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    [Proposal] Modding soon.

    I'm not entirely sure of what will be manageable yet but as a big fan of KOEI's series I want to make quite a few adjustments to the officer roster. I'm curious if it will be possible to snatch...
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    Re: How to fix and play ranked multiplayer

    For some stupid reason if you go to Multiplayer Battles the list is empty. Instead you just go to the singleplayer ones and the three options are a basic battle, a historic battle, ranked battle.
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    I haven't really been a part 0f the modding community since shogun 2. (Quillbeatssword) on steam. I'm super excited to get started. Thank you.
  4. Re: How do I get my coalition partner to accept a new invite?

    The other characters relationships with eachother, Strategic opinions and current goal determines it. You cant really change how they feel about another faction. But if they become friendly yout...
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    Such a shame : /

    CA's lack of legitimate mod support is such a bummer. This game coupled with some of the better features in Attila and legitimate map editing would open the door for some genuinely cool mods that...
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    [Proposal] Re: Fantasy Europe

    Humans superior Navy and bows

    Elves superior siege equipment and maybe black powder weapons if it's doable

    Dwarves superior cav and infantry formations

    Orcs superior axe infantry and maybe...
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    [Proposal] Fantasy Europe

    In a nutshell. Since the map cannot be changed I'd like to create a fantasy setting using the real world.
    The humans would control parts of England and their armor and weapons would resemble...
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    Re: CHINESE VOICES SUBMOD

    if someone wants I can sample a ton of voice clips from ROTK XI and give them to you to insert into the game?
    edit- Include categories. I don't speak Chinese but I can pretty much make educate...
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    Sticky: Re: Seether's Gameplay Notes

    Still at it eh guys?
    Good to see. Haven't played in a while for a few reasons. Working a full time job/school also, raising a family and was playing a few other games off and on.
    Originally...
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    Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Havnt been on in a while i occasionally pop in to look for new patches for the mods i use, can't wait for this.
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    Re: Patch News for version 1.0

    It could work but typically any changes/ Patches will cause saved games to crash
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    Re: Patch News for version 1.0

    Good stuff gig, keep it up man, your awesome!
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    Re: Divide and Conquer Public Beta Release - Patch 0.31 - First Hotfix Released

    Sorry ahead of time because im pretty sure this is out of place but im not sure where to post bugs for DoC Anyway

    -Dor-En-Emil lancers have a silver surfer for a model,
    Also,
    This guy explains...
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    Re: Patch News for version 1.0

    Awesome! You never got back with me so i wasn't sure if you went ahead and tweaked that Auto-resolve! Thanks for the new patch!

    Edit-Yea shoulda read what Erken said, it is indeed patch 2
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    Re: Ideas/Suggestions

    It could work, may sacrifice a little bit of "Prettyness" but being able to punch holes into a fort anywhere i see fit has alwas been one of my primary strategies.

    On a side note, did you find...
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    Re: A few questions/observations

    Yea all that message is is to tell you that the number of units you have at start is maxed out, meaning you cant recruit anyone else until you take more territory or grow. The reason they did that...
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    Re: Ideas/Suggestions

    Ohhhh, i got ya i didnt realise that.
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    Re: Ideas/Suggestions

    Coulda swore i blew them up with a balista? Must be thinking of vanilla, Why are the walls no longer destructible? Cant you just give them hitpoint tables like in vanilla?
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    Re: Ideas/Suggestions

    So since the siege units have been removed (Idk if you plan on adding them back into the game) is there any way we could get either a wall breaker (men with axes, hammers, picks etc) unit that can...
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    Re: Fortified pass issue

    didn't think of that i guess, to much rotk xi im used to being able to pass through gates with military access. Never noticed you couldn't sorry false report.
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    Fortified pass issue

    Playing as Ma Teng and am allied with military access with Wudomi and for some reason cant pass through yangping gate? its trying to make me run all the way around.
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    Sticky: Re: Stainless Steel 6.4 Released!

    Never seen the teutonic fix before do i need it or is it just extra?
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    Re: AI Stack Spam Rant

    Using the second patch im on turn 43 as qingzhou and so far so good, lubu is dead and me and liu clan will soon be turning on Cao Cao, Yuan Shao owns all of the north all the way to the border with...
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    Re: Patch News for version 1.0

    Sure thing here you go. Let me know if this is the correct file.
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    Re: Patch News for version 1.0

    Is it unit specific? or unit type specific? because if its type specific you could look into the tables stainless steel use, the auto resolve is pretty fair in that mod.
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    Re: Patch News for version 1.0

    This is off topic but i didnt want to start a new thread for one small suggestion. When i do test plays alot of the time i just auto resolve and iv notice with this mod sometimes the victory or...
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    Re: Patch News for version 1.0

    Excellent! im glad this was brought up i was actually just about to post this. Unfortunately i assume this will make my current play-through unusable?
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    Re: Patch News for version 1.0

    Yay thanks Gig!
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    Re: Sallying Out Sieges Auto Win

    right, the way they charge you to lift a siege, except unlike the player the ai wont pick it all back up once they beat you back. Did this happen in vanilla? I never even noticed?
  30. Thread: turn 160

    by sickNsane
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    Re: turn 160

    Thx for posting the pics, i couldn't screenshot in my game for some reason but as mentioned above they are fixing this issue. The max for even a very large faction will be like 10 stacks and small...
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    Re: Sallying Out Sieges Auto Win

    So the problem is that they dont pick the siege equipment up after they drop it?
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    Re: control script

    Turns in this mod actually go extremely fast tbh
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    Re: Sallying Out Sieges Auto Win

    aww bummer! I like being able to quickly take a city before they can send help! They do eventually break the walls or gates it just takes a while in fast forward Oo.. Why dont you just make them do...
  34. Thread: turn 160

    by sickNsane
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    Re: turn 160

    Chariots were actually mainly used prior to the fall of the han and all that, but i agree they should be used because many rebel units and barbarians would still use the outdated weaponry. As far as...
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    Re: CA Modding Awards

    Voted, keep up the good work guys!
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    Re: AVG recognizes RoTK exe as trojan

    I didnt know that? I still use the steam shortcut lol would that cause an issue in game?
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    Re: AI Stack Spam Rant

    Thanks seether, I still have the save ill try to get some screenshots for some reason my prnt scrn button never wants to work. I am using 01.
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    AI Stack Spam Rant

    Does the Ai get free stacks? Im currently playing as Gongsun Du (Top Right behind Gongsun Zan) I allied with Yuan Shao right at the beginning and then attacked Gongsun Zan and pushed him to his...
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    Re: Good Lore and history resource

    Oh? awesome! I used to frequently visit that site when i was way more into ROTK games they have alot of good stuff.
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    Good Lore and history resource

    http://kongming.net/

    Good website for all the history etc, could possibly come in handy with the mod
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