Search:

Type: Posts; User: ♘Top Hat Zebra; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.35 seconds.

  1. Replies
    68
    Views
    6,080

    Poll: Re: What is missing from Total Warhammer

    That's what they said, yeah.
  2. Re: Province specialization and types of buildings allowed in region

    You can build two buildings of the same type, you just can't be building them at the same time.

    For instance, you can only build one basic farm building, but then once it's complete and you start...
  3. Replies
    7
    Views
    722

    Re: Naval Battle Unit Cards

    No, I bet it will be manual, and a major feature of the expansion.

    Have you ever gone in the ocean with the Beastmen? Their transport ship model is just some kind of giant, horrific monster.
    ...
  4. Re: Interesting character/trait combinations

    To be fair, if I were a human king, I'd probably have the, "Distrusts Humans" trait.
  5. Replies
    10
    Views
    767

    Re: Chaos rebellions, lore friendly?

    It should be cultists, who look like the faction they've spawned from with different skins, really, and possibly some higher-tier Chaos units as well the longer it goes on.

    Norscan warriors...
  6. Re: Interesting character/trait combinations

    http://i.imgur.com/chSCMmA.jpg
  7. Replies
    68
    Views
    6,080

    Poll: Re: What is missing from Total Warhammer

    Just a better strategic layer overall.

    An AOR system, a food system, more meaningful differences to provinces. Slow everything down, because as it is, I have level 4 settlements within...
  8. Re: Legendary lords with seperate factions why would you not confederate them?

    Honestly, Im not sure I like legendary lords very much. They're so powerful that it feels wasteful if you're not leading your armies with them, but at the same time, I think most of the 'generic'...
  9. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    Im fine with the nudity, it's the bondage gear that gets me.

    Daemonettes look great. I would post a picture of them, but Im pretty sure it would get me reprimanded on TWC, which is exactly how...
  10. Re: how can a fleet supply a land army?

    Unless something has changed from the last version, you only need one supply ship. Multiple supply ships don't provide any extra benefit.

    As for how to do it, just keep your fleet near your army...
  11. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    http://www.miniatureworld.dk/Data/Gallery%20-%20Warhammer%20Fantasy/Warhammer%20Fantasy%20-%20Units/Dark%20Elf%20-%20Witch%20Elves%20-%20001/Images/Witch%20Elves%20004.JPG

    Oh, definitely. It's...
  12. Replies
    295
    Views
    84,600

    Sticky: Re: WARHAMMER Pictures & Videos Thread

    http://i.imgur.com/ak90ZqQ.jpg


    http://i.imgur.com/TmJRDpx.jpg

    http://i.imgur.com/fUCXFIa.jpg

    http://i.imgur.com/EXASfO2.jpg

    http://i.imgur.com/B2V9Qjj.jpg
  13. Replies
    24
    Views
    1,021

    Re: Secondary weapons on cavalry

    I thought you were implying that you had to switch to swords, like how ranged units have to switch to melee in the newer games.

    But if I recall correctly, I believe you can alt+right click in...
  14. Replies
    24
    Views
    1,021

    Re: Secondary weapons on cavalry

    I don't recall a key to switch to swords in M2TW? Unless Alt+right click would tell your cavalry to use swords instead of lances, but otherwise, if you charged your lances into an enemy formation in...
  15. Re: Too much difference between Normal and Hard campaign difficulty as Rome?

    Culture conversion is cool, but it means it's harder to preserve foreign culture, which means it's harder to preserve foreigner population, which means it's harder to get access to those sweet, sweet...
  16. Re: Which human faction do you do you want the most? (STRAWPOLL)

    See, that would be an amazing campaign. A faction that is nothing but mercenaries. Your relations with other factions are neutral, until you sign on with one. You become their military ally, get a...
  17. Replies
    24
    Views
    1,021

    Re: Secondary weapons on cavalry

    It's not about their intended use on the battlefield, it's about the fact that they hammer themselves in with a brutal charge, and then start to lightly jab people with their lances. It looks...
  18. Replies
    91
    Views
    4,222

    Re: 1.2 Hugely Nerfed Hoplite

    Try missiles to their rear, that usually works out well for me. In melee, good-tier hoplites can sometimes hold out even while being flanked for quite a while.
  19. Replies
    29
    Views
    4,105

    Re: Women and war

    Onna-bugeisha were trained warrior women. To this day, naginata have a reputation as a "woman's weapon."

    But like Haddon says, there's a difference. No culture that I know of made frequent usage...
  20. Replies
    29
    Views
    4,105

    Re: Women and war

    Im not one who cares much about historical accuracy. I love the idea of women soldiers, because for me, it's full of RP potential.

