Type: Posts; User: Geoffrey of Villehardouin; Keyword(s):
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Yesterday, 02:05 PM
Thanks once again Mircea for your invaluable contributions. Could you find any information on whether any of the Romanian and related factions used pikes, pike and shot formations or whether they had...
July 02, 2015, 11:11 AM
Online battle #4
Siege of a middle eastern fortress with the Turks and Milan defending. Defenders had 30,000 florins, attackers 45,000 florins. Rules: 3 artillery and 3 cavalry maximum per player,...
June 29, 2015, 03:36 PM
Halberds had replaced axes in the 17th century and some of the best halberdiers were from Switzerland and Northern Italy. If the Greek rebels are led by Charles Gonzaga of Mantua, the choice is...
June 25, 2015, 08:20 PM
Thanks again Mircea for all that amazing research +rep!
June 25, 2015, 01:31 AM
Sticky: Re: Pictures and Videos
Pixelated Apollo has just completed 200 online battles. He commentates them in a fun way, here is one of them, selected completely randomly.
You can find the full list in his...
June 23, 2015, 01:41 PM
Online battle #3
A colourful battle featuring all the m2tw animals: elephants, horses and camels. It was also an opportunity to field a pike and shot army. The rules were no rules, as we believe...
June 17, 2015, 11:08 AM
Talking about the Tarascans, yes - there was an Americas campaign when I was playing as the Apachean tribes. I was only in the 20th game turn or so, when the second biggest faction made the third...
June 09, 2015, 06:45 PM
Online battle #2
Egypt and France defending a ME fortress against Venice, England and the Moors. Defenders 30k, attackers 45k.
Edit: My ally, pgrifoni, did a great job in...
June 04, 2015, 03:25 PM
Sticky: Re: Zenghids - faction preview
Sorry, I realise the movie lags now and then, partly because of the large number of units. As Byzantineboy said, we want to have a mod first, the previews are not top priority. Once we have solved...
June 03, 2015, 02:02 PM
Online battle #1
Turks, Moors and Venetians defending a Middle-eastern fortress against the English, Spanish and Scots. Defenders: 30k, attackers 40k.
June 03, 2015, 01:01 PM
Sorry to hear about your problems. I will check when I get the chance. The game is tested by Geomod and there are no reported errors. There may be stability issues with a couple of the points you are...
June 03, 2015, 12:43 PM
Sticky: Zenghids - faction preview
Zengids - faction preview
A quick videoclip with one of the new factions, the Zengids.
Thanks for the feedback. The AI can be made more aggressive, it depends on what the gamers want.
June 02, 2015, 06:11 PM
Great, thanks. Your input is invaluable. Seventeenth century historical information from former communist countries is hard to get by.
There is a script that allowed some factions to re-emerge in version 1 of the mod, after they were destroyed. These were non-playable factions. I believe this currently happens only with Bayreuth...
I have often seen this, the spinning cursor eventually resolves itself, though it may depend on available memory. The game seems to have trouble with the destruction and re-emergence of Bayreuth.
May 24, 2015, 01:27 PM
The latest patch removes oil from gates.
Pikemen are the unit the AI can use best. Cavalry is the type of unit the human player can use best. You cannot expect a challenge and weaken the pikemen....
May 19, 2015, 11:56 AM
vsync slows frame rate
May 19, 2015, 11:52 AM
I don't think it is possible but start a new thread if you want to find out, or check in the modding workshop.
May 19, 2015, 11:38 AM
He said he is not using steam. Orgasmus, can you check you can play other M2TW mods? If you can play other mods, open the RoTK cfg file with notepad or wordpad and check that the file calls the...
May 15, 2015, 09:14 AM
Setting roofs alight would provide extra illumination in night battles. But of what use would it otherwise be in the context of this mod? These bolts do not seem to be aimed at enemy soldiers.
May 14, 2015, 03:52 AM
The uniformity of most medieval armies in most mods is a bit unhistorical but it is also a matter of practicality. It is nice we have any models at all.
I do like the illustrations you posted...
Traits for more movement are logistic traits and good racer traits. The first you get by expending all your movement points every game turn. It is such an annoying thing to remember to do if you have...
May 11, 2015, 10:16 AM
I am having a go at a Swedish campaign, too. I am working on a variation of the campaign script that will make the Sweden and Denmark campaigns a little bit more challenging, by encouraging the...
May 10, 2015, 02:53 PM
Sticky: Re: SS Screenshot Thread
The melee units did nothing except drink Turkish coffee in that battle. Perhaps they were not even needed. The only 2 casualties were from friendly fire. The various units, including the cannons,...
May 09, 2015, 04:09 AM
Sticky: Re: SS Screenshot Thread
The SS6.4 battle AI is very well made but the later units have such high attack that it is still easy to abuse the AI. I had a couple of fun nights giving the AI a hard time, you can see the results...
May 09, 2015, 03:33 AM
Big Grim Reality was made probably for Savage. Gracul on VH/VH should be hard enough by itself probably for most factions.
May 08, 2015, 12:13 PM
Don't knock the Mongols until you play as Khwarezm. In Stainless Steel, the Mongol invasion is scripted differently and with some campaign AIs some other factions can suffer in addition to ...
May 07, 2015, 11:24 AM
Sticky: Re: 1648 - Thirty Years of War: 3rd Place 2013 Modding Awards - Most Popular Hosted Mod - Medieval 2: TW
And the most popular modder in the 2013 awards was Gigantus. Thanks to all those who voted. A little bit of appreciation is never a bad thing.
May 04, 2015, 11:46 AM
Sticky: Re: SS Screenshot Thread
Was that from a siege?
May 04, 2015, 11:36 AM
In game terms, "bankrupt" only means a faction has used all the money it had for that turn. The money may have been used for units, buildings, diplomacy, anything. The word does not have the same...
Probably the Seljuks did not buy or bribe Yazd, more likely they benefitted from a rebellion. Maybe you can check a game save to see if there was civil unrest on the previous game turn. Nonetheless,...
There have been other requests to change the Mongol invasion in some way. The problem is that if you play as Khwarezm, you get crashed by the Mongols. One possibility is to have a different type of...
April 30, 2015, 06:03 PM
My feeling was that the battle AI improved from 6.3 to 6.4. I seem to remember that with 6.3, if you had a front, the AI would try to send everyone to your rear. So sometimes you had to scatter your...
April 30, 2015, 05:28 PM
I do not have the Steam version but certainly most of us have Windows 7 or Windows 8. The mod works on both. It is not the operating system per se, just the Steam version was not really made with...
April 24, 2015, 01:03 PM
With Gracul AI there is a script that from what I remember generates up to 5 stacks every time the Mongols suffer some setback. I do not remember the details but it seemed that losing a battle, even...
April 24, 2015, 12:51 PM
I haven't noticed any such problems. Mod folders are not affected. Are you placing the mods outside the Program Files (x86)?
April 22, 2015, 01:51 PM
I have the usual loading screen crashes and occasional battle crashes as in most mods. I do not know how much of that Melooo's bugfix fixes. I also suffered from occasional deletions of files which...
April 22, 2015, 01:34 PM
Sadly the error log is empty. Error reporting is explained here.
Congratulations for completing the campaign. After winning you can continue playing until you become Protestant Emperor. You do not...
April 16, 2015, 01:10 PM
If I had a film budget and did not have a real job, I might be able to produce something that would satisfy the more discerning eyes and ears. There are no new shaders or sound tricks in the mod....