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  1. Replies
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    Re: No more Ottoman turn lag mod

    is there anyway i can just download the modded fix? i never touched modding in this game
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    Using Happy's muzzle flash

    Is there a way to use Happy's mod on darthmod? i have tried modding some files myself but i can't figure it out ( i dont even know if i was doing right since i dont have modding experience...
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    Any scotland mod around?

    I can't find one anywhere on the forums D:
  4. Re: NTW III v5.0 mod ~Install instructions, Tech help and Bug reports

    Installation went well but when i select a faction to play as in the coalitions campaign it just crashes D:
  5. [Released] Re: Goutlard's Fixed Firing Drills and Infantry Formations

    the files are too big to upload :( ill explain the way i did it.
    I have DME with the AUM pack and ornamentum units, i used DBeditor to open 3 files at the same time,...
  6. [Released] Re: Goutlard's Fixed Firing Drills and Infantry Formations

    Yeah, what Kooperrider said, it lowers my unit sizes, what exactly does your mod have that changes the drills? Because when i compare vanilla to this mods drill column in db editor the stats are the...
  7. Re: Spartan King Guard(New historic Corinthian helmet and much more)

    Are they only meant for a general bodyguard unit? Because i can't recruit them as army in the Campaign, i do have the IV barracks, even the V one
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    2,066

    Prussian Units

    I've noticed that Prussia has the regular 18 century infantry troops, did i mess up something in installation? :(
    it's my first time downloading the mod so idk if this was a known bug soon to be fix...
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    670

    Type of units and their recruitment

    If there's something i have never understood about MTW is the recruitment slots, is there anyway to change it? For example, i can recruit 2 units of swordsmen but then i have to wait like 4 turns to...
  10. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Exactly:yes:
  11. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    if you're not gonna release this mod, stop making dummy release dates, been waiting alot for this mod like this and im not the only one
  12. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    As a spanish person, and having to study this in highschool, i can confirm there were various cavalry units in south america and in cuba, Not north america tho
  13. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    i can see that we are very anxious lol, i check this every 2 hours
  14. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Im seriously so excited, lol.
  15. Sticky: Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    This will be the best mod for Empire, i have not doubts.
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    Mod won't even start?

    So i installed the mod step by step as directed in the download post, but when i select a campaign, it starts but after a second it closes again with that yellow triange "!" mark, which is the same...
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    Sticky: Re: Download Mod and Patches, version 2.3.6

    i just can't make it start, did everything as directed but i get this yellow triangle and just closes off
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    Population for units!

    I'm really sorry if this has been already done or something. I recently started playing Rome 1 with Total realism platinum and since i noticed that the gauls have so little population i was wondering...
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