I've found that reducing the base cost of resettlement from 20000 to 5000 greatly increases the amount of AI resettling which occurs. IMO reducing this from 20000 doesn't break the mechanic (from a...
Type: Posts; User: T.C.; Keyword(s):
I've found that reducing the base cost of resettlement from 20000 to 5000 greatly increases the amount of AI resettling which occurs. IMO reducing this from 20000 doesn't break the mechanic (from a...
Seeing as I'm probably one of few who can weigh in on this with an informed opinion (I think I'm right in saying I'm the only person who extensively modified a warscape UI) I'll put it out there that...
I really don't have time at the minute, I think .Mitch. may be working on one. A lot of the information is still relevant though.
The R2 script extender provides the following:
A small library of logging functions
The ability to edit the main campaign's scripting file without having to restart the game to test changes...
It's been much discussed, we have plenty of ideas for it. :)
As said in a PM conversation, this is not scripted - just a certainty based on AI relationships. In fact the AI in the grand campaign has no scripting.
What I do:
ETW/NTW/S2 scripting / scripting advice. Basic skinning/modeling ESF editing DB Editing General modding work
What I'll help you with: I'm very busy right now, and for the...