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  1. Replies
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    Re: More aggressive risky AI?

    army_destruction_alliance_strength_ratio 0.0800
    army_destruction_enemy_strength_ratio 0.3000
    army_destruction_friend_strength_vs_enemy_strength_ratio 0.6000

    This here, in kv_morale, will offer...
  2. [Tool] Re: Rusted PackFile Manager (RPFM) 4.0.0 Released!

    Congratulations! version 4.2 schemas just broke the RPFM. Can't even use it now. YAY!
  3. Re: I'm curious about AoR/Mercenaries? 12TPY option/version?

    ...or how about a script which modifies the mod to use the turns per year you desire?
  4. Re: I find this mod unplayable cause of the NATO HRE

    Pretty much.
  5. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    double post
  6. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    I like 12 TPY and realistic unit sizes, weapons and armor, AoR and mercenaries.

    Every time there is a release, I have to spend a weekend getting the mod where I want it.

    Any chance of any of...
  7. I'm curious about AoR/Mercenaries? 12TPY option/version?

    When will these features make it into the mod?
  8. Re: 144 turns until the very first tech tree unit upgrade?? Am I missing something?

    If you are using a TPY mod...for instance, I use 12 Turns per year...you have to reset building and events to that timescale, manually. There are no provisions by the MK1212 mod team for such...
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    Re: DB question for this mod.

    Yes, thank you Eldorien88...found it some time back and took off running with modding, lol
    Thanks for the update !!
  10. [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.1 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Is there any way to make this identity column(unit name) follow the scroll bar as you scroll right in the statistical columns?
  11. Re: [QUESTION] Any way to remove dead bodies on higher settings?

    Who would want this? Part of the AWE in these games is looking back at all the carnage. Nerfers:hmm:

    Ruining one game after another with the incessant whining:doh::rofls:

    No agents, no rules,...
  12. [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.1 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Thank you, Frodo45127 :thumbsup2

    This latest RPFM is truly amazing!
  13. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Great TOOL !!!

    Just curious, though...why it takes nearly 3 hours to change and save the number of men and mounts cells? Seems like it should take a few minutes only. But the process is...
  14. Replies
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    DB question for this mod.

    Are the DB files...
    unit_stats_land_experience_bonuses
    naval_stats_land_experiece_bonuses

    ...contained in this mod at all? And, if so, where might I find them?
  15. Replies
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    Re: Missile units

    Archers and crossbowmen were quite functional as melee soldiers being the basis of infantry in most medieval armies. Particularly with England and France and imitator states. This logic also took...
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    Re: Rebel armies

    [/FONT][/COLOR]

    This isn't quite true. There were many rebellions that were quite successful or led to changes in a regions policies. My problem with rebel armies is the small number of units,...
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    Re: Why should I buy this game?

    Mods. Mods save this game. Settlements are huge eyesores, battles are arcady and the whole thing feels geared towards children under 15. The lack of detail is appalling. I wish CA made more detailed,...
  18. Re: Attila Total War Graphic Setting Exploit

    Great Find ! Setting EXE priority to low also helps.
  19. [Tutorial] Re: Editing Mercenary Recruitment Using the Kit

    Seems laborious. I admire modders that make the attempt.
  20. Replies
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    Re: More aggressive risky AI?

    Or maybe try to explain how to change this...rather than offering a mod, as sometimes other effects are added that are not wanted.
  21. Re: [Help please] How to make units "leviable" for overlords

    Download "More Levies" mod from workshop...read in file. Duplicate in your mod file.
  22. Replies
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    Re: [SUBMOD] Enhanced Battle

    Bran mod is a bit over the top... just saying...
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    Re: A Bone to Pick with Balancing

    A big reason for the "EPIC FAIL" of light and medium cavalry is the lack of a secondary arm. Lances(spears) are just as luggy and slow on horseback as they are on foot. It's not a good look when...
  24. Re: Medieval Kingdoms Total War: First Release!

    Have you guys tried importing the crossbow from Medieval 2 just like catapults/mangonels?
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    Sticky: Re: !!! 3.6 Open Beta - Released !!!

    Curious as to why 3.6 wasn't released as a full install.
  26. Replies
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    [Resource] Re: Agent Mechanics

    In what DB file did you find this, please?
  27. Replies
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    Sticky: Re: NTW3|SP Campaign Updates

    I use Campaign High, Battle Normal ... for 0 battle bonuses...
  28. Re: The ultimate "is the game worth it / buyable / playable" now thread

    CA spent more on advertisement than the actual game...thus it is still incomplete...and likely never will be complete.

    Buy the game only if you are into being disappointed and feeling ripped off.
  29. Replies
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    Poll: Are they still patching this silly game?

    Released a mod at Steam called 'Ordo Militiae' then had to remake it due structural patch and re-wrote it...then they released the elephants patch...and that was the last straw. 6 hours worked...
  30. Re: Promised performance increases obeyed - now with patch 10beta

    CA, listen to your fans...stop listening to that devil on your left shoulder...
  31. Re: DB files are red and blue and wont open

    Hopefully, Daniu will update the schema of PFM3.1.8.
  32. Replies
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    Re: land_units_tables red, solution?

    Hopefully, Daniu will update the schema of PFM3.1.8.
  33. Replies
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    Re: Throwing Stones

    The Greeks called stone throwers "Psiloi" ... they were cheap, and, at times, effective skirmishers ...
  34. Re: 40 unit armies/navies IN MULTIPLAYER?

    He needs to change his settings to allow for 40 unit armies.
  35. [Tutorial] Re: Want 40 units fighting under one General? Here is how!

    OK, OK I just realized after shelving this game for some months that you can no longer have 100 unit armies...:wub:in' hate that and I absolutely hate CA. Its like having a friend who comes to your...
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    Poll: Re: Patch 9 beta Discussion

    Upgraded to patch 9...seems to have fixed things...didn't have Steam on so it didn't automatically update...which I left on since November.


    OOPS! spoke to soon...crash at turn 21...just when I...
  37. Replies
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    Poll: Re: Patch 9 beta Discussion

    MEH...is right! Still get AI turn crashes...turns 7-13. This game is still a FAIL for me...

    Of all the games I won...only Creative Assembly's over-complicated nonsense gives me problems.
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    This stupid game work yet???

    I see mixed reviews of late...I bought this crap and I was hoping to play it by now...
  39. Re: De Sanquine Sanctorium: (blood of the consecrated) a polished and refined crusades campaign from Kingdoms

    NIce! Cannot wait for this!
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    Re: Can CA recover from Rome 2 ?

    Agreed, this game is still little more than a joke, imo...
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