problem with Alexander not the mod, I've now tried editing the .exe compatibility, adding -ne, trying softwares like "Large Address Aware enabler" and "Explorer Suite" to let it...
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    Re: GPOTW 11 - Submissions

    http://s32.postimg.org/vpi4xkujp/edited.jpg
    http://s32.postimg.org/6rbo2btt0/20160424231433_1.jpg
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    Sticky: Re: RSIII problems and bugs

    For some reason I'm getting really bad performance.

    I've added in the reduce strat map file, lowered all settings to super_low, toggled_fow, but it doesn't add any effect as I'm still getting...
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    Re: CG Workshop

    http://i.imgur.com/nAG7uux.jpg

    Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly...
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    Re: 3d city sets - New Byzantine Set!

    I like the style, what engine are you using? Also the renders could be in higher quality just to present it better? Other than look it looks and sounds really good. The animations you require, is 6...
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    Re: CG Workshop

    http://i.imgur.com/Be05ChN.jpg

    A very brief description of the production process.
    - I used Maya to create my base low poly mesh,
    - Exported out and into Zbrush for my high poly process
    -...
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