Type: Posts; User: Dictator Of The Roman Republic; Keyword(s):
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July 01, 2015, 02:24 PM
Update 0.4 for the MK I Tank, still alot more to do.
Worked on the front mostly and added details such as the door, steps and such to the rear sponson.
June 29, 2015, 02:06 PM
Added some animations, one I'm currently working on and one I just did for test purposes. I will be doing an update on the MK I tank in the coming days.
June 25, 2015, 12:11 PM
not it just means you'll be able to launch it from the TW launcher, you'll have to buy them, they wont be free.
EDIT: They are now released, £7.00 each
June 25, 2015, 09:51 AM
Saw this in the update log for Attila,
Probably nothing but its interesting nonetheless.
June 25, 2015, 08:50 AM
Yeah, it's disappointing.
June 24, 2015, 12:44 PM
It's only my assumption as from what Will said in that the game isn't "just a CA game", which could hint that its a collaboration with another company. If it were the best one would be with Relic,...
June 24, 2015, 10:53 AM
There is no modding allowed because its a different team within CA that is working in collaboration with another company I believe is Relic, CA don't fully hold the rights and so can't claim or add...
June 24, 2015, 10:45 AM
I really want to get the games and complete my series, whilst also enjoying the old school style of total war.
However there is nothing posted in the "upcoming releases" on steam, the new DLC for...
Ahah talk about denial.
If you don't like it then fine, but don't go slagging it off by saying it's the same stuff as the previous games when it's not true.
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE...
Blew away any form of expectation.
June 12, 2015, 11:45 AM
Original as proof of non edit other than crop.
June 12, 2015, 05:07 AM
June 11, 2015, 06:58 PM
That's great to hear, if you need any help with anything just ask. :thumbsup2
June 10, 2015, 09:56 AM
The point of a competition is to enter in and win something. Not to make something that must be relevant to your own cause. You don't see people creating and entering POTW to have use of what they...
June 10, 2015, 09:34 AM
Another update on the Mk I tank. Everything is still WIP and not final for example the way I represented the grenade protection isn't final.
June 09, 2015, 07:50 PM
You can't beat classic games, especially those that get updated and compatible on modern technology.
June 09, 2015, 05:50 AM
Because it wouldn't be a model for a total war game,
It's just fun and a way to improve yourself with feedback, learn new techniques and methods from others. Doing it total war related only limits...
June 05, 2015, 07:28 AM
Updated the OP:
-More progress on the MK I tank.
June 05, 2015, 07:26 AM
I think adding some competition would be good, also advertisement would benefit it as well to get more awareness of the forum.
Some random ideas:
- what ever happened to those monthly theme...
June 01, 2015, 02:56 PM
I may do something in regards to 3d modeling or animation, but I'd like to see how Frosty and Hader get on first.
May 31, 2015, 06:10 AM
You ought to create a steam group for the mod, it can easily gain a lot of coverage and support.
May 29, 2015, 04:18 PM
I think it is the limit as it says we only need 66 left to reach 100, unless it's just a milestone.
I've only said that because it's what I think (should have been clear, my bad) based on their...
May 29, 2015, 03:37 PM
They said they'd never do such a thing due to the complications and time it would take to create something of such a tool. Plus the 100 target of petitions won't even be close to make such a notice...
May 29, 2015, 04:55 AM
Some great work you've done indeed, well done.
May 28, 2015, 07:20 PM
Now at 457 poly's. I've curved the edges of the blade as suggested and I also removed the leaf at the back, as I thought it was a bit to much.
May 27, 2015, 05:44 PM
I tried it and really didn't like it.
^My expert review.
May 27, 2015, 02:25 PM
No worries, the text is more of a placeholder encase you wanted something more specific or style of text.
May 27, 2015, 06:56 AM
The signature one I'm not sure if that's what you want, if not please do specify.
May 27, 2015, 06:39 AM
-First of many personal projects started, first development stage posted.
May 27, 2015, 05:10 AM
May 26, 2015, 06:14 PM
I've brought the model down to 479 poly's, still retaining its basic shapes but losing a little bit of detail. I'll work on it some more and provide an image update tomorrow.
May 26, 2015, 02:24 PM
500 poly's really? I was thought the max was 1000. At least it was for Rome 2, I wasn't aware they reduced it or if its your own cap for such models. Now I know what to aim for I can now properly...
May 26, 2015, 09:13 AM
May 24, 2015, 06:37 PM
A little update, I've resized and added some slight detail as well as redoing some components in a more efficient method which has now reduced the model's overall poly count...
May 23, 2015, 01:28 PM
May 23, 2015, 01:01 PM
Looks great, the thing I question is this image,
Should the tree's be that bright?...
May 23, 2015, 06:02 AM
I did originally remove the campaign clouds but for some strange reason they removed the flame effects from the arrows, you can see people commenting about it in the previous thread page. But I'll...
May 21, 2015, 12:40 PM
First this problem, does it appear when you click "play game" on steam and its white on the launch screen, or is the screen white after clicking play on the total war launcher.
If it's after...
May 21, 2015, 07:31 AM
UI looks great, well done.