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    Re: Charlemagne DLC Incoming?

    This. If it's an actual DLC (and not a fake leak), and if the DLC will solely focus on Charlemagne, TW: Karling will still be worth developing. The mod isn't focussing on one character specifically...
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    Re: MOD request - Total War: Carolingians

    Undeadsloth, you might need to add the subforum link to your signature picture :P

    Anyway, you can find the subforum by clicking on my signature. And yes Total War karling is indeed the mod you're...
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    Re: Female models removed: RELEASED!

    Just out of pure curiousity, how would we know whether nordic armies hadn't or had female warriors, if such references and texts simply do not exist, especially from the Dark ages? As in barely any...
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    Re: Female models removed: RELEASED!

    You can't actually destroy 'Art'. You can only change an interpretation or the presentation of the manifestation which we call art. Such stuff changes every generation. While you might be feeling all...
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    Re: Grudge's Custom Battle Maps

    Theoretically it should be possible to implement the maps with the 'Terry' tool. I haven't tried the tool yet, so I don't know honestly. Maybe when I'll create better maps for specific overhaul mods...
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    Re: Game stops responding when using BOB

    1. Disable all mods in Attila's launcher. Even though BOB directly launches Attila, it'll still launch those mods. And if any of those mods alter the startpos, it'll most likely contribute to your...
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    Grudge's Custom Battle Maps

    Currently I am working on a bunch of custom maps in TEd, and I thought I'd share it here. I will update this thread every time I release a new map. Links will be provided.




    ...
  8. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    For those interested, it's both easy and difficult to get custom encampments working in Attila. The easy part is assigning a new tile for a culture specific encampment. The file you're looking for...
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    Re: Modding possibilties

    In what twisted world are Rome II's Assembly kit and WWise not 'real' modding tools? Oh, I forgot. There's always the modder/gamer who will complain when CA doesn't release the "Press this button to...
  10. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    That is true. Although Rome II models can be imported quite easily as explained here:
    ...
  11. [Resource] Re: PFM Main_Units_table containing Auxiliary column

    No problem :) Not mentioned in the thread, the schema entry for main_units also has a religion_required and additional_building_required column, previously only known through the AK. I don't know if...
  12. [Tutorial] Re: Adding Poltical Parties to Startpos through the Assembly Kit

    Doesn't work for me. Whenever I build a startpos with political parties, they aren't added at all until I place the above files at the above locations before I open Bob. Adding the DB tables to a...
  13. [Resource] PFM Main_Units_table containing Auxiliary column

    A column that appeared to be missing in the PFM master_schema. All I did was adding the auxilia entries through TWeak, convert the table by using BOB and importing + decoding it in PFM. Here's the...
  14. [Tutorial] Adding Poltical Parties to Startpos through the Assembly Kit

    While the current workaround for political parties is through EditESF, by copying faction arrays, I remembered a similar issue during Rome II I managed to fix. So I tested it, and it works for...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Using the table start_pos_regions_to_unit_resources. In key you can for example choose the region Londinium, in resource choose Auxilia_Briton. Keep everything else vanilla and build the startpos....
  16. Thread: Auxilia

    by GrudgeNL
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    Auxilia

    Not entirely sure if you guys figured out how to make Auxilia work in Attila (or need it), but in case you haven't figured it out yet, here's the stuff you need. PFM's main_units_table was a bit...
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    [Tool] Re: PFM 3.5.1 - Attila support

    It works in a positive test now aswell :D. I assigned Auxilia_Briton to Londinium only. Built the startpos. In game I can only recruit Roman units from Londinium.
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    [Tool] Re: PFM 3.5.1 - Attila support

    Well I thought I'd give it a go. This is my current progress and the steps I've taken. I think I have almost nailed it!


    step 1. First I downloaded stealthnsk's master schema (thanks!) to get a...
  19. Thread: Roman forts?

    by GrudgeNL
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    Re: Roman forts?

    Not entirely sure, but I think one should be able to add in custom meshes and assets into Ted as well.
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    Re: Total War: ATTILA - Assembly Kit Hotfix!

