Type: Posts; User: Geoffrey of Villehardouin; Keyword(s):
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Yesterday, 09:37 AM
M2TW uses only one core so demanding graphics can be an issue. Shadows on the campaign map definitely affect processing.
July 25, 2015, 04:18 AM
With the Mongols as Khwarezm you have to think outside the box.
There are plenty of other threads about the Mongols in addition to those Paleologos gave. If you are playing with the Gracul AI,...
July 24, 2015, 11:29 AM
The videos with the animations look great. Well done Lifthrasir! +rep
Among the things that bother me with animations is the sliding as if fighting on ice one sometimes sees or the running in...
July 24, 2015, 10:28 AM
If the English are an issue then they can be removed, too. Their rulers were just former Norman nobility who after a while fancied fighting the French. They were rebels in a sense, living in their...
July 21, 2015, 05:52 PM
Online battle #6
Another online battle defending that desert fortress from the hordes of our enemies. A 3v3 online battle with 30,000 florins for the defenders, 45,000 florins for the attackers,...
July 06, 2015, 12:37 PM
Online battle #5
Medieval II Total War online battle, late period, 1v1. Musketeer and cavalry showdown against crossbowmen and artillery.
Sticky: Re: FAQ
You can extract the music by following this link
See also https://www.youtube.com/watch?v=ZTvVV9xgfCE for an example.
July 06, 2015, 12:25 PM
You need to follow the installation procedure here:
Once you have done all that, the mod will start with all...
July 06, 2015, 12:21 PM
Do you own the CD version? The Gold edition includes Kingdoms, if I am not mistaken, in which case this mod will work.
If you have the Steam version, there are some instructions here how to make...
July 03, 2015, 02:05 PM
Thanks once again Mircea for your invaluable contributions. Could you find any information on whether any of the Romanian and related factions used pikes, pike and shot formations or whether they had...
July 02, 2015, 11:11 AM
Online battle #4
Siege of a middle eastern fortress with the Turks and Milan defending. Defenders had 30,000 florins, attackers 45,000 florins. Rules: 3 artillery and 3 cavalry maximum per player,...
June 29, 2015, 03:36 PM
Halberds had replaced axes in the 17th century and some of the best halberdiers were from Switzerland and Northern Italy. If the Greek rebels are led by Charles Gonzaga of Mantua, the choice is...
June 25, 2015, 08:20 PM
Thanks again Mircea for all that amazing research +rep!
June 25, 2015, 01:31 AM
Sticky: Re: Pictures and Videos
Pixelated Apollo has just completed 200 online battles. He commentates them in a fun way, here is one of them, selected completely randomly.
You can find the full list in his...
June 23, 2015, 01:41 PM
Online battle #3
A colourful battle featuring all the m2tw animals: elephants, horses and camels. It was also an opportunity to field a pike and shot army. The rules were no rules, as we believe...
June 17, 2015, 11:08 AM
Talking about the Tarascans, yes - there was an Americas campaign when I was playing as the Apachean tribes. I was only in the 20th game turn or so, when the second biggest faction made the third...
June 09, 2015, 06:45 PM
Online battle #2
Egypt and France defending a ME fortress against Venice, England and the Moors. Defenders 30k, attackers 45k.
Edit: My ally, pgrifoni, did a great job in...
June 04, 2015, 03:25 PM
Sticky: Re: Zenghids - faction preview
Sorry, I realise the movie lags now and then, partly because of the large number of units. As Byzantineboy said, we want to have a mod first, the previews are not top priority. Once we have solved...
June 03, 2015, 02:02 PM
Online battle #1
Turks, Moors and Venetians defending a Middle-eastern fortress against the English, Spanish and Scots. Defenders: 30k, attackers 40k.
June 03, 2015, 01:01 PM
Sorry to hear about your problems. I will check when I get the chance. The game is tested by Geomod and there are no reported errors. There may be stability issues with a couple of the points you are...
June 03, 2015, 12:43 PM
Sticky: Zenghids - faction preview
Zengids - faction preview
A quick videoclip with one of the new factions, the Zengids.
Thanks for the feedback. The AI can be made more aggressive, it depends on what the gamers want.
June 02, 2015, 06:11 PM
Great, thanks. Your input is invaluable. Seventeenth century historical information from former communist countries is hard to get by.
There is a script that allowed some factions to re-emerge in version 1 of the mod, after they were destroyed. These were non-playable factions. I believe this currently happens only with Bayreuth...
I have often seen this, the spinning cursor eventually resolves itself, though it may depend on available memory. The game seems to have trouble with the destruction and re-emergence of Bayreuth.
May 24, 2015, 01:27 PM
The latest patch removes oil from gates.
Pikemen are the unit the AI can use best. Cavalry is the type of unit the human player can use best. You cannot expect a challenge and weaken the pikemen....
May 19, 2015, 11:56 AM
vsync slows frame rate
May 19, 2015, 11:52 AM
I don't think it is possible but start a new thread if you want to find out, or check in the modding workshop.
May 19, 2015, 11:38 AM
He said he is not using steam. Orgasmus, can you check you can play other M2TW mods? If you can play other mods, open the RoTK cfg file with notepad or wordpad and check that the file calls the...
May 15, 2015, 09:14 AM
Setting roofs alight would provide extra illumination in night battles. But of what use would it otherwise be in the context of this mod? These bolts do not seem to be aimed at enemy soldiers.
May 14, 2015, 03:52 AM
The uniformity of most medieval armies in most mods is a bit unhistorical but it is also a matter of practicality. It is nice we have any models at all.
I do like the illustrations you posted...
Traits for more movement are logistic traits and good racer traits. The first you get by expending all your movement points every game turn. It is such an annoying thing to remember to do if you have...
May 11, 2015, 10:16 AM
I am having a go at a Swedish campaign, too. I am working on a variation of the campaign script that will make the Sweden and Denmark campaigns a little bit more challenging, by encouraging the...
May 10, 2015, 02:53 PM
Sticky: Re: SS Screenshot Thread
The melee units did nothing except drink Turkish coffee in that battle. Perhaps they were not even needed. The only 2 casualties were from friendly fire. The various units, including the cannons,...
May 09, 2015, 04:09 AM
Sticky: Re: SS Screenshot Thread
The SS6.4 battle AI is very well made but the later units have such high attack that it is still easy to abuse the AI. I had a couple of fun nights giving the AI a hard time, you can see the results...
May 09, 2015, 03:33 AM
Big Grim Reality was made probably for Savage. Gracul on VH/VH should be hard enough by itself probably for most factions.
May 08, 2015, 12:13 PM
Don't knock the Mongols until you play as Khwarezm. In Stainless Steel, the Mongol invasion is scripted differently and with some campaign AIs some other factions can suffer in addition to ...
May 07, 2015, 11:24 AM
Sticky: Re: 1648 - Thirty Years of War: 3rd Place 2013 Modding Awards - Most Popular Hosted Mod - Medieval 2: TW
And the most popular modder in the 2013 awards was Gigantus. Thanks to all those who voted. A little bit of appreciation is never a bad thing.
May 04, 2015, 11:46 AM
Sticky: Re: SS Screenshot Thread
Was that from a siege?
May 04, 2015, 11:36 AM
In game terms, "bankrupt" only means a faction has used all the money it had for that turn. The money may have been used for units, buildings, diplomacy, anything. The word does not have the same...