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    Re: Where to Find MP Battles for NTW3?

    While (I believe) some open games can be found every now and then where you can join and start chatting, easiest way for matchmaking would be to use the Lordz discord. https://discord.gg/ZDWq8gt
    ...
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    Re: Few questions about NTW3 mod

    Chief reason why everything feels sluggish is mostly the mod is heavily scaled, so assuming medium unit scale (recommended) your ~130 man unit represents a regiment with around 1:6 manpower scale,...
  3. Thread: barrage ability

    by Mjarr
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    Re: barrage ability

    It probably is tied to the NTW AI issue that it is hardcoded to always charge\attack at you regardless of distance whenever you target certain units with artillery (especially enemy artillery), which...
  4. Thread: Artillery

    by Mjarr
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    Re: Artillery

    It is worth keeping in mind (though I am not sure how well the mod documentation emphasises this point) that practically everything is scaled, so manpower roughly follows 1:6 guideline and units are...
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    Re: HELP! please i dont have sound in my NTW game

    I would recommend deleting the entire AppData\Roaming\The Creative Assembly\Napoleon\ folder (do remember to take backups from saves if you have them around from other mods or plan to continue) and...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Random update with further observations:
    -AI seems to do pretty reasonable stacks later in the game. Prussia is the sole exception as they seem to have 50-50 fetish for hussars and horse artillery...
  7. Re: Please help: I can't recruit in non-french cities in SP Campaign

    I believe it is on purpose to simulate the idea you have to bring reinforcements manually from your mainland 99% of the time.

    It may be possible that with enough tech and\or sufficient military...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    French grand campaign so far H\H:

    -AI seems a bit passive on the map. I suppose it could be just on purpose so it tries to defend its regions more, but for whatever reason when I made a notable...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Decided to reinstall NTW, try the latest NER out and while it has so far been only in custom battles, here's some general observations:

    -Counterbattery fire is situationally useful but it is no...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    If you use right mouse button to check the unit informations in detail, it informs maximum range said unit. You have to use that as a reference to deduce it exactly, but once you have a rough idea...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    IIRC anything that isn't x-rate or clearly noted as ship of the line, or ships with clear indication to privateering.



    Didn't they give minor increase in charge bonus and are necessary...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Essentially it is unit's stamina. Instead of simulating physical, it simulates unit cohesion so "low stamina" = low cohesion. Units which are in good cohesion or maintain it better (whether it's due...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    What's so weird (or bad) about that? Maybe some folk at CDPR are fighting game fans? Project Soul approached CDPR and asked if they were interested doing a possible crossover and the Polish devs...
  14. Thread: new to the mod

    by Mjarr
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    Re: new to the mod

    1. I believe it was not until Shogun 2 that mounted vs dismounted stats are separate in the same unit, and depending how a mod has been designed it is very difficult to balance out dismounted...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Late to the party re: squares, but pike squares do have the advantage it can be formed even in tight spot where you'd assume it would scale by the mod's logic at the expense of being bit worse at...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Adding to general complaint about the current double fire method now that I gave new campaign a brief go:

    It's pretty :wub:ed up and borderline broken. Even untrained colonial militia turned...
  17. Re: Bayonet charge application in ER 4.8 environment - how?

    Of course it really depends the faction you are playing and the time period and whatnot, but early in the game you could go pretty insane with cavalry and get away with it. Later in the game once you...
  18. Re: Bayonet charge application in ER 4.8 environment - how?

    1. Have troops with sufficient morale (experience and troop type helps here) advancing at steady marching pace, disable guard mode.
    2. Let the other side "exhaust" oneself as it keeps firing...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    You cannot really go full Napoleonic artillery in ER early in the game unless you want to pay massive upkeep for slow firing pieces because they march slow on the battlefield, they restrict your...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I do not think there is much you can do against suicidal AI overall AFAIK. Some mods makes it less notable issue due different design approach and I recall plenty of things in ER have already been...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Oh don't get me wrong, I don't really disagree with the notion there's only fairly small difference in between 6pdr and 12pdr overall but without context and indeed missing that mention on page 87 it...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I do wonder if the data is purely theoretical that if you aim 6pdr at will at high elevation you will achieve functionally similar range than 12pdr but due greatly altered trajectory it's hardly that...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I began to wonder the same when I did bit of comparison what one can mod in WH:TW vs Shogun 2 vs E\NTW a while back.



    While it sounds interesting isn't it a little bit too harsh? For single...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    1. While visually units do run they are scaled as if they are quick marching. While one could change the animation it's far too much work for small benefit.

    2. Anything goes. I personally vary...
  25. Re: Ultimate General: Civil War in Early Access on Steam

    Clicking the white shield seemed 'random' the 2nd time I tried it but early access and all. As they say maybe 3rd time's the charm.

    To be fair, issues with walls aside I've enjoyed it otherwise...
  26. Re: Ultimate General: Civil War in Early Access on Steam

    I picked it up yesterday and decided to see how it goes.

    It seems to have fixed most annoyances I had with Ultimate General : Gettysburg but already in the 'tutorial' mission (flipped a coint...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Out of curiosity, why not feature Light Inf as 100 man open order troops for sake of testing?

    I honestly liked how they colonial infantry was 50-50 but obviously, anything that helps AI to force...
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    Re: Faster Battles and precision

    I doubt it's the los system since if you enable the same system to even vanilla NTW or another mod, you may have random running around like nothing and occasionally very little running if at all; I...
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    Re: Faster Battles and precision

    We could make a point that cavalry unit which always breaks ends up exhausted like they galloped entire race track is equally unrealistic as well, which in turn makes for extremely odd situations...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Custom maps can be somewhat larger than regular maps IIRC and the game does handle pretty large formations surprisingly ok but really big formations tends to break a lot of things. Bigger issue is...
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    Sticky: Re: ETW Mods Recommendations & Queries Here

    Empire Realism does slightly fix siege battles in sense, almost all forts are replaced with wooden forts (visually, by mod logic they are still meant to be proper forts) as they have least number of...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I completely forgot you can adjust the charge distance.

    In that case I can see the more drastic penalty working.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    To be honest, melee would be hardly a major issue other than in extremely cramped areas or if you are getting outnumbered locally 4:1 or more if musketry in NER was fixed to more ER-esque levels. If...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Didn't you try this out with ER around a year or so ago and decided it wasn't worth the hassle as it caused too much issues with certain unit types?

    Of course, if you have come up with a...
  35. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Range of railway guns makes sense since the unit is supposed to be forward observer (aka the guy who is supposed to guide the fire and make sure it's vaguely on spot) hence the range seems not that...
  36. Re: Strategy Games set on 17th century or 19th century?

    Pike & Shot is turn based, but back when it was launched it suffered plenty of minor (and couple of not so minor) issues which made the game borderline unplayable, but I no idea if the game has been...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    Well, regardless what anyone says on the Internet given you can change difficulty on the fly in W3, if death march is too difficult you're free to change the difficulty level and there is nothing...
  38. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    I finally decided to give The Great War a try and it's honestly pretty damm good. Never had this much fun with NTW before.

    However, the dead general debuff is truly absurd. Let's say you play as a...
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    Re: The Witcher (I, II, III) - CD Projekt RED games

    I suspect folk at CD Projekt designed death march as the baseline difficulty only to find during their testing it wasn't received that well and instead downscaled it for other difficulties. And...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I recall the issue is NER is chiefly designed around the grand campaign while the other campaigns are somewhat inconsistent, if still overall playable.

    Peninsular campaign is pretty broken though...
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