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    Re: Rome actually does something in patch 0.8! :)

    Rome does this in Vanilla as well, so I wouldn't be ascribing this to DEI. However, the improvement over vanilla lies in the removal of the Etruscans. This should help Rome immensely.
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    Re: Blood & Gore announced!

    ...I would use the phrase "educated guess", or "experience based-prediction", but conjecture works I suppose. CA has released a blood pack before (in Shogun), so it's reasonable to assume they had...
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    Re: Blood & Gore announced!

    This DLC would have been planned well in advance of release.
    No one is forcing you to buy the DLC
    You seem to be under the impression that all work stopped on the game in order to work on this...
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    Re: Blood & Gore announced!

    Meh, it's only 3 dollars. Heck, I think reading the reactions from the naysayers is worth at least half that alone.
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    Re: patch 5 notes

    Ah, I thought we were getting the Selucids with this one...
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    Re: Do you experience this trailer in the game?

    Isn't this the benchmark tool in the game?

    Go log a bug report on the official forum instead of crying about it here. You'll probably get someone from CA to actually read your post if it's a...
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    Re: Imperator Mod

    Is the AI xp bonus working correctly? I may have installed this incorrectly - but I assume everything just goes in the Data folder.
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    Re: Will you still use testudo after seeing this?

    He means in real life.
  9. Poll: Re: The "Game of the Year" is a laughing stock everywhere,Standard & Poor's, Moody's, Fitch Group and you must rate it. Someone said that this game is a AAA.I dont think so.

    AAA all the way. After 100 hours already, I've got more bang for my buck than any other entertainment investment I've ever made.
  10. Re: Rome II seems to have lost 15,000 players so far this week

    You're assuming I have an interpretation of this particular statistic. I don't - because you can't make it mean anything beyond it's surface value. The OP is using to fit his narrative. This is at...
  11. Re: Rome II seems to have lost 15,000 players so far this week

    Absolutely - but there are pages and pages of threads that are dedicated to nothing but non-constructive whining. Starting new threads just to post a snide jab at the game, the developers, or the...
  12. Re: Rome II seems to have lost 15,000 players so far this week

    Or it's people taking a break. The only thing this stat shows is that there is a number of people not playing it. I sincerely hope you're one of them, as the continuous spamming of this forum about...
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    Re: How come people keep buying these games?

    I continue to buy TW games because they are unparalleled at the moment. R2TW is an amazing game - the best of the series. I had no problems shelling out 40 bucks for it (80 hours in = 50 cents an...
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    Shout out to the modding community

    CA has stated on several occasions that this would be the most moddable total war to date. While I can't really comment on the accuracy of that statement, I would like to highlight TWCs modding...
  15. Re: Yarkis Personal Battle Mod (True Kill Rate Reduction)!

    Nice work Yarkis. This has had a pretty decent impact on battle length.
  16. Re: Yarkis Personal Battle Mod (True Kill Rate Reduction)!

    Nice work Yarkis. This has had a pretty decent impact on battle length.
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    Re: Also the Guardian Sinks Rome II

    It's called confirmation bias. Some people live in an echo chamber, and seek out others who validate their unshakable beliefs. OP has railed against this game for the last 3 days (yet OP will play...
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    Re: Please post system specs and turn times

    If you alt tab out of the game between turns, the time gets significantly reduced.
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    Poll: Re: Still forcing Steam on us, eh?

    2005 called, it said you're welcome to play games from that year if you don't want Steam.

    If you think the Total War series ever represented any semblance of "tactical" level warfare, you might...
  20. Re: Amongst the Muck, there are many great improvements to be found

    In my opinion, there are a number of gameplay mechanics that are amazing. They tend to get lost in the heaps of misguided criticisms though. For example - the naval aspect of the game is awesome. You...
  21. Re: Q for ONLY experienced TW players and long time TW fans

    Been playing TW since 2000, and I think R2 is great. IF you have 50 bucks burning a hole in your pocket, it's worth buying. If I get 50 hours of enjoyment, that's a buck an hour - can't get much...
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    Poll: Re: OTZ's AOR Mod - feedback

    Wel, I just had a look at how how difficult it would be to add a Pacification/Assimilation type building, and it looks doable (with my skill level) - so I will defintiely take this into...
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    Re: 4.0 FAQs, Problems & Solutions

    Does this happen every time? Can you load the autsave and continue the game without crashing?
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    Re: Conquerable units for SS 4.0

    I'm not too familiar with the historical/events files. I'd have to peak through the original mod to see how they work.
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    Poll: Re: OTZ's AOR Mod - feedback

    Well, I can certainly look into event counters, but I'm merely a novice modder. If someone knew for sure how this can be implemented, I'd be happy to give it a shot (I guess RTR had something similar)
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    Re: add unit of a faction to another one

    that texture isn't unit specific, so in this case, it's the timurid texture being applied to the Hashishim mesh/model
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    Re: Conquerable units for SS 4.0

    Actually, they may come in handy! Thanks!
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    Poll: Re: OTZ's AOR Mod - feedback

    well, the way it works, your core units will only be recruitable in regions that match your religion. As an example, If you are Muslim, than you can recruit your core units in the Middle East,...
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    Re: Conquerable units for SS 4.0

    I'll be releasing something similar to M3rc's mod in the near future, if you can't finish his in the meantime.
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    Re: add unit of a faction to another one

    your character count for the sprites is off...

    Using the turkish sprite, I got the following code to work:

    9 hashishim
    1 3
    68...
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    Poll: Re: OTZ's AOR Mod - feedback

    Well, just to toss out some more info...my time is somwhat limited (work/wife/life...not necesarily in that order), so my bug testing has been just checking to make sure I've got all the skins...
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    Poll: OTZ's AOR Mod - feedback

    Hey everyone,

    I have been slogging away at a personal mod for the last couple of weeks...I wanted something very simple that would allow me to recruit other faction's units if I conquered their...
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    Re: "For the Byzantine Modders"

    whoops...my bad. I should mention that the Naffatun add-on is for the RC mod only.
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    Re: 4.0 FAQs, Problems & Solutions

    I've tested this unit in a custom battle, with any armour upgrade, and it seems ok. Was this a one time thing, or can you repeat the error?
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    Re: "For the Byzantine Modders"

    Here ya go chief...just follow the read me and your Byzantines have Naffatun to recruit.

    Back your files up as always.
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    Re: 4.0 FAQs, Problems & Solutions

    Hit ALT + TAB - you should see a message about an unspecified error forcing the game to exit.

    Can you give us some details about when this occurred? IE a year, an event, something you were doing...
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    Re: 4.0 FAQs, Problems & Solutions

    2 questions - is this the last bit of your system.log, and what are the specs of your video card?

    Quark has suggested copying your vanilla M2 config settings to the SS config file. You'll have to...
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    Re: 4.0 FAQs, Problems & Solutions

    yeah, it won't work because the forum doesn't keep spaces, which are pretty important in that file.

    I can make two other suggestions: download the mod again. Or, you can install the mod to a...
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    Re: 4.0 FAQs, Problems & Solutions

    Post the last few lines - they'll be the ones that explain why it crashed.
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    Re: 4.0 FAQs, Problems & Solutions

    is this:

    03:39:44.296 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_unit.txt, at line 14936, column 1
    Could not find soldier battle model for unit type 'macemen'.
    ...
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