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  1. Sticky: Re: RTW from Outer Space: Rome Total History 2.0 Plutonian Edition!

    Can you upload the mod on other website please :D
  2. Thread: Bug Reports

    by romanum32
    Replies
    1,779
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    226,222

    Sticky: Re: Bug Reports

    Oh ok then...
  3. Thread: Bug Reports

    by romanum32
    Replies
    1,779
    Views
    226,222

    Sticky: Re: Bug Reports

    But I built an Imperial Palace in Rome and nothing happened o.0
  4. Thread: Bug Reports

    by romanum32
    Replies
    1,779
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    226,222

    Sticky: Re: Bug Reports

    Ok thanks! And what is the trigger for Marian reforms in XC4.1.12?
  5. Replies
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    Why Marian Reforms aren't triggered?

    I'm playing with Romans, and about 230s BC I built an Imperial Palace in Rome. But I still have Republican units. So, is the trigger in XC different from vanilla or this is a bug? Please help!
  6. Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    XC4 was almost perfect! I imagined XC5 as XC4 with new units, proper Epirus alternative campaign and Maurya alternative campaign.With those features XC5 will be perfect and complete. I think this mod...
  7. Thread: Bug Reports

    by romanum32
    Replies
    1,779
    Views
    226,222

    Sticky: Re: Bug Reports

    In the newest test version, forests in the northern part of the map are disappearing when I scroll down to see Egypt or something similiar the forests are turning into black and brown paths (without...
  8. Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    Looking forward to it :D
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    Sticky: Re: [Released] ChivTW - FCRC v1.0

    It says that its removed... Anybody, another link?
  10. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    And I must that they aren't fabulous or spectacular, but they can do their job .Some of them are :wub: but this is a pre-beta version, and newbie at using Gimp so...
  11. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    Just made new UI cards or make mini UI cards from your max UI cards. And made my new (160x210) and (48x64) UI cards in Gimp for those units who had wrong UI card. In campaign UI cards won't show up...
  12. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    I first timemaje unit cards, so dont be harsh please... It is made for XC without Senate of Carthage option
  13. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    326436 this is the Beta submod, so not all UI cards are 'replaced' , and I use some of the existing XC cards
  14. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    Thanks Zarax! Beta submod will be released in a few days...
  15. Re: Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    This submod is for XC wothout Carthaginian Senate
  16. Submod for correct UI in XC 4 (4.1.11 and 4.1.12)

    With permission of XC team I want to make a submod which will 'repair' UI cards :D
  17. Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    Why you change the banners and flags? It would be cool to change back to vanilla... A lot of wrong UI etc.(I know it is a pre-alpha). And the campaign map is crap! Just play the laat test version and...
  18. Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    How is going? When will XC5 final version be released? :D best mod EVER
  19. Replies
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    Sticky: Re: Extended Cultures Discussion

    XC 5 is coming or...?
  20. Re: Little submod for lowering upkeep and cost of units to vanilla prices

    The final version of submod is done! V0.1
    RTW.EXE AND ALX.EXE
    XGM VERSION:5.9.29
    enjoy!
    Notice: with these low prices AI will spam you with huge armies (IT SHOULD HAPPEN)325726
  21. Re: Little submod for lowering upkeep and cost of units to vanilla prices

    This is a beta version and I do not know how AI reacts with these prices, so feel free to comment your empires and AI behaviour you noticed.
    It is compatible with RTW.exe (I tried) and it SHOULD be...
  22. Re: Little submod for lowering upkeep and cost of units to vanilla prices

    Its compatible with RTW.exe (just RtW.exe) and without loyalty ... Pls say what do you think about this mini-mini-sub-submod :)
  23. Re: Little submod for lowering upkeep and cost of units to vanilla prices

    325715 beta version
  24. Little submod for lowering upkeep and cost of units to vanilla prices

    Ithink that upkeep and cost of units are too damn high! So , I like too see a lot of armies on campaign map, lol, so I decided to make a mini-submod for lowering prices... So I ask for permission......
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