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  1. Replies
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    Re: Wheres the startpos for this mod

    I too am wondering where the startpos file can be found. As it is now, all my starting line units have 160 men, but new recruits have 200. This does not seem right.
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    Poll: Re: What kind of ZOR/AOR do you want?

    My thoughts exactly
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    Sticky: Re: Bug Reports

    1. CTD when capturing Caernavon as the English.:(

    2. Still can't seem to build any Order Knights even after a chapter house has been built and I have to ability to create regular knights in that...
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    Sticky: Re: Bug Reports

    No Danish Cardinal crash for me. Seems to work fine:thumbsup2
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    Re: Bug Reports

    Playing as HRE and have made it to 1154 with no crashes. I deleted the .sd files as soon as I installed the mod.
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    Re: Bug Reports

    I have noticed this as well.

    As for graphical glitches, I had them, but they went away when I deleted the .sd files.
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    Re: Post your Marine Corps cadence here

    Even though I wasn't a Marine (Go Army!), that got me fired up:tank:
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    Re: Another Mercenaries wiew

    Is there any way to get the AI to recruit mercs? I have never seen them used by the AI.
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    Re: TLR v1.9 Beta and Beta Bug Reports and Suggestions

    I can confirm that the files are wrong. I downloaded the new version and fired it up and I thought, "Wait a minute, nothing has changed". Where are the smaller starting castles and what's up with the...
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    Poll: Re: Build Tree / Era Poll and Information

    I voted for #1 because I want the AI to field professional armies that will pose a challenge. Also, offensive armies would almost never be composed of town militia units, and currently that seems to...
  11. Thread: Archive

    by Beagler
    Replies
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    66,051

    Re: *The Long Road Modification* - v1.8 - Released

    I like the era based units and buildings idea as well.
  12. Thread: Archive

    by Beagler
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    66,051

    Re: *The Long Road Modification* - v1.7 - Released

    tornnight,

    I am loving your mod, keep up the good work! I do have one request/question. Is there any way to limit the rebels to era specific units? I hate it when my army of Levy Spearmen, Peasant...
  13. Thread: Archive

    by Beagler
    Replies
    501
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    66,051

    Re: *The Long Road Modification* - v1.7 - Released

    There are several wars going on right now in my Scottish campaign (year 1108), but it nothing like the vanilla insanity. Another thing is that the AI doesn't seem to pick on you for no reason, or...
  14. Thread: Archive

    by Beagler
    Replies
    501
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    66,051

    Re: *The Long Road Modification* - v1.6 - Released

    Three cheers for keeping saved games compatible:yes:
  15. Thread: Archive

    by Beagler
    Replies
    501
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    66,051

    Re: *The Long Road Modification* - v1.6 - Released

    Preach it brother. I have been a hardcore wargamer for over 30 years and even helped to produce one (Take Command: 2nd Manassas - great game by the way:thumbsup2). This mod takes the arcade vanilla...
  16. Thread: Archive

    by Beagler
    Replies
    501
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    66,051

    Re: *The Long Road Modification* - v1.6 - Released

    Great mod! This is one of three that I am currently using, and it is my favorite. I love the 900 turn campaign, maybe I will finish one eventually.
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    Re: update by staff member at the .com

    What is a person to do? Do I quit my current Danish campaign and start an English one (who I really want to play, but can't due to bugged bills) using Lusted newest hack, or do I continue my Danish...
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    Re: cant charge routing units?

    Open order doesn't help with charging unrouted units. The .org has a great thread on getting charges to work "most" of the time.

    http://forums.totalwar.org/vb/showthread.php?t=72726
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    Re: AI never do landings.....

    I was besieging London as the Scots and the English shipped over a full stack from Caen to attempt to break the siege.
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    Re: cant charge routing units?

    Try setting your chasers to open formation. They will then happily scoop up lots of prisoners. I know it shouldn't work this way, but it is a work-around until the patch.
  21. Thread: Game Length

    by Beagler
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    Re: Game Length

    I too love the .5 setting. 900 glorious turns, and I don't care if I ever "win" the game. I am also in no hurry for gunpowder to show up. I much prefer manly men hacking each other with chunks of...
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