    They have no ​obligation to fix it within the timeframe you have in mind.
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    [Tool] Re: PFM 3.5.1 - Attila support

    But adding an entry through TWeak to <region_unit_resource_requirement></region_unit_resource_requirement>, which is essentially an opstring (I think?), works ingame?

    Maybe I misunderstood, but...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Running into the same issue. The PFM schema > main_units_table probably needs an update with the additional columns. I tried to do this, but whenever I try to decode an edited (with a...
  23. Re: What other female units would you like in the game?

    I would like to see more female garrison units. Instead of having, for example, two regular farmer units, one could do a male farmer unit and one female farmer unit. (Mixing them into one variant...
  24. Poll: Re: Is the time right for a new global survey about Rome 2?

    Which multiplayer aspect from the Total War series do you prefer the most?

    Medieval II: server list + hotseat
    Shogun II: Co-op campaign + avatar conquest + server list
    Rome II: Co-op campaign +...
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    Re: casual player vs. non-casual

    These kind of people tie their own definition to casual. Whenever it fits them to use it. What people mean by casual differs per person who's using it. Except for one fact; the person(s) they're...
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    Re: casual player vs. non-casual

    "So, I guess this generalised "casual" gamer, really does exist after all. But what makes me sad is the number of people who agree with most of his points"

    Doesn't matter. He called me a casual...
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    Re: casual player vs. non-casual

    You should look at any thread that even remotely defends CA's decision on here. And don't try to speak for the entire community. Plenty of people are using it as an insult. This is a fact since a lot...
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    Re: casual player vs. non-casual

    Casual or non casual decisions. Feeling superior is bad either way. I love rome II and I love Il2 sturmovik. Does that make me a non casual or a casual gamer? Either way I'll get insulted for liking...
  29. Re: 'Casual Players' and CA's design-direction

    The steam stats show us it is popular. Has been in the top 20 top player count since release, with increases after every patch. Most of the games above Rome II as of this moment are multiplayer...
  30. Re: CA Please add the already existing Push_Animations from scorpions or onagers to the SIEGE Engines.

    Oh I am still quite active on the forum :) I've only seen them ban trolls, rude people and whiners. Well deserved. Atleast the forum is a lot more reasonable now and less polluted with nonsense....
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    Re: Iceni Head Hurlers Preview!!

    Awesome :) Thanks for sharing
  32. Poll: Re: Medieval Kingdoms Total War: 1212 AD (New Thread)

    Hey everyone,

    Warman and I have discussed the models that cannot remain in the mod and should be replaced with new custom made models. Therefore I will be making those models from scratch,...
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    Re: Iceni Head Hurlers Preview!!

    There are 2 tables for this. warscape_rigid_tables and warscape_rigid_lod_tables

    projectile_displays' display model refers to the key in warscape_rigid,which on its part refers only to the...
  34. [Tutorial] Re: Tutorial #1: How to Create a Custom UI Design

    I'd like to add my bit to this tutorial. UI > skins can be used to create multiple UI's for various factions inside one mod pack. Meaning that one would create, say, 3 folders in UI > Skins, and...
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    [Tutorial] Re: Modifying Music - Making the most of Wwise

    Awesome job Mackles :)
  36. Poll: Re: Medieval Kingdoms Total War: 1212 AD (New Thread)

    If everything goes according to plan, just like the trebuchet, they'll get (some) custom animations.
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    Re: Direction of Modding in TW community.

    Oh you. As I said the best and most ambitious mods are yet to be released in my opinion. And I'll add 'my opinion' afterwards so I don't get jumped by freaked out modders.




    Are you implying...
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    Re: Direction of Modding in TW community.

    Well keep thinking that. 15k+ players still play it each day, with or without mods. It is far from dead and the best and most ambitious mods have not even been released yet.
  39. Poll: Re: Medieval Kingdoms Total War: 1212 AD (New Thread)

    Groundbreaking as in the amount time we spent changing and exporting the model again and again :P? Oh the horrors.
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    Re: Are Shogun 2 style pirates possible?

    Simple actually. If you do it through lua scripting, one would create, let's say, two navies. (more if you need it). One near the coasts of Rome and Carthage, one to the north of Gaul. Since these...
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