    But as much as it would be awesome, it simply didn't happen very...
  21. Replies
    91
    Views
    4,222

    Re: 1.2 Hugely Nerfed Hoplite

    Not to knock a well-written post or anything, but I still don't really see why a huge overwork is needed? I've found hoplites to be extremely effective, especially in town defense battles, where a...
  22. Sticky: Re: [Official Submods] Collection of Official Submods

    Is there any chance of getting a version of the Wrath of Sparta submod for 1.2? I think it's a really interesting time period, but I imagine it's much more difficult to change now with all the...
  23. Replies
    25
    Views
    2,105

    Re: Thoughts on the Manpower System

    Focus on buildings that increase noble growth then. I know temples do, and there are others as well.
  24. Replies
    91
    Views
    4,222

    Re: 1.2 Hugely Nerfed Hoplite

    The mod is not balanced towards multiplayer, so any complaints there aren't really justified. Against the AI, I frequently have light hoplites getting upwards of 300 kills per unit, as they make a...
  25. Replies
    12
    Views
    679

    Re: Barbarians, How do they work?

    While I haven't played with them, the Thracians in particular look very effective. Solid pike line with very good shock infantry for flanking. Best of both worlds.
  26. Re: GATHER THE KNIGHTHEARDS! THE BRETONNIANS COMETH..

    Well magic was pretty easy to buff with mods, but 100% agree about the map editor. Seems like a lot of maps have been released in just a short time frame, so Im hoping eventually every settlement...
  27. Re: Should I buy Attila if I hated vanilla RTW2? (but loved it with DeI)

    If the question were vanilla Rome II vs Attila, the latter winds hands down. Attila is much closer to Shogun 2, it's a tight, well-made campaign with features that benefit the time period. One of the...
  28. Re: GATHER THE KNIGHTHEARDS! THE BRETONNIANS COMETH..

    Oh god now I am super excited, that was literally my biggest complaint.
  29. Replies
    23
    Views
    1,360

    Re: AI a bit too aggressive?

    I actually gave up on my Spartan campaign because of this, it was kind of disappointing. Trying one with the submod now, so hopefully I'll enjoy it more.

    I had a long war with the Thracians, when...
  30. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    And that's fine. Again, I want to stress, Im not suggesting that they change anything, some people like B-movies, some people like things, "So bad they're good."


    Parts of it certainly are...
  31. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    Well, there isn't a difference between either stupid fantasy stereotype, it's just that this thread is about this particular stupid fantasy stereotype. If someone made a thread about Norscan...
  32. Re: Big Fat compliment for 1.2 - little Warstory

    Sparta went from, "Greeks but better" to a constant fight for survival using armies made up mostly of allies. Without Corinthian light hoplites, I would be so screwed.


    Im currently at war with...
  33. Replies
    10
    Views
    727

    Re: Mod Manager/Launcher

    Well my point initially is that I thought the load order was determined alphabetically. That's what everyone said. But when I would enable things in a certain order it would work, and when I enabled...
  34. Re: GATHER THE KNIGHTHEARDS! THE BRETONNIANS COMETH..

    I must have hallucinated the hundreds of mods that existed before the map editor was released.
  35. Re: GATHER THE KNIGHTHEARDS! THE BRETONNIANS COMETH..

    That peasant system sounds particularly intriguing. Almost like a manpower system.

    If they pull it off well, I imagine the modding potential would be amazing.
  36. Replies
    10
    Views
    727

    Re: Mod Manager/Launcher

    I do a lot of merging (Which immediately gets destroyed every time there is a mod update, of course) but I have had multiple occasions in just the past two weeks where adjusting load order would have...
  37. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    "Created in a way that seems artificial and unrealistic.".

    You're not understanding what this word is referring to. "Contrived" is not synonymous with "Created." When you say that a work of art is...
  38. Replies
    2
    Views
    195

    Re: Weird City/Town Glitches?

    That first one is a well-known bug caused by increased unit sizes. It's pretty bad, completely removes naval assaults from the equation for me. The only way to play those battles is to turn on the...
  39. Re: We need to discuss some important things about Dark Elves and IN-GAME SEXUALITY.

    All of those things, horns, capes, beards as big as the person wearing it, etc. All of those things are also silly, yes. I hate the aesthetic of nearly anything involving Norscan warriors. They look...
  40. Replies
    41
    Views
    2,614

    Re: Building discussions

    I noticed last night that some ports actually do, but it seems like others do not. When I was playing as Egypt, I didn't notice any ports increasing population, but then I started playing as Bosporus...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4