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  1. Replies
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    Re: Aurei Imperii (mod set at 150 BC)

    Within the Configuration.cfg autoresolve_battles = 1 is the default setting.
  2. Replies
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    33,564

    Re: Aurei Imperii (mod set at 150 BC)

    No, I found out by trying that it is not save game compatible, but no worries. The turn times seem a lot faster in version V0.7!
  3. Replies
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    Re: Aurei Imperii (mod set at 150 BC)

    Hi, I'm playing v0.5 and it has played flawlessly. I'm at year 88 BC, and unrest is a major problem and I'm just about in the red. I want to try v0.7. Is v0.7 save game compatible? Thank you!
  4. Replies
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    Sticky: Re: RELEASED: RVINA ROMAE

    Campaign as Visigoths crashes at loading screen. Tried it twice and both times it crashed.
  5. Re: Why does everyone move in slow motion?

    I like a little real time feel too, but I think the battles are so slow that it sucks the fun right out of the mod. Just my opinion and I'm not trying to offend anyone.
  6. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    This option worked perfectly for me thank you!

    @Dragour +rep for the solution

    @4zumi +rep for the mod
  7. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @4zumi No, I only have the one computer.
  8. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    It crashes at the Total Bananas loading screen.
  9. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    @Dragour, Thank you for trying to help but the patch didn't help. I had used that 4GB patch before but forgot about it. I think it was in Call of Warhammer. Banana folder in the \mods with no other...
  10. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    What is the 4gb patch to your kingdoms.exe?
  11. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    Hi, disc, C:\Games
  12. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    I guess I'm the only one who can not get this mod to run. :no: What am I doing wrong?
  13. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    358284 I tried to start a campaign and this time I just waited to see if anything would happen, and it finally CTD and generated this log. I hope it helps.
  14. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    I got the mod to work that one time, and that one time only. For me, 9 out of 10 times it crashes on start up. I keep getting the names file error too. I looked in the descr_names text and removed...
  15. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    The system log indicated that was a file that was missing. Just for the heck of it, I copied the descr_names_lookup file from the mod Deus Lo Vult 6.2 into your mods data folder and it started right...
  16. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    I think you need this file: descr_names_lookup
  17. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    358199
  18. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    My game also crashes on start up. Tried the files you posted and it still crashes. :(
  19. Re: VI2:DoB Updated with TLK: WotN music!

    Hi, I was wondering why you didn't use "(Britannia_Main_Menu)_Dream_of_Albion" for the Frontend Main Menu?
  20. Replies
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    Sticky: Re: Bug report

    How come there is a long.... pause when you hit end turn?
  21. Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    Had a fairly stable game with Germany up until the summer of 1917. Fatal end of turn crash.
  22. Re: {DIK} >>> Download - TIW - Ultimate | Pre-Release

    Is it intended for the Kingdom of Naples to have only one Royal Guard unit? Are they recruitable? If yes, how? Thank you.
  23. Re: {DIK} >>> Download - TIW - Ultimate | Pre-Release

    @ Aneirin - Great job with the mod, + Rep.
  24. Re: CATW 03.4: 10 Years Anniversary Release

    All available links crash at start up after installing.
  25. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I get crashes with mypatch (Part3) too. Part's 1 and 2 run fine.
  26. Sticky: Re: [RELEASE] Sub-Mod: Regnum Francorum 1.6.5 for WotN: The Baltic Release 3.2 [11.02.2018]

    Has anyone else had trouble placing a merchant on a resource? It's not just the RF sub-mod, it's 3.2 too. Examples are: lumber resource east of {Ferdi}Bucki, and the lumber resource north east of...
  27. Sticky: Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Beautiful mod, you've done a great job, thank you! :thumbsup2
  28. Re: Imperium Romanum - Roman Civil War Mod (Based on DBM)

    This is one of my favorite mods! Well done KEA, + rep! :thumbsup2
  29. Sticky: Re: Download mod CRISIS IMPERII (Imperial Crisis II)

    Great mod asterion2005! + Rep :thumbsup2
  30. Re: Everythings in Russian, English translation needed

    Russian website but these mods are in English.

    58 BC Caesar Imperator v1.2 https://yadi.sk/d/bwpaZW03raQse

    77 BC Twilight of the Republic v2.2 https://yadi.sk/d/qUDBlIVpTy92F
  31. Replies
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    [Tool] Re: ATVTW - Trait/Ancillary Validator

    This tool is just what I needed, thank you! +rep
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    Re: Fall of Rome

    Found 'The Fall of Rome 1.5' and have really enjoyed it. For anyone interested: http://www.internetwars.ru/Rome/Fall_Rome/Fall_Rome.html
  33. Re: In case anyone else is having the game crash during startup with the 1453 campaign, I found the problem.(And a solution!)

    Thank you for this fix. + rep
  34. Replies
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    Re: RTR8 Beta v3.0 Bug Report Thread

    Error in the DMB for the RTRVII_greek_officer_mounted. RTR/data/models_unit/textures/greek_officer_aor_mounted.tga.tga
  35. Replies
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    Re: RTR8 Beta v3.0 Bug Report Thread

    Not for that. I restarted and auto-calculated the battle and got past that.
  36. Replies
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    Re: RTR8 Beta v3.0 Bug Report Thread

    I saw that and fixed that in my DMB, started a new campaign as the Germanic Tribes and it crashed after the battle at Laciburgium.
  37. Replies
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    Re: RTR8 Beta v3.0 Bug Report Thread

    Hello, playing as the Germanic Tribes and attacking Laciburgium on the first turn I get a CTD while the battle is loading. Generic Error: Failed to find texture'/textures/UNIT_STANDART_GAUL.TGA'
  38. Re: Fall of Ragnar Submod (for 7.03)

    Awesome mod, thank you for sharing it. :thumbsup2
  39. Re: Announcement: Europa Barbarorum 2.2a is released!

    @ z3n Thank you and + rep!
  40. Re: Announcement: Europa Barbarorum 2.2a is released!

    Virus's galore with the patch.
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