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    Sticky: Re: RELEASED (pre-alpha)

    Indeed it would and I would even consider returning to DotS if it became viable as a result. There are several engine mods around but none of them got very far. Given Rome Remaster has actually...
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    Sticky: Re: RELEASED (pre-alpha)

    It is true that Medieval II has extraordinary longevity as a game. :-) What we have not realized at the time when we actively developed the DotS was that we have pushed the game way too far and...
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    Sticky: Re: RELEASED (pre-alpha)

    Some images we have and some could be taken from MTW. However there might be a style clash... To give you an idea about "how many":

    We have about 1000 buildings and each building can have faction...
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    Sticky: Re: RELEASED (pre-alpha)

    Aside from new content created we are now trying to fix various CTDs that you guys have found/reported or we stumbled upon them. Until they are fixed the patch won't be released so hopefully we can...
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    Sticky: Re: RELEASED (pre-alpha)

    You have downloaded files called Dominion_of_the_Sword.001.7z - 005.7z because FileFront does not allow non-standard extensions (like 001-005). Therefore you need to swap the 7z with the number to...
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    Sticky: Re: RELEASED (pre-alpha)

    You need to swap the extensions as mentioned in the OP by the links.
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    Re: Permission to use soundtracks

    Music is not our work and since we do not own it we cannot grant you permission to use it. It is released as pack for this reason. To get the music files you will need to extract them first. Credit...
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    Sticky: Re: RELEASED (pre-alpha)

    I would like to announce that several people applied for DotS development and some work has already been produced. I will be releasing patches for this version of the mod as the new content becomes...
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    Sticky: Re: RELEASED (pre-alpha)

    Thanks mate, added to OP.
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    Sticky: Re: RELEASED (pre-alpha)

    The same instructions apply. The steam M2TW installation is typically under C:/Program Files (x86)/Steam/SteamApps/Common/Medieval II Total War
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    Sticky: Needed For Full Release

    There are many parts of the mod "waiting" for implementation, they are primarily:
    - unit models & descriptions: we have them, they need to be coded in
    - EDU balancing
    - characters and family tree:...
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    Sticky: Re: RELEASED (pre-alpha)

    2Copperknickers: I asked but Ishirion told me he does not have permission and Gig told me he got some HW problems so he would forward the message... not heard from anyone else yet.

    As stated in...
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    Sticky: Re: RELEASED (pre-alpha)

    It would be cool. I have tried to upload to moddb but it failed many times so I just gave up.
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    Sticky: Re: RELEASED (pre-alpha)

    Thanks a lot! Added your link to OP as mirror 4.
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    Sticky: Re: RELEASED (pre-alpha)

    Added Vipman's torrent to OP as Mirror 3. Rep him in the second post above this one.
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    Sticky: Re: RELEASED (pre-alpha)

    Unit models cannot be freely re-distributed as they are only part (smaller part) our work. They are the collection we put together for DotS use and unfortunately we cannot with clear conscience...
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    Re: Permission for the Unit Cards?

    I confirm that permission for unit cards is granted (just credit DotS and Charlatan - he is the author). Good luck!
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    Sticky: Re: RELEASED (pre-alpha)

    Thank you everyone for the support! Remember though that this is really a pre-alpha release that should give you idea of DotS - it is not really much playable yet as announced.



    This release...
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    Sticky: Re: RELEASED (pre-alpha)

    Added 2 mirrors for donwload. The original Dropbox link was banned as Dropbox apparently does not allow public files to be publically downloaded... Gamefront should be ok. Google Drive might also get...
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    Sticky: Re: RELEASED (pre-alpha)

    The link in OP got banned due to excessive traffic. I am working on the mirrors. Sorry.
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    Sticky: RELEASED (pre-alpha)

    On behalf of the Dominion of the Sword team I would like to present to you the pre-alpha version of the mod:

    >>> Mirror 1 <<< (Gamefront, you may need to swap the extensions with part name, i.e....
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    Re: Where's the AI?

