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  1. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Just wondering, is there a reason for removal of wedge formation/shield wall/hoplite phalanx from the majority of infantry units ? Beforehand the availabilities of formation abilities made for quite...
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    Just wondering, is there a reason for removal of wedge formation/shield wall/hoplite phalanx from the majority of infantry units ? Beforehand the availabilities of formation abilities made for quite...
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    Poison arrows crash the game

    Hi guys ! I have some problems with poison arrows in the mod. Every time my Indian Longbowmen or Kushite Archers shoot using poison arrows the game crashes after two or three volleys no matter how...
  4. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I don't know if this question has been answered or not, and please forgive me if it has, but do the developers have any plan of adding the Qara-Khitai on the campaign map as a horde faction ? Or it...
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    [WIP] Re: The Long Night

    Even that is a little bit too much IMO. I don't know if even you can sustance that kind of attrition even with late game economy, especially with lowered number of men per units, and hiding behind...
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    [WIP] Re: The Long Night

    Great job on the mod ! Can't wait to play it, but damn, the Undergod's hordes are overpowered as hell XD I know he is a god, but still, he by himself could decimated entire stack without difficulty...
  7. Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Beautiful roster hessam, especially with the Janissary and Kapikulu units ! Also, can the Solak serve as General Bodyguards, or are they just a normal archer unit ?
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    Sticky: Re: Official Unit Gameplay Balance Thread

    1. March 12, 2017

    2. Teutonic Sergeants (both Early and High), Schwertbrüder, Livonian Auxiliaries, Pikemen, Spear Sergeants (High) (Teutonic Order), Hanseatic Crossbowmen and Mounted Ecocheur...
  9. Re: KINGDOM OF ENGLAND (REVAMP)

    Grea work with the Welsh units ! Also, are you also in charge of the Kingdom of Gwynedd ? Are they still playable in campaign and multiplayer ?
  10. Re: Medieval Kingdoms Total War : The Khwarazmian Empire and the Armies of Iran

    The Muttawwi'a, IMO, are a little bit too well-equipped. Most of what I've read describe them as unreliable, barely trained volunteers that could be raised quickly, for example, the volunteers force...
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    Re: ----- Pictures & Videos -----

    Well, for the elephants, the number shown in the unit info is the number of riders, not the elephants themselves ^^ Also, I think it is a little bit too soon to worry about balancing, as it is still...
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    Sticky: Re: Official Unit Gameplay Balance Thread

    1. March 12, 2017

    2. Terteroban Cavalry and Heavy Macemen, Axemen and Kipchak Swordsmen (Cuman), Tier 3 mercenary units of Western European factions (Ecocheur Footmen, Free Company Longbowmen)
    ...
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    Re: [Discussion] Suggestions / Ideas

    A small suggestion for cosmetic change for the Haradrim Swordsmen and Southron Lancers: They use one-handed sword and spear, with the other hand totally free and not holding anything, which does not...
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    Re: [Discussion] Suggestions / Ideas

    Well, you can make it so that the Dwarves can have AOR gunpowder units in Isengard after they conquer it (Grenadiers, Fire Lancer etc.)
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    Re: [Discussion] Suggestions / Ideas

    I think it really depends on the speed of the units, and that's why cavalry are so important. But making an infantry unit that is fast enough to reposition, then get into formation to counter an...
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    Re: [Discussion] Suggestions / Ideas

    :p, it is a trait, but it will led to very boring playstyle, such as the Dwarves in TW:WH. You know something is wrong when they start forming a box or camp the red line XD. Seriously though, these...
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    Re: [Discussion] Suggestions / Ideas

    I'd like to suggest some additional units for the Dwarves. These, I hope, will help somewhat alleviate the lack of mobility for the Dwarves, allow for more aggressive playstyle for the players:
    ...
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    Re: [Release] Public Battle Balancing (01/12/16)

    Are you going to keep the current stat style (vanilla Attila/Medieval Kingdom) or go with the 5HP system, like the Seven Kingdom mod ?
  19. Re: Medieval Kingdoms Total War: The Teutonic Order

    Well, playing the Order is very challenging but it is not impossible to win with them. They have both Longbow with 200 range (High Prussian Archers) and eastern, high damage bow (57 damage normal...
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    Sticky: Re: Official Unit Gameplay Balance Thread

    Thanks :D I just want to ask, when will the next patch come out ? I also want to report that the portrait of the Persian Foot Archers (Late) of the Ilkhanate does not show properly. Can't wait for...
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    Poll: Re: Rate RoM Gondor units

    That's great to hear ! But I want to ask if it is still early enough for some medium or heavy cav for the Youtube Preview faction to appear in the next patch, like mounted Easterling Dragonscale,...
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    Sticky: Re: Official Unit Gameplay Balance Thread

    1. March 12, 2017

    2. Generic Heavy Horse Archers and Light Horse Archers of Eastern factions (Georgia, Bulgaria, Nicaea etc.), Boyar Sons (Kievan Rus), Lithuanian Cavalry (Duchy of Lithuania)
    ...
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    Re: [Release] Public Battle Balancing (01/12/16)

    IIRC, there will not be any cavalry for the Dwarves, so how would you guys plan to make them so that they avoid the problem with TW:WH Dwarves, that is, lack of mobility, so players will not sit in a...
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    Poll: Re: Rate RoM Gondor units

    Great news ! Also, are there any other updates to the mod (balancing, new units, etc.) in the next patch other than cosmetic changes ?
  25. Re: Medieval Kingdoms Total War: The Cuman Khanate (REVAMP)

    Just being a little bit curious, but what are the Terteroban cavalry based on ? Also, their stats in game are quite underwhelming compared to the Early Heavy Horse Archers, while costing a lot more;...
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    Re: Compatibility with other mods

    Thank you very much for your reply. So it is possible to play them together. About balancing, is it possible for the stats to change if you play RoM and Medieval 1212 together ?
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    Sticky: Re: Official Unit Gameplay Balance Thread

    The video does not appear, I don't know why, but here is the link: https://www.youtube.com/watch?v=n_1k9kqoaY4&t=2064s
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    Sticky: Re: Official Unit Gameplay Balance Thread

    1. March 12, 2017

    2. Fire Lance Infantry, Golden Horde and Ilkhanate Horde

    3. Increase accuracy, and maybe range or damage. If those are not possible, increase Melee Defense and Charge Bonus a...
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    Compatibility with other mods

    I want to thank all the modders for their time and the gorgeous models they made ! Can't wait to play this !

    However, I have some questions: Is RoM compatible with other Attila mods, like...
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    Re: Post your (functional) replays!

    The update file is for mkbase and the current version is mkbase2. The version of my replay is mkbase1.
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    Re: Post your (functional) replays!

    I have a great one, but it can only be run without desyncing with 1212 AD Update on 4th March though. I can send it to you, alongside the 4th March version. What is your youtube channel by the way ?
  32. Re: Iron Kingdoms (Warmachine/Hordes to 40k rules conversion)(Cygnar Done)

    reviving old thread :Pso, where is cygnar ruleset :)
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