Not sure I'd call that "abuse", since it pretty much aligns with how most ancient (and medieval) battles actually played out. Usually, only a small fraction of the total casualties would occur in the...
Type: Posts; User: Goatse_Mare; Keyword(s):
Not sure I'd call that "abuse", since it pretty much aligns with how most ancient (and medieval) battles actually played out. Usually, only a small fraction of the total casualties would occur in the...
Is is possible to create a submod that makes it so more casualties trigger the wounded animation and make the animation last longer?
I've been having similar issues recently. I'm 250+ turns into a Spartan campaign and was recently attacked by this abomination: https://imgur.com/Qb7meuN
Hey maybe this has been brought up but I didn't see anything in a quick glance through the thread. In the winter season, my armies sometimes have either no movement points at all or they can move...
My units were hit by a volley of javelins prior to being charged, yes. If this doesn't seem to be out of the ordinary then I guess there is no issue, but it sure seems like the new stat balance has...
Fought my first pike battle since the last update and pike combat didn't seem to be functioning correctly. I had a solid line of Spartan Phalangites charged frontally by several enemy units of cheap...
Hey guys, any chance we could have some information about a settlement you just captured be displayed on the post battle screen that gives you all the options like Sack, Loot, Occupy, etc? It would...
When attacking an army in the fortified stance, would it be possible to give an option to lay siege and try to starve them out instead of just being required to rush the fort immediately? Being able...
Just so you know, this theory is highly debated among historians. There is currently no consensus agreement on what happened when two Greek phalanxes clashed and the shoving match model is just one...
Hey guys, I'm guessing this may have been brought up at some point before, but I don't think the AI Epirus fields enough pikes in their armies.
I really like the new stat changes and battles feel much more dynamic, but also a little too fast in my opinion, as others have pointed out. I personally preferred the days of 30-45 min battles being...
Maybe this isn't the right thread for this question, but would this kit make it possible to create grand campaign variants that had different, historically accurate starting points? For example, a...
Are audio and sound effect mods a thing for Rome II? I don't think the audio in DeI right now is necessarily bad or anything, but I think a rework of some of the sounds in the game could provide a...
How subtle is the change in movement distance? I started a new campaign after installing this submod and didn't notice much of a difference.
Well even just the limited unit recruitment would be a great submod in my opinion.
Hey everyone.
In the current version of the main mod, large battles hardly mean anything at all because even if you have an entire army annihilated, you can have another full stack of quality...
Can I improve performance by running the game in a lower resolution?
Got it. Thx guys. Can't wait.
Has the new version been released yet? I'm a little confused.
Huge fan of this submod.
Well the only thing that really stands out to me as something you can't recreate in DeI is the overwhelming push of the 50 deep Theban left wing on the 12 deep Spartan right. Hopefully the next major...
Just out of curiousity, what do you find so hard to recreate about the fighting style of Greeks in DeI?
I've been thinking a lot about levy troops lately and ways to make their recruitment and use more historically realistic.
Would it be possible to introduce a sliding unit upkeep system for...
Sorry for two posts in such quick succession, but I just had another very minor thought. Would it be possible to make it so that pike units hold their pikes vertically while on the march instead of...
When you confederate with and subsequently "absorb" a smaller faction, would it be possible to have their main political party/family be added to the list of parties/families in your faction's...
Is it possible to increase the size of the fort when you fight a battle in the fortified stance? Not only is it pretty frustrating trying to cram 20 units inside such a tiny enclosure, but it also...
True, but I am fairly certain it is the mass/push attributes that hoplites and pikes now have that make it so glaring in this current version of the mod.
Is it possible to adjust the way units are recruited so that it makes more historical sense? For example, allow cheap levy units to be recruited in a single turn because their equipment and training...
This issue is easily the biggest flaw in the mod right now in my opinion. I love all the new hoplite & pike mechanics but phalanx vs phalanx battles are sometimes borderline unplayable because of...
I think hoplites do much better when it comes to storming (and defending) city walls during a siege.
Any chance we could get a few Corinthian style helmets sprinkled into the ranks of Greek hoplite units? I understand they had fallen out of favor by this time period, but surely there would be at...
Is there any historical basis behind the randomly generated army names for all the cultures besides Rome? For example, would an army of Greeks really refer to themselves as something like "The Medusa...
Hi, does 12 TPY work with the Macedonian Wars sub-campaign as well? I like the idea of 1 turn = 1 month for such a small area in terms of army movement and battle frequency.
Have the slower/faster combat submods been updated for 1.2.2? I get either a CTD or a freeze that requires restarting my computer whenever I boot up the game with slower battles activated. I've tried...
I don't understand why everyone always goes straight to the football pads for post apocalyptic combat armor. Especially in the scenario you outlined. If humans lost the ability to create and use...
I have an idea for added immersion. Currently, when one of your generals dies or is wounded, you are given the choice of nominating a new leader from among statesmen in your own party and the other...
Is there a quick guide anywhere that outlines the exact effects of executing/enslaving/releasing captives? How beneficial is it really to enslave captives? Does releasing captives add them back to...
Is there anything that can be done to improve the dilemma system?
In the majority of dilemmas that pop up, its exceedingly obvious which option is going to produce the best result. Also, it seems...
I would also enjoy a 500 BC version of DeI in order to play the Classical Greek city states. Would be especially cool on the Macedonian Wars campaign map.
Hey guys. What are people's thoughts on the state of Naval combat in the mod right now?
I have had a recent string of large naval encounters in my current campaign and the combat seems nearly...
It would be cool if there was a bit of randomness to the level of effect that a successful poisoning had. Like sometimes only one or two men die and sometimes (more rarely) like 50, 100, 200 or even...