Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.34 seconds.

  1. Replies
    5
    Views
    114

    Re: Old symbol is now behind my new symbol?

    General tip: when working with TGA files do not 'erase' areas - in some display that background will show up, see the character portrait backgrounds.

    You can either 'cut' the area or use the magic...
  2. Re: CFG File Issue "disable_events= true" Please Help? Really Don't Know If I Should Turn It On

    A hash (or semi colon) in front of a line means that entry will not be processed. This method is also used to leave comments in a file, hence it's referenced as 'commented out'.

    The disable_events...
  3. Replies
    3
    Views
    33

    Re: Random General Death on Load Up

    Does it happen with any save or just a particular one?

    We do have a few 'kill_character' commands in the script which get issued during the Liu Bei mission - but I doubt they will be the reason...
  4. Re: Error exporting transforming ms3d in cas whit goat and stratmap converter

    Check this tutorial
  5. Replies
    4
    Views
    72

    Re: Standard bearer

    It's only a matter of placing the banner correctly and using the proper animation.
    ...
  6. Replies
    3
    Views
    33

    Re: Random General Death on Load Up

    If a general has died in battle before saving then a restart will show that message. When did you save - just after a battle?
  7. Replies
    2
    Views
    72

    Re: Installion problems

    Sounds like the Anti Virus program removed the exe files. Patch 01 should fix that.
  8. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    After my suggested changes you should only have a named_character entry for Francisco_Fernandez_C de_Cueva. If you still get the same error then it's maybe time to do this tutorial from step 3 onward...
  9. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    I just had a look again - it would appear that the branch of the family tree with Francisco_Fernandez_C de_Cueva and Beatris is 'orphaned'. Meaning neither of the two characters has a connection to...
  10. Re: is there a simple way to create lod1 and lod2 meshes?

    While I am only modifying existing models I don't think I will wander into the obscure and wonderful vale of serious skinning. :tongue:

    In the meantime I present you with Creating a World article...
  11. Replies
    5
    Views
    70

    Re: removing pointing and flashing makers

    There is a total of six indicators that can be used - replacing some with custom ones will surely add some flair. Being able to use the full RGB spectrum adds to their use anyhow, plus the...
  12. [Tutorial] Creating a World - LOD reduction without texture loss

    This tutorial is designed to create the multiple LOD levels for models which reduce the load on video performance. Most custom models do not have these various level of detail as it usually requires...
  13. Replies
    5
    Views
    70

    Re: removing pointing and flashing makers

    I am just puzzled why ui_flash_stop doesn't work for settlement and character. Hence my dive into the ui_indicator method.

    The 3d versions (better view if map gets moved) have a third value which...
  14. Re: is there a simple way to create lod1 and lod2 meshes?

    Tutorial coming up:
    ...
  15. Re: is there a simple way to create lod1 and lod2 meshes?

    :yes:

    I utterly suck at skining, re-assigning a model to skeleton on the other hand is a piece of cake (done it countless times when converting battle models to strat models).
  16. Re: is there a simple way to create lod1 and lod2 meshes?

    My original count was 2578 vertices and 3365 triangles, reduced to 2001 vertices and 2355 triangles. Easiest way to work with it appears to have all files in one directory, starting with the MESH and...
  17. Re: is there a simple way to create lod1 and lod2 meshes?

    I just had a look into this tool. Balancer Lite edition works with small models only - the limit for a single mesh is 15,000 triangles. Not that I have any models with a count exceeding that....
  18. Replies
    281
    Views
    27,780

    [Tutorial] Re: Creating a World Adding a new Faction

    One is glad to be of service :buba:
  19. Replies
    1,530
    Views
    225,257

    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    One is glad to be of service :buba:
  20. Replies
    58
    Views
    1,945

    Re: Patch News for version 1.0

    None of the patches are save game compatible.
  21. Replies
    1,530
    Views
    225,257

    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    It's been set up for an easy (English) installation and has a number of fixes to increase stability. See the first post for the version history.
  22. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    The entries appear to be correct, it could be something else. You have several generals with the same name, correct that and then try again: Domingo de Castile
    The surname (de Castile) may cause...
  23. Replies
    281
    Views
    27,780

    [Tutorial] Re: Creating a World Adding a new Faction

    Remove the spaces in the folder name as DOS has usually problems processing it properly, adjust accordingly in the BAT and CFG file.
  24. Thread: Online ?

    by Gigantus
    Replies
    3
    Views
    75

    Re: Online ?

    There is an option to disable the online check:
  25. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    The error message is still the same about the family tree? If so attach the descr_strat file, please.
  26. Thread: Online ?

    by Gigantus
    Replies
    3
    Views
    75

    Re: Online ?

    That should not be necessary - it's the launcher which checks for updates.
  27. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    Then he is listed once too often.

    Is he alive? Then he should be a named character.
    Is he dead? Then he should be in the character record section.
  28. Replies
    5
    Views
    70

    removing pointing and flashing makers

    While the use of the flashes under settlements and characters as well as the red circles around even locations are very helpful I haven't found a way to stop them - they simply carry on to be...
  29. Replies
    2,214
    Views
    109,462

    [Tool] Re: Geomod Tool for Mapping

    1. the names do not exist in either descr_names or text\names
    2. the name most likely appears in the 'relative' section of the family tree but is not entered as named_character or listed in the...
  30. Replies
    3
    Views
    103

    Re: Crash on loading screen.

    The file in red is not part of the RotK mod - it would appear that you may have installed into the wrong directory as this seems to be the file from the americas campaign. Please be advised that a...
  31. Replies
    1,530
    Views
    225,257

    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    Call of Warhammer (1.6)
  32. Replies
    7
    Views
    138

    Re: A tale of weird and wonderful happenings

    Re-installing solved the animation issue, maybe some registry mess?
  33. Replies
    7
    Views
    138

    Re: A tale of weird and wonderful happenings

    I can only think of an outside influence as the installation has been from the same source since time immemorial. The in game videos work - just not the ones in the menu. I had a lovely animated...
  34. Replies
    7
    Views
    138

    A tale of weird and wonderful happenings

    I can't really describe it better. And this isn't even steam but the regular retail, disc version.

    Starting a few months back the background movie in the selection screen (any movie in the menu,...
  35. Replies
    58
    Views
    1,945

    Re: Patch News for version 1.0

    Yup, that's the one - I'll have a look.
  36. Replies
    11
    Views
    527

    Re: AI Stack Spam Rant

    That's great feed back - seems the limitation script is working as intended.
  37. Replies
    1,530
    Views
    225,257

    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    Will anyone please let me know when the new patch is out (with link please)? I intend to do a brand new, updated installation, incorporating the latest Steam issues.
  38. Replies
    101
    Views
    2,765

    Re: Ideas/Suggestions

    That is no problem at all although it won't make much sense other then increasing the display of faction colors as most of the factions do have the same military during that time period. Liaodong and...
  39. Replies
    85
    Views
    7,239

    [Tutorial] Re: How to Make New Buildings

    EBII uses the f prefix for factions to make script reading easier.
  40. Replies
    58
    Views
    1,945

    Re: Patch News for version 1.0

    I believe it's first unit type specific and then unit specific.
    A look into their descr_campaign_db file (auto resolve specs are in there) might give insight as to what is different - could you...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4