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  1. Replies
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Not sure I'd call that "abuse", since it pretty much aligns with how most ancient (and medieval) battles actually played out. Usually, only a small fraction of the total casualties would occur in the...
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    [Request] More wounded men

    Is is possible to create a submod that makes it so more casualties trigger the wounded animation and make the animation last longer?
  3. Re: I love the new hoplite changes, but man it makes the early Romans a pain in the-

    I've been having similar issues recently. I'm 250+ turns into a Spartan campaign and was recently attacked by this abomination: https://imgur.com/Qb7meuN
  4. Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    Hey maybe this has been brought up but I didn't see anything in a quick glance through the thread. In the winter season, my armies sometimes have either no movement points at all or they can move...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    My units were hit by a volley of javelins prior to being charged, yes. If this doesn't seem to be out of the ordinary then I guess there is no issue, but it sure seems like the new stat balance has...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Fought my first pike battle since the last update and pike combat didn't seem to be functioning correctly. I had a solid line of Spartan Phalangites charged frontally by several enemy units of cheap...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hey guys, any chance we could have some information about a settlement you just captured be displayed on the post battle screen that gives you all the options like Sack, Loot, Occupy, etc? It would...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    When attacking an army in the fortified stance, would it be possible to give an option to lay siege and try to starve them out instead of just being required to rush the fort immediately? Being able...
  9. Re: WIP Fix Pack 1.2.2b - Battle Stats Overhaul, come help us test! (Updated Oct 30)

    Just so you know, this theory is highly debated among historians. There is currently no consensus agreement on what happened when two Greek phalanxes clashed and the shoving match model is just one...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hey guys, I'm guessing this may have been brought up at some point before, but I don't think the AI Epirus fields enough pikes in their armies.
  11. Re: WIP Fix Pack 1.2.2b - Battle Stats Overhaul, come help us test! (Updated Oct 30)

    I really like the new stat changes and battles feel much more dynamic, but also a little too fast in my opinion, as others have pointed out. I personally preferred the days of 30-45 min battles being...
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    Re: [Resource] 1.2 GC Startpos Creation Kit

    Maybe this isn't the right thread for this question, but would this kit make it possible to create grand campaign variants that had different, historically accurate starting points? For example, a...
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    [Request] Sound/Audio mods?

    Are audio and sound effect mods a thing for Rome II? I don't think the audio in DeI right now is necessarily bad or anything, but I think a rework of some of the sounds in the game could provide a...
  14. Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017

    How subtle is the change in movement distance? I started a new campaign after installing this submod and didn't notice much of a difference.
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    Re: Decisive Battles and Unit Recruitment

    Well even just the limited unit recruitment would be a great submod in my opinion.
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    Decisive Battles and Unit Recruitment

    Hey everyone.

    In the current version of the main mod, large battles hardly mean anything at all because even if you have an entire army annihilated, you can have another full stack of quality...
  17. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Can I improve performance by running the game in a lower resolution?
  18. Re: [Submod]True Legions for True Romans / Augustan & Polybian Update

    Got it. Thx guys. Can't wait.
  19. Re: [Submod]True Legions for True Romans / Augustan & Polybian Update

    Has the new version been released yet? I'm a little confused.

    Huge fan of this submod.
  20. Re: After 4 years, I finally came up with a VH viable "eastern" style formation.

    Well the only thing that really stands out to me as something you can't recreate in DeI is the overwhelming push of the 50 deep Theban left wing on the 12 deep Spartan right. Hopefully the next major...
  21. Re: After 4 years, I finally came up with a VH viable "eastern" style formation.

    Just out of curiousity, what do you find so hard to recreate about the fighting style of Greeks in DeI?
  22. Replies
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I've been thinking a lot about levy troops lately and ways to make their recruitment and use more historically realistic.

    Would it be possible to introduce a sliding unit upkeep system for...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Sorry for two posts in such quick succession, but I just had another very minor thought. Would it be possible to make it so that pike units hold their pikes vertically while on the march instead of...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    When you confederate with and subsequently "absorb" a smaller faction, would it be possible to have their main political party/family be added to the list of parties/families in your faction's...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Is it possible to increase the size of the fort when you fight a battle in the fortified stance? Not only is it pretty frustrating trying to cram 20 units inside such a tiny enclosure, but it also...
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    Re: broken hoplites and pikes

    True, but I am fairly certain it is the mass/push attributes that hoplites and pikes now have that make it so glaring in this current version of the mod.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Is it possible to adjust the way units are recruited so that it makes more historical sense? For example, allow cheap levy units to be recruited in a single turn because their equipment and training...
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    Re: broken hoplites and pikes

    This issue is easily the biggest flaw in the mod right now in my opinion. I love all the new hoplite & pike mechanics but phalanx vs phalanx battles are sometimes borderline unplayable because of...
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    Re: When do you favor hoplites over pikes?

    I think hoplites do much better when it comes to storming (and defending) city walls during a siege.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Any chance we could get a few Corinthian style helmets sprinkled into the ranks of Greek hoplite units? I understand they had fallen out of favor by this time period, but surely there would be at...
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    Historical Army Names

    Is there any historical basis behind the randomly generated army names for all the cultures besides Rome? For example, would an army of Greeks really refer to themselves as something like "The Medusa...
  32. Sticky: Re: [Official Submods] Collection of Official Submods

    Hi, does 12 TPY work with the Macedonian Wars sub-campaign as well? I like the idea of 1 turn = 1 month for such a small area in terms of army movement and battle frequency.
  33. Sticky: Re: [Official Submods] Collection of Official Submods

    Have the slower/faster combat submods been updated for 1.2.2? I get either a CTD or a freeze that requires restarting my computer whenever I boot up the game with slower battles activated. I've tried...
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    [WIP] Re: Cataclysm: Total War

    I don't understand why everyone always goes straight to the football pads for post apocalyptic combat armor. Especially in the scenario you outlined. If humans lost the ability to create and use...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I have an idea for added immersion. Currently, when one of your generals dies or is wounded, you are given the choice of nominating a new leader from among statesmen in your own party and the other...
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    Re: How do you feel about slavery?

    Is there a quick guide anywhere that outlines the exact effects of executing/enslaving/releasing captives? How beneficial is it really to enslave captives? Does releasing captives add them back to...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Is there anything that can be done to improve the dilemma system?

    In the majority of dilemmas that pop up, its exceedingly obvious which option is going to produce the best result. Also, it seems...
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    Re: DeI and 500 BC Mod

    I would also enjoy a 500 BC version of DeI in order to play the Classical Greek city states. Would be especially cool on the Macedonian Wars campaign map.
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    Naval Warfare

    Hey guys. What are people's thoughts on the state of Naval combat in the mod right now?

    I have had a recent string of large naval encounters in my current campaign and the combat seems nearly...
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    Re: Garrison Poisoning

    It would be cool if there was a bit of randomness to the level of effect that a successful poisoning had. Like sometimes only one or two men die and sometimes (more rarely) like 50, 100, 200 or even...
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