    Then sadly DME is not for me. I really do not enjoy constant DOWs every turn because it renders the diplomacy and trade part of the game mostly pointless and shifts the focus solely on military.
    ...
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    Re: Where's the AI?

    Thanks for the pointers! I will try to do that. I have not intended to take over Prussia but they attacked me, took West Prussia on turn 1 and I could not afford sitting back and wait for them to...
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    Re: Where's the AI?

    Yeah sure but if I have prestige campaign that is supposed to last 200 turns and is essnetially over in 20 and really over in 40 because due to Total War there is no one left... In that game I was...
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    Re: Where's the AI?

    I have reinstalled the mod but I still see the same behaviour. Tried playing on H/H as Austria:

    Turn 1: DOW from Prussia (Prussia also DOW Poland, Spain DOW United Provinces, Sweden DOW Russia)...
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    Re: Where's the AI?

    I use DME Platinum 8.0.1. In the launcher I have selected Ultimate Early but otherwise changed nothing. And whenever I play on normal campaign difficulty or higher DOW feast begins. Even pretty...
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    Re: Where's the AI?

    I have found out that with DME whenever I set campaign difficulty to normal or above it literally turns to total war on turn 1. Everybody DOWs everybody which is going on for several turns until...
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    Re: psf income questions

    It is done via campaign script that stores variables regarding ownership and income and increments/decrements kings' purse accordingly at the end turn (and check for any ownership change outside of...
  29. Sticky: Re: [Preview] The Kingdom of Aragón and Navarre

    It is ok to discuss anything in the preview in whatever way you wish as long as you do not violate the rules of this site. However if you want to help us, we need the facts in proper context. The...
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    Re: 4.1 Suggestions

    I have an idea concerning roads. It would be nice if there were roads to landbridges such as from Dublin to Eddinburgh etc.
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    Re: I would like to talk TRAITS

    I just scanned through your file Quark and agree with most of the removal plans :-) I don't see though much things to be edited and I definitely believe there are bunch of stuff to be edited...
    ...
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    Re: I would like to talk TRAITS

    One more addition. Is it even possible to stop some traits affecting nonsensual characters apart from removing them? I mean why faction leader can get "feels appreciated or unappreciated" when...
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    Re: I would like to talk TRAITS

    The problem isn't the trait itself, but the way you get it. Generally those traits are just fine, but triggers and thus the way you get them is somewhat broken. Why you become drunkard if you build...
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    Re: Czech Thread for Mitteleuropa mod

    Zdravim! Chtel jsem se jenom optat na par veci. Nikde sem tu nenasel co vlastne ma Mittleeuropa jako mod delat, neco jako "mod description"... Pridava tedy frakci Bohemians a meni nejaky mechaniky?...
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    Re: I would like to talk TRAITS

    You just reminded me the greatest trait related evil! It's discordant traits! Like wife is fair and wife lacks charm on general after merrying with princess...
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    Re: I would like to talk TRAITS

    Maybe not, presonally I like how stars are coming as they are... but that's why we discuss it right :-) Anyway I had 10 star generals many times, usually on crusades or conquering missions with many...
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    Re: I would like to talk TRAITS

    I played vanilla a lot, even now with SS4.0 I cannot take that trait system and battle system, so I wait for things get changed. Battles are already fixed with this RealCombat, but traits need fixing...
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    Re: I would like to talk TRAITS

    Quark, I am absolutely with you!

    As I see it, the main problem is you cannot get rid off the bad traits. On the other hand you can lose almost all good traits... (EDIT: in game I mean!)

    To...
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    Re: 4.0 Bug List & Hotfix #3

    After almost every battle my generals pick up "severly wounded" trait regardless wheter they actually fought or not. Even when no bodyguard was lost, general gets this trait. Aplies to autocalc as...
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    Re: What Kingdom do you represent?

    I am Czech and live in Prague :-) In game faction would be HRE as Lands of Czech crown was member state of the empire and actually had few emperors. Altough by the time game starts this relation was...
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