Search:

Type: Posts; User: T.C.; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.08 seconds.

  1. Replies
    7
    Views
    1,038

    Re: Reduce/Remove razing

    I've found that reducing the base cost of resettlement from 20000 to 5000 greatly increases the amount of AI resettling which occurs. IMO reducing this from 20000 doesn't break the mechanic (from a...
  2. Thread: Assembly Kit Beta

    by T.C.
    Replies
    206
    Views
    62,677

    [Resource] Re: Assembly Kit Beta

    Seeing as I'm probably one of few who can weigh in on this with an informed opinion (I think I'm right in saying I'm the only person who extensively modified a warscape UI) I'll put it out there that...
  3. Replies
    11
    Views
    9,382

    [Tool] Re: R2 Script Extender

    I really don't have time at the minute, I think .Mitch. may be working on one. A lot of the information is still relevant though.
  4. Replies
    11
    Views
    9,382

    [Tool] R2 Script Extender

    The R2 script extender provides the following:


    A small library of logging functions
    The ability to edit the main campaign's scripting file without having to restart the game to test changes...
  5. Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    It's been much discussed, we have plenty of ideas for it. :)
  6. Replies
    15
    Views
    7,274

    [Resource] Re: Script-o-Rama 2 (UPDATED 16/06/13)

    As said in a PM conversation, this is not scripted - just a certainty based on AI relationships. In fact the AI in the grand campaign has no scripting.
  7. Replies
    1
    Views
    11,731

    (Profile) T.C.'s profile

    What I do:
    ETW/NTW/S2 scripting / scripting advice. Basic skinning/modeling ESF editing DB Editing General modding work


    What I'll help you with: I'm very busy right now, and for the...
Results 1 to 7 of 71
Page 1 of 2 1 2